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[Greenlight] Void Destroyer - Fly like X-Wing - Command like Homeworld

post #1 of 9
Thread Starter 
Hey guys!


I've been coding away at a "game of my dreams" for 4 years now and reached the Kickstarter and Greenlight stage. The goal for the Kickstarter is to raise funds to be able to finish releasing the game with quality art.

I got the idea to combine a space sim with real time strategy - with the aim of giving the player a unique gaming experience - you can fly a ship and you can command your forces - so you can do it all - which is how I like my games - with lots of options I always thought that in other space sims the player was too low on the totem pole - I wanted to be both the pilot and the commander, and here we are.




Kickstarter: http://www.kickstarter.com/projects/1718477862/void-destroyer


Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=146068036



Here's the first official trailer:
I hope that you guys check the project out, post any questions/feedback, and tell anyone who might be interested about the project.

thank you

Paul
post #2 of 9
Very impressive! Congratulations on the greenlight and kickstarter! I will pass the word about this along!
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Easy V3
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post #3 of 9
Thread Starter 
Thank you!
post #4 of 9
Thread Starter 
Hey guys - an update - I did a pod cast with Space Game Junkie - here - Void Destroyer - The Dark Souls of Space Games?

If you are interested in the indie development process, indie life, the thoughts of someone crazy enough to try this and the game itself - it is a neat listen. A conversation is a lot less dry then text on the screen.
post #5 of 9
Thread Starter 
Hey guys! Exciting news - we reached our base goal!


Now we are pursuing stretch goals of an additional pirate faction (+5K) and 'Privateer' mode (+30K) and a dream goal of FPS elements (+40K).

I didn't come empty handed - here is a new trailer:



This is a warm up trailer for the Kickstarter finale trailer, which by my estimates is... well I don't want to oversell it (ok I do - I'm super excited).

I will post it later on this week and then quit running around the web promoting the project.



PS:

If you haven't been keeping up with the project's updates, there's been a few neat "how indie games are made" videos added. If you are interested in gamedev/coding etc I hope that you'll find them interesting.

Here is a video where I talk through adding mines:

http://www.youtube.com/watch?v=yqExhRJdX2k

Here's the end result:

http://www.youtube.com/watch?v=ytHwOBKTB_M


Here's another video where I talk through adding an area of effect missile, this one focuses more on coding:

http://www.youtube.com/watch?v=fMTzXzAfCDE
post #6 of 9
Thread Starter 
We are down to less than 48 - so you guys won't be spammed by me any more and I'll have to switch to the liquid form of sleep (caffeine).

Below is the final Kickstarter trailer :


I've created a Kickstarter Recap update here:

http://www.kickstarter.com/projects/1718477862/void-destroyer/posts/524802

Thank you for all of your tolerating these posts, for your time and support!


Paul
post #7 of 9
Thread Starter 
Hey guys! I haven't "promoted/marketed" since Kickstarter... over 60 days I believe. With the recent 100 games being greenlit Void Destroyer jumped up in rankings, we are now in the top 100 (out of over 1300). So I'm devoting some time to get even higher in the rankings.

So - if you haven't yet - please vote for Void Destroyer making it into Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=146068036 (since voting via the web page is somewhat clumsy you can also find Void Destroyer via going to the Steam Client - then clicking Community - then choosing Greenlight and entering in "Void Destroyer" into the search). And if you'd be so kind as to bug your Steam (and other) friends to vote that would be incredibly helpful as well.




Here is an updated video of updates since Kickstarter:

There is an updated demo on the main site here: http://www.VoidDestroyer.com so you can check out the changes.

Here's a vid where I talk about the recent mouse changes and time dilation system:


Here's a screen shot of the new repair ships:




Thank you!

Paul
post #8 of 9
As a fan of freelancer and homeworld, this looks pretty cool, Wouldn't mind Beta testing tbh, I've a variety of setups.
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post #9 of 9
Thread Starter 
There's a free demo - the difference between the demo and the Beta is that the Beta has additional story and assets (ships/bases/etc). Other than that its the same engine and both have the same level of bugs etc
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