Overclock.net › Forums › Industry News › Video Game News › [ET] Researchers Finally Crack Realistic Hair. (VIDEO)
New Posts  All Forums:Forum Nav:

[ET] Researchers Finally Crack Realistic Hair. (VIDEO) - Page 2

post #11 of 48
I personally liked the hair fx setting in the latest Tomb Raider, even though it dropped the fps.
post #12 of 48
Very cool, but this is not for realtime rendering, quote:


Timings. All the examples are computed on a quad-core Intel i7 machine with 16GB memory. For datasets with 50 views, the reconstruction of initial point cloud takes about one hour using PMVS. The computation for 3D orientation field takes 3 minutes. All the subsequent processing steps are implemented single threaded. For an input point cloud with 2M points, the covering step takes 3 minutes. The connection analysis takes 5 minutes and direction analysis 1 minute. The final strand synthesis takes 2 minutes.


Well at least not within the near future.
post #13 of 48
Quote:
Originally Posted by jvjessen View Post

Very cool, but this is not for realtime rendering, quote:


Timings. All the examples are computed on a quad-core Intel i7 machine with 16GB memory. For datasets with 50 views, the reconstruction of initial point cloud takes about one hour using PMVS. The computation for 3D orientation field takes 3 minutes. All the subsequent processing steps are implemented single threaded. For an input point cloud with 2M points, the covering step takes 3 minutes. The connection analysis takes 5 minutes and direction analysis 1 minute. The final strand synthesis takes 2 minutes.


Well at least not within the near future.

If AMD's Steamroller will have Sandy bridge IPC and if it used all cores it would cut by half, if we had an 8 core Steamroller APU with Radeon HD 8970/9970 and uses full potential of HSA/hUMA then we could have near real time rather than wait an hour to fully render this all into a small video clip.
post #14 of 48
Quote:
Originally Posted by vampirr View Post

If AMD's Steamroller will have Sandy bridge IPC and if it used all cores it would cut by half, if we had an 8 core Steamroller APU with Radeon HD 8970/9970 and uses full potential of HSA/hUMA then we could have near real time rather than wait an hour to fully render this all into a small video clip.

It would have to be about 4000+ times faster than the i7 configuration they used for realtime 60 FPS.
post #15 of 48
It would not need to render all of the hair such as in this video for a computer game. It could render a layer or two ontop of a a static model and be a great improvement of what we have now.
This is a great full render but I bet it could be optimized to fit into a game environment.
Rig 2.0
(16 items)
 
  
CPUMotherboardGraphicsRAM
i7 3770k Asus P8Z77-V EVGA GTX780 SC ACX Samsung DDR 3 (2 DIMMS) MV-3V4G3D/US 
Hard DriveHard DriveOptical DriveCooling
Samsung 830 SSD WD Caviar Black Asus DVD/RW Xigmatek s-1283 HDT (Air Cooling) 
CoolingCoolingOSMonitor
Scythe Slipstream 1200RPM (x2) Antec 140mm + Antec 120mm + Xigmatek 120mm (x2) Win 7 64bit Acer S243HL bmii - 24" 
PowerCaseMouseAudio
Corsair TX750 Corsair Carbide 300R MX 518 Auzentek X-Fi Forte 7.1 
  hide details  
Reply
Rig 2.0
(16 items)
 
  
CPUMotherboardGraphicsRAM
i7 3770k Asus P8Z77-V EVGA GTX780 SC ACX Samsung DDR 3 (2 DIMMS) MV-3V4G3D/US 
Hard DriveHard DriveOptical DriveCooling
Samsung 830 SSD WD Caviar Black Asus DVD/RW Xigmatek s-1283 HDT (Air Cooling) 
CoolingCoolingOSMonitor
Scythe Slipstream 1200RPM (x2) Antec 140mm + Antec 120mm + Xigmatek 120mm (x2) Win 7 64bit Acer S243HL bmii - 24" 
PowerCaseMouseAudio
Corsair TX750 Corsair Carbide 300R MX 518 Auzentek X-Fi Forte 7.1 
  hide details  
Reply
post #16 of 48
Quote:
Originally Posted by jvjessen View Post

It would have to be about 4000+ times faster than the i7 configuration they used for realtime 60 FPS.

HSA/hUMA removes bottlenecks...

They also need to optimize the code.

Use the power of the GPU, much faster.

i7 3770k is about 100Gigaflops while current GPU's alot faster.
post #17 of 48
Quantum computing is required to unlock the mysteries of bouncy hair.
 
Golden Copper
(14 items)
 
 
CPUMotherboardGraphicsGraphics
Intel Core i5 3210M (3.1 Ghz) Asus G46VW.210 Nvidia GTX 660M 2GB (GDDR5; 950/1250) Intel HD Graphics 4000M 
RAMHard DriveMonitorMouse
8GB (DDR3; 800; 1T) 750GB (5200rpm) 14" LCD Gigabyte M6900 
CPUMotherboardGraphicsRAM
AMD PII X4 940 BE (235x14.5; 3.4 Ghz; 1.475v) ASUS M4A78-E (NB: 2585Mhz) ATI HD 7870 (3.839 GB; 1000Mhz core; 1200Mhz mem) Kingston 4G Dual Channel DDRII 940 Mhz (2x2G) 
Hard DriveOptical DriveCoolingOS
Western Digital WD10EZEX (1.0 TB) ASUS DVDRW +/- & BR R Scythe Ninja Cu Windows 7 Ultimate (x64) 
MonitorKeyboardPowerCase
LG 27" W2753V Logitech White Backlit CM 750w (60a @ 1x12v) Antec 300 
Mouse
Gigabyte M6900 
  hide details  
Reply
 
