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[IGN]The Last Of Us reviews - Page 11

post #101 of 160
Kotaku reviewed it too, and their reviews are usually worth reading unlike IGN.

http://kotaku.com/the-last-of-us-the-kotaku-review-511292998

Looks like it has some interesting ideas, and since it's Naughty Dog, it's bound to be at least somewhat enjoyable overall even if it has some facepalm moments like Uncharted did... especially 3. Doubt I'd be able to play it more than once of course.

This is definitely a bargain bin buy for me, I'm pretty sure that modded Fallout and S.T.A.L.K.E.R. spoiled me in terms of proper survival gameplay and difficulty so I won't enjoy this as much as others.
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post #102 of 160
Friday release is strange, I wonder why they went with that instead of the usual Tuesday release like every other game.
post #103 of 160
Quote:
Originally Posted by thestache View Post


Nothing about my post was aggressive in any way, nor was it cynical or bitter. Implying it was would be putting words in my mouth and showcasing a lack of understanding of word comprehension.

You lot have very different personalities to mine and will never understand my objective thought process and that's fine but I'm not going to waste my time trying to get you to understand it and why I made that comment. So continue to push your personal opinions on others with the gang/pack approach but leave me out of it because I have better things to do like finish my water loop.

If you don't want to waste time then why bother making that reply?

Your comment did come off as a typical PC elitist remark.

and what personal opinion was I trying to push?

It's simple: if you haven't even played the game in question or games made by Naughy Dog this generation, how are you basing your judgement that it's impossible for this game to score 10/10?

It's easy to interpret a perfect score as being the perfect game, but as countless of others have already described it, that isn't what the reviewers are trying to convey only that it's the best game at the moment given PS3's limitations so the opinion of shallow AI and mediocre graphics compared to Crysis 3 is pretty moot...hence the reviewrs dont find it big enough of a issue to affect the score.

Quote:
Originally Posted by Ta2punk View Post

Friday release is strange, I wonder why they went with that instead of the usual Tuesday release like every other game.
there's probably a reason why it's releasing after E3...they probably wanna show off more things to hype it up and gain more 1st week sales.
Quote:
Originally Posted by Juub View Post

Really? Gamerankings top 10:

Mario Galaxy
OOT
GTA IV
Mario Galaxy 2
Soul-Calibur
Mario 64
Metroid Prime
Tekken 3
The Last Of Us
Uncharted 2

So yeah, a grand total fo 2 story-driven games in the top 10. Outside of that it's Halo, GTA III, Portal, Half Life, Skyrim and a bunch of others.

The best reviewed games aren't story-driven, they're games with groundbreaking mechanics who innovate the industry. Half-Life for its physics engine and being a precursor to games like Portal. Zelda for its unrivaled level design, GTA and Skyrim for the sheer amount of content and freedom. Uncharted belongs nowhere near that list. Mediocre gameplay coupled with mediocre plot doesn't warrant a 95%. But hey, I guess these credible ''reviewers'' are more impressed by pre-determined action scenes than by good mechanics or inventive puzzles. Gameplay wise, Uncharted was bad to mediocre. If you give a lot of importance to graphics and interactive cinema, then I can understand you giving it a score close to 10. If you enjoy games for how the play and the depth of their content, this game won't appeal to you.

I should've been more clear; the best reviewed games this gen are story driven.
Mass effect; Uncharted, Walking Dead, Bioshock, RDR

Half-Life is also known for its story.

Your argument is similar to one regarding car designs " Why does X car look like car Y? these days" "Where's the innovation?"
You'd think after decades of game development it slowly becomes harder and harder to become groundbreaking in the game mechanics/core and even graphics. So why should only the best scores be given to games that are groundbreaking in that sense? So linear games are 100% disqualified from getting a great score?

Uncharted and presumingly TLOU will be known in the sense for its voice acting, animation, story and graphics for a PS3 which all builds to a generation-defying cinematics....yet they shouldn't be credited for that?

Again, you seem clouded by the judgement for high score because you dislike linear games and a small amount of QTE.
Edited by twitchyzero - 6/6/13 at 10:48am
     
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post #104 of 160
Quote:
Originally Posted by redxmaverick View Post

Well when you strip down any story to its bare bones in a single sentence, its going to sound mediocre. To be technical, the "orphan boy" doesn't grow up in the traditional sense. He didn't get to live out his childhood and teenage years. I think what he does along the story is just as important and intriguing. The people he meets and places he sees along the way is part of the story.

