Originally Posted by BigMack70
Meh, I found TW2 far superior to DA:O. Bioware's games all play out the exact same... it's kinda boring. Who knows, maybe I'd have liked DA if it wasn't the last of Bioware's series that I played.
Now, the combat system (though it wasn't my taste personally) in DA:O is far superior to TW2. But I thought TW2 had much more meaningful choice/consequence and character development/dialogue.
The Witcher 2 provides very few choices in comparison to any Dragon Age game and many other RPGs. Of all choices, only one of them has a huge immediate and long term effect (giving Iorveth his weapon back or not) while all others are just an immediate change with no long-term effect or affect on the ending.
Not to mention, they likely won't impact TW3 at all. Only two or three choices made in TW1 affect TW2, and they're minuscule changes at most (one dialogue line changes, and you are given an alternative approach to enter a city). Your romance choice isn't even addressed.
Compared to DA:O, for which there are hundreds of ways the story plays out and many different possible fates for characters, and many of these decisions are taken into account during DA2.
Character development is completely one dimensional in TW2. Dialogue choices lead to no change in their personality, and rarely do they even change their responses. NPCs won't act differently toward you depending how you converse with them or what choices you make throughout the game, and you can't really define the protagonist's personality either. Bioware games are the exact opposite.
It's of course possible to like TW2 more, but it's clearly the much lesser RPG and the story/dialogue barely branches out in comparison. Much more linear gameplay, much more linear storytelling, no matter how you look at it. TW2 only asks for two playthroughs, while DA:O demands six.
The two games have a completely different take on combat, so you can't compare them at all. DA:O is party-based, stat-based, strategic, and features pausing. In TW2 you're alone for the most part, and is completely real-time with very little stat-based influence. Combat-wise, TW2 is like a normal 3rd person action adventure game, with RPG elements shoehorned in. Role-Playing is secondary when it comes to storytelling too.
But I see where you're coming from; in most Bioware games, you end up gathering a team and saving the world. The Witcher is different, though Dragon Age 2 does away with that too.Edited by boredgunner - 8/10/13 at 8:44pm