Golden Copper
(14 items)
 
 
CPUMotherboardGraphicsGraphics
Intel Core i5 3210M (3.1 Ghz) Asus G46VW.210 Nvidia GTX 660M 2GB (GDDR5; 950/1250) Intel HD Graphics 4000M 
RAMHard DriveMonitorMouse
8GB (DDR3; 800; 1T) 750GB (5200rpm) 14" LCD Gigabyte M6900 
CPUMotherboardGraphicsRAM
AMD PII X4 940 BE (235x14.5; 3.4 Ghz; 1.475v) ASUS M4A78-E (NB: 2585Mhz) ATI HD 7870 (3.839 GB; 1000Mhz core; 1200Mhz mem) Kingston 4G Dual Channel DDRII 940 Mhz (2x2G) 
Hard DriveOptical DriveCoolingOS
Western Digital WD10EZEX (1.0 TB) ASUS DVDRW +/- & BR R Scythe Ninja Cu Windows 7 Ultimate (x64) 
MonitorKeyboardPowerCase
LG 27" W2753V Logitech White Backlit CM 750w (60a @ 1x12v) Antec 300 
Mouse
Gigabyte M6900 
  hide details  
Reply
post #18 of 48
Quote:
Originally Posted by jvjessen View Post

Very cool, but this is not for realtime rendering, quote:


Timings. All the examples are computed on a quad-core Intel i7 machine with 16GB memory. For datasets with 50 views, the reconstruction of initial point cloud takes about one hour using PMVS. The computation for 3D orientation field takes 3 minutes. All the subsequent processing steps are implemented single threaded. For an input point cloud with 2M points, the covering step takes 3 minutes. The connection analysis takes 5 minutes and direction analysis 1 minute. The final strand synthesis takes 2 minutes.


Well at least not within the near future.

I understood this as the time it took to analyze the data to make the hair model, not the actual process of it being dynamically animated.
Webcrawler
(17 items)
 
  
CPUMotherboardGraphicsRAM
i5 3570k ASRock Z75 Pro3 Sapphire 7870 XT Boost Corsair Vengeance, DDR3 1600Mhz 
Hard DriveHard DriveOSMonitor
SpinPoint F1 1TB 64GB M4 SSD Windows 8.1 SyncMaster P2050 
MonitorKeyboardPowerMouse
Dell U2312HM Sidewinder X4 Be Quiet! Pure Power CM L8 430w Zowie FK 
AudioAudio
Xonar DG Sennheiser HD 555 
  hide details  
Reply
Webcrawler
(17 items)
 
  
CPUMotherboardGraphicsRAM
i5 3570k ASRock Z75 Pro3 Sapphire 7870 XT Boost Corsair Vengeance, DDR3 1600Mhz 
Hard DriveHard DriveOSMonitor
SpinPoint F1 1TB 64GB M4 SSD Windows 8.1 SyncMaster P2050 
MonitorKeyboardPowerMouse
Dell U2312HM Sidewinder X4 Be Quiet! Pure Power CM L8 430w Zowie FK 
AudioAudio
Xonar DG Sennheiser HD 555 
  hide details  
Reply
post #19 of 48
Quote:
Originally Posted by .:hybrid:. View Post

I understood this as the time it took to analyze the data to make the hair model, not the actual process of it being dynamically animated.

Animated to what though? Being at X, Y, Z?
Or have full interaction with the environment, as in someone running and jumping and the hair responding?

If the process just was mainly data processing and the animation side is real time then it is probable that you could apply the hair to a model.
Rig 2.0
(16 items)
 
  
CPUMotherboardGraphicsRAM
i7 3770k Asus P8Z77-V EVGA GTX780 SC ACX Samsung DDR 3 (2 DIMMS) MV-3V4G3D/US 
Hard DriveHard DriveOptical DriveCooling
Samsung 830 SSD WD Caviar Black Asus DVD/RW Xigmatek s-1283 HDT (Air Cooling) 
CoolingCoolingOSMonitor
Scythe Slipstream 1200RPM (x2) Antec 140mm + Antec 120mm + Xigmatek 120mm (x2) Win 7 64bit Acer S243HL bmii - 24" 
PowerCaseMouseAudio
Corsair TX750 Corsair Carbide 300R MX 518 Auzentek X-Fi Forte 7.1 
  hide details  
Reply
Rig 2.0
(16 items)
 
  
CPUMotherboardGraphicsRAM
i7 3770k Asus P8Z77-V EVGA GTX780 SC ACX Samsung DDR 3 (2 DIMMS) MV-3V4G3D/US 
Hard DriveHard DriveOptical DriveCooling
Samsung 830 SSD WD Caviar Black Asus DVD/RW Xigmatek s-1283 HDT (Air Cooling) 
CoolingCoolingOSMonitor
Scythe Slipstream 1200RPM (x2) Antec 140mm + Antec 120mm + Xigmatek 120mm (x2) Win 7 64bit Acer S243HL bmii - 24" 
PowerCaseMouseAudio
Corsair TX750 Corsair Carbide 300R MX 518 Auzentek X-Fi Forte 7.1 
  hide details  
Reply
post #20 of 48
Nice, we're getting closer and closer to not needing women at all oneeyedsmiley.png (srs?!?!).
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Video Game News
Overclock.net › Forums › Industry News › Video Game News › [ET] Researchers Finally Crack Realistic Hair. (VIDEO)