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[Bit-Tech]Xbox One Developers Claim Triple The Computing Power Using Cloud  

post #1 of 45
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Quote:
Microsoft has suggested that its Xbox One console will make heavy use of cloud computingtechnology, with claims that for every single console sold there will be three times as much computing power made available through the company's Azure platform.
Quote:
With Microsoft making Azure cloud computing resources available to Xbox One consoles, developers using these resources to boost the performance of the console - in order to render more realistic physics, more complex graphics, better AI or just larger levels - will obviously need to remain connected to the servers at all times during gameplay.
Quote:
These comments follow those made by Microsoft's Jeff Henshaw in an interview with Official Xbox Magazine, in which it was claimed that each Xbox One console will have access to cloud computing resources equivalent to three times its local compute performance. 'For every physical Xbox One we build, we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud,' said Henshaw. 'We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players.'
Quote:
Details of how the cloud computing offload capabilties of the Xbox One will operate, the bandwidth requirements at the client end, how publishers will be making use of the technology and - most importantly - how the system handles server outages or other disconnections have yet to be shared by the company, with more details likely to be forthcoming at the Electronics Entertainment Expo (E3) next month.

Sounds exciting. If true the Xbox One could possibly have much more processing power than the PS4, even though the PS4 has better native specs.

I do have doubts if Microsoft will be able to overcome the real world limitations of latency and bandwidth. Depending on location of an individual and servers, the internet can be very slow to communicate instantaneous processing. Even a game running at 30fps would need calculations done in 33 milliseconds. Current cloud technology can take 100ms or more. Microsoft better have a new magic tech up its sleeve for this to happen. We shall see.

SOURCE
Edited by Swolern - 5/29/13 at 12:06am
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post #2 of 45
Repost? http://www.overclock.net/t/1394746/toms-microsoft-cloud-will-quadruple-power-of-xbox-one/0_100
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post #3 of 45
lol so when the game uses the said cloud to do its processing then the servers drop you will get mad glitches and or fps drops like crazy ?
how dumb
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post #4 of 45
I'm curious as to how this will affect people with data caps. What I'm understanding from this is that 3/4 of your game will be streamed live to your console. Much like watching netflix or youtube, etc. wouldn't this quickly use up available bandwidth? Especially since you would be constantly downloading these 3d textures and physics instead of a consistent and predictable code like a movie or tv show? Can anyone elaborate on this? I don't have a data cap, but to me it's a factor that seems overlooked.
Edited by Tempest001 - 5/28/13 at 11:58pm
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post #5 of 45
Quote:
Originally Posted by Swolern View Post


I do have doubts if Microsoft will be able to overcome the real world limitations of latency and bandwidth. Depending on location of an individual and servers, the internet can be very slow to communicate instantaneous processing. Even a game running at 30fps would need calculations done in 33 milliseconds. Current cloud technology can take 100ms or more. Microsoft better have a new tech up its sleeve for this to happen. We shall see.

Just to knit pick a bit on this, it'd have to be quite a bit less than 33ms for 30fps even. There's only so much code that can be run out of order.

*Also to account for network jitter and various other things*
Edited by OwnedINC - 5/29/13 at 12:02am
post #6 of 45
I didnt think about ai. Im sure developers could implement it so that every enemy has general ai responses, and proceed to carry them out, while your xbox pings the cloud for more complex ai actions.
Like say you fire at an enemy, the ai developed for the console tells the enemy to duck and return fire, less then one second later, the enemy gets an updated ai command from the cloud telling him that he should coordinate a two pronged flank attack on you with his comrades.
Doing this would allow your xbox to use its processing power for physics and other cpu intensive chores.
If done properly the enemies would be much much 'smarter' and provide much better gameplay instead of the prescripted events we see today.

However I have a feeling that very few developers will use the cloud based computing, and the ones that do will misuse it and cause their games to suck.
Edited by s-x - 5/29/13 at 12:04am
post #7 of 45
I don't game but this seems like an inherently bad idea..
 
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post #8 of 45
Quote:
Originally Posted by GermanyChris View Post

I don't game but this seems like an inherently bad idea..

The idea is not bad in concept. But it is bad in execution. Most of use have crappy DSL connections that drop every now and then, most of the times don't even reach 10Mb/s throughput, or even worse, are stuck with less than 1Mb/s upload speed.

It's like trying to drive a Ferrari Enzo on a gravel rural road. It won't end well.
   
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post #9 of 45
i thought it will quadruple the performance? they toned it down a bit? lol.
post #10 of 45
Quote:
Originally Posted by Artikbot View Post

The idea is not bad in concept. But it is bad in execution. Most of use have crappy DSL connections that drop every now and then, most of the times don't even reach 10Mb/s throughput, or even worse, are stuck with less than 1Mb/s upload speed.

It's like trying to drive a Ferrari Enzo on a gravel rural road. It won't end well.

I don't even have that upload..
 
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