For example.
Lord of the Rings: A hobbit walks barefooted to a far away mountain to destroy a ring.
The story or plot is garbage. It's the most basic Zelda story. Once upon a time there was three goddesses who shaped and created the land. Din, goddess of power and fire who created the earth and the mountains, Nayru goddess of wisdom who created the sky and magic and finally Farore, goddess of life who gave breath to every living things. After they were done creating the world, they split themselves into 3 separate parts and locked themselves away in the sacred realm. After that it's the same ol' Zelda. There's a chosen kid born with the Triforce of Courage, Link, Zelda is born with the Triforce of Wisdom and Ganondorf has the Triforce of Power. After that you learn Ganondorf wants all three of them for himself so he proceeds to look for them. It's up to the chosen hero(you), to stop him. To do so, you gotta collect a bunch of items that will allow you passage to the Temple of Time and the Master's Sword(again). After that you go 7 years in the future and you're an adult, Ganondorf has taken over and locked away the 7 sages and you gotta free them and then stop him...

That's the story in a nutshell. It's mediocre filled with cliches. Chosen hero, evil guy with no depth who wants to take over the world. Generic princess with no personality and boring plot with very few twists and interesting turns. It's painfully predictable, it isn't well crafted and it's just plain lame.

Anyway, even if you happen to like the plot, it still doesn't change the fact Zelda isn't story-driven and has never been. More often than not, you'll stray away from the plot to focus on other things that have nothing to do with it. You don't play it because you absolutely want to discover how the story unfolds, you play it to explore, find the new shiny items in dungeons and solve the puzzles. You want to fight the epic bosses at the end of the temples and find the collectibles and their rewards. For most people, story in Zelda is at the bottom of the list for the reasons they play. It is not a story-driven game. It's too open and there are too much exploration going on for it to be a plot-focused experience.
Quote:
Originally Posted by twitchyzero View Post

Half-Life is also known for its story.

Your argument is similar to one regarding car designs " Why does X car look like car Y? these days" "Where's the innovation?"
You'd think after decades of game development it slowly becomes harder and harder to become groundbreaking in the game mechanics/core and even graphics. So why should only the best scores be given to games that are groundbreaking in that sense? So linear games are 100% disqualified from getting a great score?

Uncharted and presumingly TLOU will be known in the sense for its voice acting, animation, story and graphics for a PS3 which all builds to a generation-defying cinematics....yet they shouldn't be credited for that?

Again, you seem clouded by the judgement for high score because you dislike linear games and a small amount of QTE.
It doesn't become harder to innovate. There's plenty to discover and do in video games that hasn't been done before. Also, I do have a preference for open-ended game but it doesn't mean I dislike linear games inherently. I dislike Uncharted because aside from the ''wow factor'' this game is sub par. Weak shooting, dumb AI, no creativity to take down enemies, short, easy and ridiculously repetitive with retarded puzzles. If you take out the great visuals and leave out the gameplay, it becomes a pile of trash. Zelda or Mario or Metroid would still be great with bad graphics. GTA III would still be groundbreaking with no voice acting and crappy graphics(which it had back then).

Uncharted is simply weak in terms of gameplay and in my opinion, a game that has such bad mechanics shouldn't approach a 10. That's just my opinion though. As a gamer, the most important aspect of a game is the gameplay as I believe this is what sets apart video games from other entertainment mediums. If a game has amazing visuals, amazing graphics, story and voice acting but feels like a chore when you're being given control(Uncharted), then it would have been better off as a movie or book because you're essentially taking the weakest part. I hate Uncharted because the video game part is its worst part. If for you, a great story and visuals are more important, then I won't fight you. Who am I to decide what's the most important factor in video games?

Edit: I could go on about how ME, Bioshock and Half-Life all have strong gameplay but it'll make my post even longer than it already is. In the best games this gen, only the Uncharted series is absolutely laughable when it comes down to delivering solid gameplay. The visuals, story(which wasn't even good) and voice acting don't make up for the flaws of a brain-dead summer blockbuster disguised as a video game.
Edited by Juub - 6/6/13 at 12:42pm
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post #105 of 160
I can understand where you are coming from...but as I've said quality doesn't always equate to innovative game mechanics. The train set-piece in the beginning of U2 was groundbreaking personally and I'm sure many felt that way.

I also don't 100% agree with the parts you've bolded about Uncharted

weak shooting: very subjective, what, the feeling of the shooting feels weak? Guns don't have separate characteristics? (which I feel they do). Gun noise?
dumb AI: disagreed, even on normal difficulty they'll slowly close in on you.
take down: sure it's not as great as Sleeping Dogs "environemental takedowns" but softening up tangos with bullet fire before melee is just as satisfying
short: these days under 8 hours is considered short. 10-15 hours is perfect for TPS... any longer would be cumbersome. You obviously can't compare it to an sandbox/RPG.
easy: normal was already mention pretty fair. A game's difficultly should not reflect quality either, if that's a criteria then Demon's Soul and Ninja Gaiden Sigma 1 is underrated.
ridiculously repetitive: The settings ranged so drastically...camel riding vs trains etc..but the types of enemies were limited however.
retarded puzzles: they were alright but sometimes broke the pace of the game.
     
