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Ips panel or 144hz?? - Page 2

post #11 of 17
If your playing alot of FPS games like BF3 144Hz monitors are a god send biggrin.gif for other games like Skyrim an IPS is amazing just for the level of detail you have.

I have both 144Hz and IPS monitors I use the IPS for singleplayer games like Skyrim, Hitman etc but when I play online ames like BF3 I use my 144Hz just to have a bit of an edge over people.

Just my 2cents.gif. You could also maybe get one of the Korean monitors with the 2B chip that can go up to 120Hz to have the best of both worlds but there 27" @1440p lol
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post #12 of 17
Its just a mater of preference. IPS has better colors/blacks/contrast while the fast 144Hz panel will have better motion smoothness and less blur.

Personally I prefer better image quality first but some people really like the ultra smooth motion of true +120FPS.
    
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post #13 of 17
Quote:
Originally Posted by Bit_reaper View Post

Its just a mater of preference. IPS has better colors/blacks/contrast while the fast 144Hz panel will have better motion smoothness and less blur.

Personally I prefer better image quality first but some people really like the ultra smooth motion of true +120FPS.

^ this this man knows, I couldnt decide... so I went both lol tongue.gif
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post #14 of 17
Thread Starter 
okay, thanks everybody! decided to stick with the 144 hz monitor.
post #15 of 17
Quote:
Originally Posted by akiles333 View Post

sorry, i couldn't care less about lightboost.
No problem -- not everyone likes LightBoost. That said, there's been new developments. The new ToastyX "lightboost.bin" method fixes the input lag, and calibration techniques (TFTCentral, 3D Vision Blog) returns 80% of the color quality back (eliminates crimson tint, too).
Quote:
Originally Posted by Remmib View Post

How can you decide that until you try it?
Personally I am not sure I can see the difference though - I mean I clearly see the difference in the photos from the guide - but not in gameplay, maybe I'm an idiot.
The LightBoost effect can disappear if your framerate falls less than 120fps, and/or if you're running with lots of stutters (e.g. VSYNC OFF can sometimes stutter worse than expected). It clearly shows up when you're tracking moving objects during fast motion. The pursuit camera photos are taken at the best possible case scenario of motion blur (perfect 120fps@120Hz, VSYNC ON or Adaptive VSYNC), for motion moving at half-a-screen-width per second (960 pixels/sec). Do a few temporary tests with older games, like Counterstrike and TF2, briefly test using Adaptive VSYNC (compromise; less lag than VSYNC ON), and the LightBoost effect amplifies significantly; for maximum difference between LightBoost and non-LightBoost.

Also, the new ToastyX method makes it much easier to enable LightBoost (3 minute quick LightBoost enable), and has less input lag for this 2D-only LightBoost, since there is no longer any 3D stereoscopic overhead.
Edited by mdrejhon - 6/4/13 at 2:32pm
post #16 of 17
Thread Starter 
Quote:
Originally Posted by mdrejhon View Post

No problem -- not everyone likes LightBoost. That said, there's been new developments. The new ToastyX "lightboost.bin" method fixes the input lag, and calibration techniques (TFTCentral, 3D Vision Blog) returns 80% of the color quality back (eliminates crimson tint, too).
The LightBoost effect can disappear if your framerate falls less than 120fps, and/or if you're running with lots of stutters (e.g. VSYNC OFF can sometimes stutter worse than expected). It clearly shows up when you're tracking moving objects during fast motion. The pursuit camera photos are taken at the best possible case scenario of motion blur (perfect 120fps@120Hz, VSYNC ON or Adaptive VSYNC), for motion moving at half-a-screen-width per second (960 pixels/sec). Do a few temporary tests with older games, like Counterstrike and TF2, briefly test using Adaptive VSYNC (compromise; less lag than VSYNC ON), and the LightBoost effect amplifies significantly; for maximum difference between LightBoost and non-LightBoost.

Also, the new ToastyX method makes it much easier to enable LightBoost (3 minute quick LightBoost enable), and has less input lag for this 2D-only LightBoost, since there is no longer any 3D stereoscopic overhead.
one question though, if i turn on adaptive v-sync when my monitor is set to 144hz, will the v-sync be cap everything to 60 or 144 fps?
post #17 of 17
Quote:
Originally Posted by akiles333 View Post

one question though, if i turn on adaptive v-sync when my monitor is set to 144hz, will the v-sync be cap everything to 60 or 144 fps?
If your game isn't capped at 60, it will run at frame rate equals refres rate whenever possible (e.g. 144fps@144Hz). Then it will run as if VSYNC OFF if frame rate falls below Hz. If you are a motion fluidity nut, but also a competition gamer, it's a compromise between VSYNC ON and VSYNC OFF, with less input lag than VSYNC OFF. You get the 'perfect' motion effect of VSYNC ON (if you manage to get fps=Hz), without the disadvantage of massively increased input lag whenever framerate suddenly halves during VSYNC ON. However, not everyone likes Adaptive VSYNC. Your mileage may vary.

Essentially Adaptive VSYNC:
fps < Hz ..... Behaves like VSYNC OFF
fps = Hz ..... Behaves like VSYNC ON
Edited by mdrejhon - 6/5/13 at 5:33am
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