Originally Posted by Bit_reaper
As this argument is always brought up so I will explain it once more. First off its not like PC gamer's like the fact that you can't trade steam games and when steam was first released as DRM with Half life 2 gamer's did scream bloody murder.
A lot of people (like me) only buy games from steam when they are on sale (I would never pay full retail price for a digital copy). While console players buy a game for $60 and then sell it for $30-40 (loosing $20-30), Steam users many times pick up there games for $2- 40. Sure you can't trade the games but if you buy games on sale you will still come out ahead of consoles in terms of money spent. For every used console game selling for $25 at gamestop there is a steam game on sale selling for $12.
For better or for worse not being able to sell/trade steam games is part of what makes steam work. If you could trade it would jack up the price of the games (no more -75% sales). Many PC gamer's can live with this trade off even if they don't really like it.
What I do find utterly unacceptable is not being able to sale/trade an retail hard copy
be it PC or console.
Which is another point entirely, why can steam get away with it and be reasonable. What are the subtle differences as to what makes a game worth purchasing when you are not allowed to re-sell that property (essentially, am NOT getting into if you own or do not own the games).
Though as far as day one releases, many people buy those games at full price without the ability to sell them. What Steam sales do, well it fills the same void as the used game market. If developers don't lower game prices, you might find a lot of gamers just not purchasing the games. It happens on Steam ALL the time, granted that isn't quite true either. Steam gamers know about the sales, though that gets into how much you really want the game. Many of the people who I know that buy games on those super huge deals would never buy the game in the first place. Some even ignore the meager discounts, in hopes for a better one.
So in a way, it does happen all the time. Valve knows that some people simply won't buy the game unless it's at a price they see worthy. Or, maybe it just doesn't interest them so in a way setting the price too low is goating them. Non-interested buyers cannot refuse the deal, as it appears to be money well spent. Depending on the game, it may or may not be. Sometimes you buy the game super cheap and never finish it (IMO wasted money).
I'm a prime example of that, despite some games getting pretty cheap digitally. If the game doesn't look like my cup o' tea, it isn't getting anything more than $15 (steep IMO). As well as, depending on the game, the steam sale has to hit a certain percent off (I understand the tactics well - my library is roughly 20 games - some retail and I do not regret it). If the game isn't cheap enough, as to be a "meh, got better things to spend money on", money stays in pocket. (Retail price games excluded but one: Fear 2 - waste of money, waste of money even if I had gotten it on sale, bluntly it's a mega waste of money. Lesson learned? Kinda...)
This is what I see will happen. Especially with this new increase of game pricing, how they talk about increasing the amount you spend on a game. You will find a lot of people who won't be playing the game until enough time has passed for the value to be worth the money (or visiting a friend to test). Especially when a gamer no longer has that ability to slap it in a used game store at a reasonable price.
Plus it will diminish games sales from people who go to rental stores, no more rental stores due to no used games...In all honesty, a move like will completely change the mentality of console gamers. In a way much different than what Steam has done, that's all I can say on the topic without getting into shark infested water. I'll say this is going to have a much larger impact than what Steam has done.