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[Bit-Tech]Xbox One Developers Claim Triple The Computing Power Using Cloud - Page 4  

post #31 of 45
"For every Xbox One you have, will have 3 Xbox One on the cloud".

So, instead of making the Xbone 3 times more powerful they just decided to trust the power of teh Cloud!!!
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post #32 of 45
Quote:
Originally Posted by Sin Cities Sin View Post

is it possible that microsoft will be using massive amounts of buffering? Buffer 90% of your game before it streams to you? I realize this buffer would be huge, and most likely deplete faster than it is refilled, but option?

There's nothing to buffer, unless they have a special Delorian to predict your exact control input before you actually press any buttons.
post #33 of 45
Quote:
Originally Posted by xutnubu View Post

"For every Xbox One you have, will have 3 Xbox One on the cloud".

So, instead of making the Xbone 3 times more powerful they just decided to trust the power of teh Cloud!!!
Nice idea! Then we can all enjoy our jet engine consoles that overheat in the tv cabinets! Oh and we can also enjoy the 40 pound case it comes in too.
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post #34 of 45
So, basically, playing a game on the cloud would be like playing a game on OnLive?

OnLive wasn't all that bad, but I still would rather buy a physical copy of the game and play it that way.
post #35 of 45
Quote:
Originally Posted by PsYcHo29388 View Post

So, basically, playing a game on the cloud would be like playing a game on OnLive?

OnLive wasn't all that bad, but I still would rather buy a physical copy of the game and play it that way.
No its not like it. Onlive had servers that actually ran the game itself and streamed the video feed to whatver internet device you were using. In that case, you were using a thin client as your device did not render or hold the game itself.

In this Xbox scenario, the game is being run on the console, but they're looking to offload some of the CPU load to the virtual consoles that reside in the "cloud."

Imagine if you were playing plyijg a large scale war game and the AI was offloaded to a different console that could dedicate 100% usuage to that one function. This may be be feasible, but there will be other scenarios that are. (physics calculations)
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post #36 of 45
Quote:
Originally Posted by lacrossewacker View Post

No its not like it. Onlive had servers that actually ran the game itself and streamed the video feed to whatver internet device you were using. In that case, you were using a thin client as your device did not render or hold the game itself.

In this Xbox scenario, the game is being run on the console, but they're looking to offload some of the CPU load to the virtual consoles that reside in the "cloud."

Imagine if you were playing plyijg a large scale war game and the AI was offloaded to a different console that could dedicate 100% usuage to that one function. This may be be feasible, but there will be other scenarios that are. (physics calculations)
Oh. Well, thanks for clearing that up for me.

This makes me wonder if this is why EA's CEO said that the next gen consoles would be way more powerful than current PCs. Either way, he's still dumb.

You could have a PC with a 3770k and a GTX Titan and still beat the xbox one using the cloud feature by a mile.
post #37 of 45
Quote:
Originally Posted by lacrossewacker View Post

Nice idea! Then we can all enjoy our jet engine consoles that overheat in the tv cabinets! Oh and we can also enjoy the 40 pound case it comes in too.

we can and should considering performance increases from hardware lead to real-world differences, unlike anything cloud has demonstrated so far
post #38 of 45
I'm really curious as to some real world figures or benchmarks to show the capabilities. I mean, the developers are claiming this is powerful so I'm sure there is something behind this and games will utilize it. Bring on the benchies!
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post #39 of 45
Many companies are looking to invest into cloud gaming currently in the market. Amd has focused on this point a few times stating things along the lines such as they are hoping to run games on a cloud server rather than make the consumer need to upgrade specs constantly if they cannot afford to do so. allowing and opening a new low end gaming solution
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post #40 of 45
So I guess they are trying to say with this cloud feature the xbox can beat the PS4 but without it its trash lol. Some gamers dont play online tongue.gif Ill Have to be connect online to play a singleplayer game LMAO YOU MAD BROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!?!

If I were to buy a console it would be a PS4 but I rather buy a 780 or an 8970.
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