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[CH] Company Of Heroes 2: ABOVE The Battlefield Trailer Released! (VIDEO) - Page 2

post #11 of 20
I've been playing COH steady for years. With a new development team I'm not sure if they can recreate the same magic. I pre-ordered anyway.
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post #12 of 20
Quote:
Originally Posted by Aparition View Post

What? The graphics were updated... oh... more ... still not sure I agree with you but we will wait and see come open beta!
From what I've seen online the textures and animations have been improved on. Some of the maps need some work compared to vCoH but that was all Beta material.

Oh please, they barely upped the poly count! There's more to graphics than textures and animations. Besides, the ground textures in this trailer are horrible. Implement some tessellation. Use LOD to decrease detail as one zooms out. And for god's sake, use ambient occlusion. It's a very small graphical upgrade for a sequel coming out 7 years after the original. Company of Heroes was the first game ever to use DX10 (although it was just implemented in a patch after release, nothing huge), yet this looks to not do much at all with DX11.


http://www.companyofheroes.com/sites/default/files/thq_media_screenshots/companyofheroes2onlinecitywarfare.jpg
http://www.companyofheroes.com/sites/default/files/thq_media_screenshots/companyofheroes2onlinegermanassault.jpg

Notice the extreme difference in texture detail between the ground and anything else on these screenshots.

http://www.companyofheroes.com/sites/default/files/thq_media_screenshots/companyofheroes2onlinemortars.jpg

The lack of AO makes the sandbags look very weird in this shot.
Edited by B!0HaZard - 5/29/13 at 10:13am
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post #13 of 20
Quote:
Originally Posted by t00sl0w View Post

you ever play "soldiers heroes of world war 2?" that game was similar to men of war except insanely hard due to how crippled you would become when you lost men.
same level of deep micromanagement with inventory, etc.
as a matter of fact, are they in the same series?

No I never did play it. It was made (along with Faces of War) by the same developer of Men of War- Best Way, so they kind of in a way are in the same series.
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post #14 of 20
Quote:
Originally Posted by B!0HaZard View Post

Oh please, they barely upped the poly count! There's more to graphics than textures and animations. Besides, the ground textures in this trailer are horrible. Implement some tessellation. Use LOD to decrease detail as one zooms out. And for god's sake, use ambient occlusion. It's a very small graphical upgrade for a sequel coming out 7 years after the original. Company of Heroes was the first game ever to use DX10 (although it was just implemented in a patch after release, nothing huge), yet this looks to not do much at all with DX11.

I sir remain hopeful that there is more to be implemented come Open Beta tongue.gif
Dx10 for CoH was horribly buggy. Total tack on.
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post #15 of 20
Quote:
Originally Posted by B!0HaZard View Post

I think the graphics were good back in 2006, but it's not impressive anymore. Can't believe they didn't update the graphics more. Good thing they implemented line-of-sight though, that was great in World in Conflict.

Considering how poor gameplay mechanics have become in some of the best looking recently released games. I'd rather have them spend more time making sure the game plays right, and fun, before making it look all nice and shiney. Also in an RTS, I rarely pay attention to the little details because most of the time I'm clicking and mashing buttons trying to stay one step ahead of my opponent. But that's just me smile.gif

Don't get me wrong, I'm a PC Gamer because I appreciate good looking visuals and do demand them. But we've embarked on an age that visuals are trumping almost everything. Everything is built to sell.
post #16 of 20
Quote:
Originally Posted by xentrox View Post

Considering how poor gameplay mechanics have become in some of the best looking recently released games. I'd rather have them spend more time making sure the game plays right, and fun, before making it look all nice and shiney. Also in an RTS, I rarely pay attention to the little details because most of the time I'm clicking and mashing buttons trying to stay one step ahead of my opponent. But that's just me smile.gif

Don't get me wrong, I'm a PC Gamer because I appreciate good looking visuals and do demand them. But we've embarked on an age that visuals are trumping almost everything. Everything is built to sell.

Well, they got the gameplay right the first time so there's not a lot to innovate. Balance, of course, but they're saying themselves that they want to keep it true to the original. I haven't played the new one, but I would assume that they are taking most of the unit controls straight from the original. They worked very well. Probably the basics of base building and tech trees too. They're changing it up, but I doubt that they're doing much truly different.
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post #17 of 20
Quote:
Originally Posted by B!0HaZard View Post

Well, they got the gameplay right the first time so there's not a lot to innovate. Balance, of course, but they're saying themselves that they want to keep it true to the original. I haven't played the new one, but I would assume that they are taking most of the unit controls straight from the original. They worked very well. Probably the basics of base building and tech trees too. They're changing it up, but I doubt that they're doing much truly different.

Actually quite a bit is different, expanding so to say. The mechanics are different but it plays similar.
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post #18 of 20
Ehhh... doesn't really seem like a shot at the actual game Battlefield, this is an RTS.
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post #19 of 20
Quote:
Originally Posted by Stealth Pyros View Post

Ehhh... doesn't really seem like a shot at the actual game Battlefield, this is an RTS.

It's ambiguous.
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post #20 of 20
I really gotta get into Company of Heroes more.
I enjoyed it quite a bit.
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Silverstone Strider Essentials (ES-500) 500W Phanteks Evolv ITX Razer Deathadder 3.5G  Steelseries 
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Objective 2 Headphone Amplifier VMODA Crossfade M-100 + BoomPro Sennheiser HD600 Logitech G13  
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Intel Core i5-2415 Apple Logic Board Intel HD3000 Corsair 8GB DDR3-1600 
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Samsung 840 120GB Hard Drive Caddy + 320GB Toshiba 5200RPM HDD OSX Mountain Lion + Windows 7 Professional 64-b... 13" (1280x800) Glossy TN 
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Pixelpusher
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Intel Core i5-6600K (LGA 1151) 3.5Ghz  GIGABYTE GA-Z170N-Gaming 5 ITX  ASUS STRIX GTX 970 4GB Kingston HyperX 8.0GB DDR4-2400 
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Crucial M500 250GB SSD Western Digital Caviar Green 500GB 7200RPM Samsung 850 EVO 256GB SSD Samsung 850 EVO 256GB SSD 
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Noctua NH-D15  Windows 10 Professional 64-bit Dell P2815Q (3840x2160) Razer Blackwiddow Tournament Edition Stealth or... 
PowerCaseMouseMouse Pad
Silverstone Strider Essentials (ES-500) 500W Phanteks Evolv ITX Razer Deathadder 3.5G  Steelseries 
AudioAudioAudioOther
Objective 2 Headphone Amplifier VMODA Crossfade M-100 + BoomPro Sennheiser HD600 Logitech G13  
CPUMotherboardGraphicsRAM
Intel Core i5-2415 Apple Logic Board Intel HD3000 Corsair 8GB DDR3-1600 
Hard DriveOptical DriveOSMonitor
Samsung 840 120GB Hard Drive Caddy + 320GB Toshiba 5200RPM HDD OSX Mountain Lion + Windows 7 Professional 64-b... 13" (1280x800) Glossy TN 
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