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[Sweclockers] - AMD prepares FX-9000 up to 5.0 GHz - Page 77

post #761 of 953
Quote:
Originally Posted by lacrossewacker View Post

If it's $800 bucks, you might as well just get a 3930k and a mobo and still enjoy better performance at stock.
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post #762 of 953
Quote:
Originally Posted by Alatar View Post

Because the corvette is just flat out faster. Unless it's specifically being prevented from accelerating or reaching faster speeds than a smart then it's going to be faster. The corvette is inherently faster.

The current new instructions not being built into Core 2 does not mean that the architecture is inherently slower and will only match PD when something is actively stopping PD from being fast.
the discussion was about single core clock for clock performance. I haven't said anything about overall performance here.

Well the discussion SHOULDN'T be about single core clock performance UNTIL Intel offers an 8-core chip for enthusiasts. It has NOT and therefore overall performance is the only issue of significance. AMD is catching up on single core performance as wlll be seen on Streamroller release for FX. But if Intel decides to get into the 8 core enthusiast market, all power to them. of course their price will have to be competitive to dominate that market. Their profit margins would drop and we would have a competitive crap shoot. that all of us would love to see.
post #763 of 953
Regardless of car analogies or what have you,I'd expect an FX-4300 to easily top my C2Q 9450 when both clocked the same. Hell,even a quad APU (no L3 cache) would beat my cpu.Old tech in old platform.
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post #764 of 953
Quote:
Originally Posted by os2wiz View Post

Well the discussion SHOULDN'T be about single core clock performance UNTIL Intel offers an 8-core chip for enthusiasts. It has NOT and therefore overall performance is the only issue of significance. AMD is catching up on single core performance as wlll be seen on Streamroller release for FX. But if Intel decides to get into the 8 core enthusiast market, all power to them. of course their price will have to be competitive to dominate that market. Their profit margins would drop and we would have a competitive crap shoot. that all of us would love to see.

why not just run a program that's not multi-threaded? They exist, and they're everywhere.

other than that, I'd love to see an 8 core Intel processor. Drop that hd4600 crap and use the space saved for some extra cores. (then use HT again for 16 threads tongue.gif ) Domination - for a price
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post #765 of 953
Quote:
Originally Posted by lacrossewacker View Post

why not just run a program that's not multi-threaded? They exist, and they're everywhere.

other than that, I'd love to see an 8 core Intel processor. Drop that hd4600 crap and use the space saved for some extra cores. (then use HT again for 16 threads tongue.gif ) Domination - for a price

There are lots of poorly designed programs that don't used cpu's capabilities. Why should I use them if they are avoidable. I use software that has a good architecture and is not designed by lazy dunnowhats that ignore cpu innovations. ONLY mentally-challenged individuals would consciously skew their program uses to those that do NOT perform as well as they might, if they know of a well-designed , functional program that can do the same work faster . Why keep incompetent or corrupt software firms in business. I say corrupt because some of them take money from Intel for development, and part of the deal is no multi-threaded support. I do not claim this is a prevalent practice, but no doubt it exists.For the most part it is unimaginative programming from a design team that needs reeducation badly.
post #766 of 953
Because some developers like Valve and Blizzard are more interested in adding new cosmetic stuff than to bother optimizing their games. For example, many of the new items in TF2 have thousands of polygons, and all of them are rendered even if the human eye can't spot the item across the map (such as badges). Worse, the polygon count for most items doesn't decrease even if you set the eyecandy level to minimum, with exception of some polygon-reduction mods.

And then there's Skyrim, which was most likely built with x87 because the developer never bothered to correct a compiler bug that prevented them from using optimizations, or is just really that old school.



On the flip side, multi-thread programming isn't an easy feat. All of the commonly used programming languages were built long before the concept of multicore CPUs was common, and thus require hacks to get them to work.
post #767 of 953
What's the ETA for AMD to improve IPC?
post #768 of 953
Quote:
Originally Posted by A Bad Day View Post

Because some developers like Valve and Blizzard are more interested in adding new cosmetic stuff than to bother optimizing their games. For example, many of the new items in TF2 have thousands of polygons, and all of them are rendered even if the human eye can't spot the item across the map (such as badges). Worse, the polygon count for most items doesn't decrease even if you set the eyecandy level to minimum, with exception of some polygon-reduction mods.

And then there's Skyrim, which was most likely built with x87 because the developer never bothered to correct a compiler bug that prevented them from using optimizations, or is just really that old school.



On the flip side, multi-thread programming isn't an easy feat. All of the commonly used programming languages were built long before the concept of multicore CPUs was common, and thus require hacks to get them to work.

Engines are now build using Multi Core in mind so it should not be a problem.
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post #769 of 953
Quote:
Originally Posted by keiths View Post

What's the ETA for AMD to improve IPC?

The 9000 series should be a modest gain in IPC from the way AMD is talking and the results popping up about the performance gains the Richland APU has shown on the Vishera 2.0 core architecture. But the biggest gains coming will be the claimed (and hopefully accurate or better than claimed) 20-30% IPC jump with the Steamroller... so we'll get the first taste of Steamroller with either the Steamroller APUs (Kaveri) or Opterons (there has been no confirmation from AMD whether they will still launch the Steamroller based Opteron this year or not, if at all as some rumors indicate they might be putting them on the back burner for now). Most likely Kaveri, which is still slated for a 2H 2013 release, probably in Q4 around the holidays.
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post #770 of 953
Quote:
Originally Posted by os2wiz View Post

Well the discussion SHOULDN'T be about single core clock performance UNTIL Intel offers an 8-core chip for enthusiasts. It has NOT and therefore overall performance is the only issue of significance.

I agree the emphasis should be on overall performance, but single threaded performance is still the limiting factor in many real scenarios.
Quote:
Originally Posted by os2wiz View Post

AMD is catching up on single core performance as wlll be seen on Streamroller release for FX.

Not so much...

Steamroller will improve mutli-threaded performance far more than single threaded performance.

That 30% performance boost everyone is talking about will likely only be seen in heavily threaded tasks.

The biggest (though far from only) change to steamroller is widening the front-end, and the front-end is already wide enough to accommodate one core per module without a bottleneck. Thus, if you are running equal or fewer threads than the number of modules you have, you will likely see a much more modest improvement.
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