Originally Posted by Durquavian
Ok keep seeing the shortsighted banter like usual. Ok If Steamroller came out today, sure Intel might still come out on top. But we are talking next year. Still time for some programming changes, realistically wont shift a lot in a short time but the beginnings should start to take seed. Got the consoles using AMD, so likely gaming will definitely shift to AMDs favor. Got HP laptops showing AMD APUs as will Googles Chrome books. And with the reduced manufacturing cost, you can bet a lot of the prebuilt desktops, tablets and the like will start carrying APUs for higher profit margins. That market starts to dwindle for intel share and you got an AMD processor that out benches Intel, maybe not on Cinebench at first... . Anyway I see a shift in the future, and like I said it wont be a huge short term shift. But over the next year I think AMD will have taken a huge bite out of Intels market share.
Of course Alatar can keep benching them to oblivion trying to prove Intels superiority. Maybe he can keep buying them to help them out. Just joshing you bud.
Game titles are already being announced as optimized for AMD CPUs.
a broad range of exclusive performance optimizations for AMD CPUs, APUs and graphics cards, and we are excited about making our game a technology showcase on the PC platform.
Today we're proud to announce that Battlefield 4 will be exclusively optimized for AMD Radeon GPUs, AMD A-Series APUs and AMD FX CPUs!
It's going to happen a lot faster than you think, and it's all because of consoles. With AMD APUs with 8 weak cores, there is no reason to design multi-platform games that are heavily reliant on one or two main threads. Usually it takes forever for software to switch over, but PS4 and Xbone are basically forcing game developers to use 6 cores or so if they want a demanding game.
There is a fundamental misunderstanding here with folks assuming that the lowest common denominator should be coded for. In the past, you would code for the weakest system and then adapt to it. Now, you have the same CPU in Xbone and PS4, there's no reason to prioritize one over the other anymore. And those consoles share the same style of CPU as a PC. The lowest common denominator is Xbone out of PC, PS4, and Xbone, and it has the same CPU.
Will game developers still code the old way? Probably. Will game developers figure out that if they're making a PC port and they're going to have to bake different graphical settings into the game anyways, are they still going to want to develop for the lowest common denominator? Probably not.