Originally Posted by Nano2
Not only was Hitman Absolution not a 'true' hitman game(in the same way that splinter cell conviction really wasn't a splinter cell game) but just from a general game perspective, it was not very fun.
The story failed to hold my interest after I saw it going nowhere, some rich guy wants to kill the hitman. It seemed too movie-like and dramatized. I preferred the minimal story of the previous games where it remained in the background and did not intefere with the mission layout. Every mission was a story within itself until you reach the final conclusion. I loved that as it made way for so much variety. In Absolution however you spend so much time running away from cops in stupid alleyways because the story is at the forefront. And none of the spliced up sections that they call maps are even interesting. Tell me that I was not the only person that fell claustrophobic navigating my way through those narrow levels.
I know that he is meant to be on the run, but casual npc behavior was part of what made the game feel real. The fact that you could truly blend in with other people as they go about their business and don't give you much concern unless you give them reason to be suspicious. In this game the npc's are either minimal or they are those hollow huge crowd npc's that feel lifeless. And every guard is ready to put a bullet in your head if that catch you hanging around for more than 2 seconds. It just feels, for lack of better phrasing: too gamey.
This simply is not a hitman game. It is not even a good standalone game. You can't make a sequel out of this. I am all for positive change but here it just feels like they have gone backwards.
I think Absolution was going for those overstylized plots like....a Kill Bill movie or Inglorios Basterds
which I hate and agree with you. it did lend itself to tons of varied levels, but I just stopped caring when it kept dragging on and on and nothing was left to keep me interested except the core gameplay, which was just too much of finding the needle in the hay stack (the "right way" to beat the level), or always dealing with "___ hits the fan" moments because you just wanted to look around but made one wrong step
for anyone thinking they can't finish BF4's campaign, don't bother - it only gets worse and the ending doesn't even have anything visually worth seeing. I have a very high tolerance for bad shooter campaigns (I didn't think BF3's was that bad, I thought it was well written, poorly executed), but man BF4's was awful. Such terrible writing