Originally Posted by youra6
I disagree with Hitman Absolution. If you are playing it on normal and trying to run and gun your way through, that really isn't what Absolution is about.
I forced myself to play it on Purist, and man was it so much more difficult. If your goal in Absolution is to get Silent Assassin (not killing anyone but targets, not being spotted), then you will have a very difficult but satifying time playing the game. It took me over 60 hours to beat the entire game after I had already beaten it on hard difficulty.
Like previous Hitman games, there are always different and unique ways to kill a target. Timing and strategy is everything. My gripes with the game is that instinct takes away the realism of the game. All NPC's take set and repeated routes which again makes their moves predictable.
I've played Blood Money as well, and I can understand if die hard fans dislike Absolution. But I have a hard time believing anyone who thinks Absolution is "not" a Hitman game. Either they are just jumping on the hate bandwagon, or they really haven't given it a try on expert or purist mode.
I see your points but I have to disagree. I played it on Purist on first walkthrough, simply because I felt that would give me the best experience. My gripes with the game isn't that it doesn't feel like a Hitman game. In its core, it is a Hitman game. The core gameplay shines when you can assassinate a target through accidents without being detected and reaping the rewards.
What irked me about the game was the minimal settings. You'd go through alleyways and a train station or move through a hotel to escape. Unlike the other Hitman games, it lacked a different selection of settings. Blood Money boasted plenty of changes of scenery and kept it interesting, in my opinion.
But what it comes back to, is the story. Unlike its predecessors, Absolution focuses more on a narrative. This normally would be great, except for the fact that the environments are limited. The story is linear and takes away from the gameplay, in my opinion. Eidos was so keen in telling a story that they missed the mark of why you play as 47. I enjoyed being thrown in a setting where I could sneak through the level to my target in my black suit or change into a waiter's outfit to blend in and then once done, change back into my suit and escape. The story did not get in the way of the gameplay.
I enjoyed the simplistic nature of Blood Money where you have levels that you completed to the best of your abilities and you moved on with a story that was loosely told. Others might enjoy what Absolution gave, which was a more connected story. I enjoyed Absolution but not as much as I was hoping for.