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[EA] Battlefield 4 multiplayer Debut June 10th - Page 3

post #21 of 47
Quote:
Originally Posted by Blackops_2 View Post

That would also go along with a fluctuating ranking system which i love. How many times do you see people brag about their rank in BF3? Yet rank only denotes that you've put a huge amount of time into the game because there is no regression only progression regardless of what you do. I'm not sure how that would fit into BF though.

There has to be a penalty for players not performing team assistance and winning.
Gun unlocks and XP takes the focus away from that. Regression forces players to play smart and come up with a plan of attack to win.

It can work in BF, but with COD still dominating the market, instant gratification of unlocks and XP is the only way EA/DICE can sell the game.
A game based on winning and skill will not be well received by casual gamers.
Edited by WorldExclusive - 5/28/13 at 8:18am
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post #22 of 47
Quote:
Originally Posted by WorldExclusive View Post

I understand it needs teamwork, but they will need to cut down on the voice spam, which they did in BF3.
Commander Mode will just be another thing for people to complain about, especially when a bad one is at the helm.

Teamwork only happens when winning is the primary objective.
Do away with the XP and make winning the requirement to rank up i.e. Halo.

I honestly would not mind that at all, good idea.

I know a lot of people who would whine and hate this though.
post #23 of 47
I REALLY like the idea of having to win. I absolutely LOVED to play BF3 when my "team" was actually working as a team, but on the flip-side, the gameplay was god awful if your team sucked, or just simply didn't contribute.

I believe they should limit the amount of roles, like a maximum number of snipers per team, support, etc. to help balance the roles out. In addition, I think there should be a minimum "contribution" that you have to have to score ANY XP/unlock. In a sense, something simple like 5 spots, 5 kills, and 5 heals/revives/ammo supply if applicable. That way, at least a person would have to actually play for 5-10min a match. I also think there should be an AFK monitor...if you're gone more than 2 minutes, it should boot you. I believe this would keep people focused on actually playing, and hopefully, the desire to work as a team and win.

One last thing...I think it would be really awesome to award the players who DO actually play, hence, the better player you are and the more you contribute, the faster you level/unlock things.
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post #24 of 47
Awesome, I might actually buy BF4.
    
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post #25 of 47
i have bought already smile.gif but i have and bf3 premium so i have 2 access to bf4 beta smile.gif soon i be able to enjoy bf4:)
post #26 of 47
Quote:
Originally Posted by WorldExclusive View Post

I understand it needs teamwork, but they will need to cut down on the voice spam, which they did in BF3.
Commander Mode will just be another thing for people to complain about, especially when a bad one is at the helm.

Teamwork only happens when winning is the primary objective.
Do away with the XP and make winning the requirement to rank up i.e. Halo.

or put back the x2 XP for winning ala BF2

I agree they should cut down on the commander audio spam but I do think BF4 could definitely benefit from something that encourages more teamwork.
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post #27 of 47
All shots fired at E3 are guaranteed to register on or before the release of the beta!
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post #28 of 47
Ugh, I really hope they fix hit registration and hit boxes.
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post #29 of 47
I'm getting my laptop soon and was curious if It's even worth playing bf3 or should I just wait for bf4? What would u do?
post #30 of 47
Quote:
Originally Posted by polizei View Post

Ugh, I really hope they fix hit registration and hit boxes.

It's frostbite 2, which is programmed entirely around client side (console) hit detection... so unless they do a fairly major re-make of the engine exclusively for PC, it's going to have the same junk hit detection as before.
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