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post #41 of 116
Quote:
Originally Posted by Devnant View Post

Well, what about different repercussions depending on your renegade or paragon choices at the end of ME2? It didn't make any difference in ME3, did it? How about making your "army size" counting for something? Doesn't matter at all if your army is above minimum, does it? And there's also that DLC.

Dragon Age Origins ending made me feel my choices mattered, and I really liked knowing about the consequences later. The limits presented at the end of ME3 made me feel like none of my decisions, and my struggle, mattered at all. For instance: Warning: Spoiler! (Click to show)
The Citadel A.I. had everything under control, all the time. The alliance and other races never had a chance against the Reapers. The A.I. only presented the choices to Shephard because if felt like doing so. If the A.I. wished to, it could destroy everything anyway. Struggle was pointless, and it shows if you refuse any of the choices the A.I. gives you.

I'm curious, how should your Renegade/Paragon level have contributed to the ending? You might be on to something there. As for your army size, that actually does matter. Warning: Spoiler! (Click to show)
If it's too low, the entire galaxy can actually be destroyed in one of the endings lol. Also, everyone knew the struggle would be pointless if the Crucible wasn't made or didn't work. I'm glad it wasn't a straightforward task of simply turning on the Crucible and having it be a super weapon that destroys all of the Reapers.
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post #42 of 116
Quote:
Originally Posted by boredgunner View Post

I'm curious, how should your Renegade/Paragon level have contributed to the ending? You might be on to something there. As for your army size, that actually does matter. Warning: Spoiler! (Click to show)
If it's too low, the entire galaxy can actually be destroyed in one of the endings lol. Also, everyone knew the struggle would be pointless if the Crucible wasn't made or didn't work. I'm glad it wasn't a straightforward task of simply turning on the Crucible and having it be a super weapon that destroys all of the Reapers.
Warning: Spoiler! (Click to show)
Well, I wasn´t thinking about the paragon/renegade level, just the critical choices. For instance, at the end of ME2 you may either: 1) explode the collector´s base, or 2) keep it intact for Cerberus research. Now think of the possibilities. For instance, in case of choice "2", wouldn´t Cerberus reverse engineer the Human Reaper for mass production? In case of choice "1", wouldn´t the salvaged info reveal any "weak spots"? But ME3 starts as if ME2 critical final choice didn´t even happen.

Also, how about the ending consequences of curing the genophage or not? Would the krogan become a new threat? And the rachni queen? Would she keep her promise or just breed a new army? And the geth, in case you don´t wipe them out? Would they reach a conclusion that synthetics must exterminate all organics, or live in peace? There´s so much material for different endings on ME3. Even more material than DAO. Just a lot of wasted potential IMO.
post #43 of 116
Thread Starter 
can I assume no one played Ace Combat? xD
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post #44 of 116
Get the PSX2 Emulator and a Copy of Shadow of the Colossus. It's a pain to set up but it is probably one of the best games ever made
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post #45 of 116
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Quote:
Originally Posted by Nitrogannex View Post

Get the PSX2 Emulator and a Copy of Shadow of the Colossus. It's a pain to set up but it is probably one of the best games ever made
checked it, looks impressive... too bad I don't own a ps2. Anyway, thanks for your contribution smile.gif
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post #46 of 116
Quote:
Originally Posted by Devnant View Post

Warning: Spoiler! (Click to show)
Well, I wasn´t thinking about the paragon/renegade level, just the critical choices. For instance, at the end of ME2 you may either: 1) explode the collector´s base, or 2) keep it intact for Cerberus research. Now think of the possibilities. For instance, in case of choice "2", wouldn´t Cerberus reverse engineer the Human Reaper for mass production? In case of choice "1", wouldn´t the salvaged info reveal any "weak spots"? But ME3 starts as if ME2 critical final choice didn´t even happen.

Also, how about the ending consequences of curing the genophage or not? Would the krogan become a new threat? And the rachni queen? Would she keep her promise or just breed a new army? And the geth, in case you don´t wipe them out? Would they reach a conclusion that synthetics must exterminate all organics, or live in peace? There´s so much material for different endings on ME3. Even more material than DAO. Just a lot of wasted potential IMO.

Yeah I agree, those decisions should have made an impact, but instead they're ignored altogether.
Quote:
Originally Posted by _LDC_ View Post

checked it, looks impressive... too bad I don't own a ps2. Anyway, thanks for your contribution smile.gif

Ah but that's why he said get an emulator. If you do get a PS2 emulator running, you can play Silent Hill 2, which has the best story and writing of any video game by far (from my experience). Silent Hill 1-3 are all masterpieces in terms of storytelling.
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post #47 of 116
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Originally Posted by boredgunner View Post


Ah but that's why he said get an emulator.
you would be surprised to know I have no cdrom player? xD
what about it's gameplay? I can only suppose that styles are way more than they used to be, so I could find some "weird" (after all, I come from a very distant era: Alone In The Dark, Doom, Descent... does these rings any bells?), although I admit it can be fun to discover how gaming evolved. After all, I played some recent MMORPGS and I had a blast, they are fun as hell but they completely lack immersion, which is what I seek from times to times, just like you can watch an action movie and be entertained but eventually look for something you will remember for the years to come.
Oh btw I do agree: games are able to tell stories as well as books and great movies do.
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post #48 of 116
Quote:
Originally Posted by _LDC_ View Post

you would be surprised to know I have no cdrom player? xD
what about it's gameplay? I can only suppose that styles are way more than they used to be, so I could find some "weird" (after all, I come from a very distant era: Alone In The Dark, Doom, Descent... does these rings any bells?), although I admit it can be fun to discover how gaming evolved. After all, I played some recent MMORPGS and I had a blast, they are fun as hell but they completely lack immersion, which is what I seek from times to times, just like you can watch an action movie and be entertained but eventually look for something you will remember for the years to come.
Oh btw I do agree: games are able to tell stories as well as books and great movies do.

No cd-rom player is a non-issue. Just mount the game´s CD image using a virtual driver provided by programs like Daemon Tools or Virtual CloneDrive (they are free).
post #49 of 116
Did someone just say airplanes?

Crimson Skies. Arcadish combat flight game set in a fictional 1930. Perfectly flyable with a keyboard with tons of planes & customization. Also has a neat storyline & voice acting.
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post #50 of 116
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Quote:
Originally Posted by MoonStruckHorrors View Post

Did someone just say airplanes?

Crimson Skies. Arcadish combat flight game set in a fictional 1930. Perfectly flyable with a keyboard with tons of planes & customization. Also has a neat storyline & voice acting.
oh this looks interesting. Given that we have more or less stated already the top titles for what concerns "story driven games", I suppose we can go further and discover games which didn't excel but are still enjoyable (although them being story driven remaining mandatory in order to be eligible for this list) smile.gif
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