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[TH] New Port on Xbox One Controller Makes it Incompatible with Current Gaming Headsets - Page 10

post #91 of 135
Quote:
Originally Posted by The_Hairy_Yak View Post

Quote:
Originally Posted by paulerxx View Post

thumb.gif yea, there's some obvious biased opinions in this thread.

"OMG A NEW CONNECTOR!! SO LAME!"
Let's be honest, why would you want to keep using the current Xbox 360 mic? Did the article not say they could make an adapter to make it compatible?

Or you know... go with the standard TRS connector like everyone else.

No profit in that idea.

This is M$ not MS.
post #92 of 135
Quote:
Originally Posted by kennyparker1337 View Post

No profit in that idea.

This is M$ not MS.

I don't see $ony giving users a dedicated mic port.
I hate using bluetooth headsets.


Though I do like the standard connections on the 360, the original xbox also had the same connector on the mic adapter card. Never really used MS's crappy mic, but had a nice headset I could plug in and it worked vary well.

Wish MS would stay with the good old port
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post #93 of 135
Quote:
Originally Posted by The_Hairy_Yak View Post

Or you know... go with the standard TRS connector like everyone else.
PS3 doesn't even have a port, neither does the Wii + (I THINK) Wii u

So...Everyone else doesn't even have a port?
post #94 of 135
Quote:
Originally Posted by DzillaXx View Post

Quote:
Originally Posted by kennyparker1337 View Post

No profit in that idea.

This is M$ not MS.

I don't see $ony giving users a dedicated mic port.
I hate using bluetooth headsets.


Though I do like the standard connections on the 360, the original xbox also had the same connector on the mic adapter card. Never really used MS's crappy mic, but had a nice headset I could plug in and it worked vary well.

Wish MS would stay with the good old port

I'm not saying any company is better than M$. Just stating the facts.
It's pretty clear they are doing this to make profit instead of giving an easy and cheap alternative.

It doesn't make them evil, but it does make them less likable.
post #95 of 135
Quote:
Originally Posted by tpi2007 View Post

Source.

This keeps getting better and better.

Microsoft simply lost it, they seem to be doing many things exactly the opposite of what consumers have come to expect: standards. There are two standards: analogue and USB, the same thing with smartphones, where the huge majority now has a 3.5mm headphone jack instead of a proprietary connector so people can use whatever headphones they want without having to worry about or even buy (if it exists) an adapter. Heck, consoles now even have USB ports instead of those proprietary memory card slots, why go backwards, Microsoft ?


It's funny how people still in this forum don't understand Corporations and their need/love for money.
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post #96 of 135
Quote:
Originally Posted by Noupoi View Post

If the mic on the current-gen Kinect is anything to go by, a mic placed that far away from you is going to sound horrible.

What this really is affecting is the people that own gaming headsets that mix game audio and voice chat.
IIRC, the 360 controllers used a 2.5mm TRRS connector, which was standardised. If MS have switched to a proprietary connector as the article suggests, they'll be able to collect licensing fees and control what does and what doesn't get made. That's the same reason you don't get any wireless gamepads for the 360 from any major brands.

Higher end Xbox Dolby headsets use wifi and bluetooth for mic, with optical out as a method of connection. It really doesn't even use the 2.5mm connection. Those in this situation will have no issues with using older headsets.
 
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post #97 of 135
Not really that surprising.

Whats more surprising is the people that buy those high end headsets for voice chat on the xbox, when the xbox live codec is the quality of two tin cans and a string.
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post #98 of 135
Quote:
Originally Posted by paulerxx View Post

PS3 doesn't even have a port, neither does the Wii + (I THINK) Wii u

So...Everyone else doesn't even have a port?


The wii u does have a port..
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post #99 of 135
Quote:
Originally Posted by Usario View Post

I'm perplexed as to how Microsoft has managed to put forth such a horrible product. headscratch.gif

It really does seem intentional, doesn't it? Methinks there are a lot of shareholders who would like to pick the brains of certain project managers.
    
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post #100 of 135
Quote:
Originally Posted by Blindrage606 View Post

Higher end Xbox Dolby headsets use wifi and bluetooth for mic, with optical out as a method of connection. It really doesn't even use the 2.5mm connection. Those in this situation will have no issues with using older headsets.

That's certainly not true for current gen headsets.

Look at all the user manuals:
Page 9: http://www.turtlebeach.com/assets/products/340/xp_seven_user_manual_042413.pdf
Page 16: http://www.astrogaming.com/manuals/MixAmp_manual.pdf

Those are amoung the most premium audio solutions for consoles, and they all use the 2.5mm connector on the controller.

The whole licensing thing is also why there are very few 3rd party wireless headsets- and none from any major manufacturer either.
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