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post #106 of 160
Quote:
Originally Posted by twitchyzero View Post

I can understand where you are coming from...but as I've said quality doesn't always equate to innovative game mechanics. The train set-piece in the beginning of U2 was groundbreaking personally and I'm sure many felt that way.
It doesn't need to be innovative. Just good. Not all good games are innovative. For example, I enjoyed Darksiders II but there was nothing innovative, just well applied mechanics. Good puzzles, good level design and somewhat challenging combat on higher difficulty levels.

I also don't 100% agree with the parts you've bolded about Uncharted
Quote:
weak shooting: very subjective, what, the feeling of the shooting feels weak? Guns don't have separate characteristics? (which I feel they do). Gun noise?
The variety of guns is lacking. You all have your generic shotgun, sniper rifle and assault rifle. The hitboxes were atrocious. I'd sometimes shoot right into an enemy's head the bullet would fly through. The pace is slow to a crawl, the firefights aren't action packed and it's just tons of camping. Also, the enemy variety is lacking. There are what? 3 different mercenary types in the whole game? Talking about Uncharted btw. Not 3.
Quote:
dumb AI: disagreed, even on normal difficulty they'll slowly close in on you.
Play GOW on Insane, that's some decent AI. Enemies will push aggressively, they'll mow you down if you pop out of cover, they'll simply vault over your cover and murder you if you camp too much. They'll use vintage points to their advantage, send weak troops to make you run and they'll use cover effectively to make you switch position often. Also, the AI is plain dumb in Uncharted. No way around that. It's the case in most games these days anyway. I'm still more impressed by Perfect Dark 64 or F.E.A.R. 1 AI than with Uncharted or GTA IV AI.
Quote:
take down: sure it's not as great as Sleeping Dogs "environemental takedowns" but softening up tangos with bullet fire before melee is just as satisfying
Melee combat is a series of quick time buttons, unlike Sleeping Dogs which has sloppy but somewhat good combat, the only thing you gotta do in Uncharted is just push ''X'' at the right time.
Quote:
short: these days under 8 hours is considered short. 10-15 hours is perfect for TPS... any longer would be cumbersome. You obviously can't compare it to an sandbox/RPG.
It would feel too long thanks to Uncharted's faulty story-driven gameplay. If the story is the sole good part of a game, it can't drag-on for too long before getting tiresome. If I'm to pay 60$, I want more than 8hrs of gameplay.
Quote:
easy: normal was already mention pretty fair. A game's difficultly should not reflect quality either, if that's a criteria then Demon's Soul and Ninja Gaiden Sigma 1 is underrated.
I'd simply like the difficulty level to offer a degree of challenge when I crank it up to Hard. I'd also like my enemies to be somewhat tactical when trying to take me down, especially when I play on the 2nd highest difficulty. It's simply a bunch of pea-brained mercenaries who have no clue on how to kill a random treasure hunter.
Quote:
ridiculously repetitive: The settings ranged so drastically...camel riding vs trains etc..but the types of enemies were limited however.
Sure, the settings range drastically but it is still repetitive. Climbing sequence(which are laughable), shooting sequence, 3mins puzzles. End of level. I can't exactly describe its gameplay as varied. Still, that part wasn't THAT bad. I've seen much worse so I'll leave it at that.
Quote:
retarded puzzles: they were alright but sometimes broke the pace of the game.
They were too easy. If you were too stupid to figure them out, the game could even give you a HINT. What kind of hand-holding is that? I recall the hilarious one in the temple in Uncharted 2 where you had to move around the arms of a statue to make it like the one in your book. I thought it was a puzzle, not that Nauhgty Dog was checking if I still had my eyes opened. Puzzles are supposed to make you think. They challenge your thought process and logical reasoning. Uncharted's puzzles could have been solved by my 3 year old cousin. If you tell me you're stuck in a Portal level, I'll ask you which one. If you tell me you're stuck on a puzzle in Uncharted, I'll call you an idiot.

Edit: Demon's Souls and Ninja Gaiden Black/Sigma were awesome.

Edit: I'll add those to the list as said by boredgunner.

-Invisible walls
-No replay value
Edited by Juub - 6/6/13 at 1:52pm
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post #107 of 160
Quote:
Originally Posted by Juub 
Uncharted is simply weak in terms of gameplay and in my opinion, a game that has such bad mechanics shouldn't approach a 10. That's just my opinion though. As a gamer, the most important aspect of a game is the gameplay as I believe this is what sets apart video games from other entertainment mediums. If a game has amazing visuals, amazing graphics, story and voice acting but feels like a chore when you're being given control(Uncharted), then it would have been better off as a movie or book because you're essentially taking the weakest part. I hate Uncharted because the video game part is its worst part. If for you, a great story and visuals are more important, then I won't fight you. Who am I to decide what's the most important factor in video games?

I agree with Juub about Uncharted. This paragraph is spot on. As for those gameplay complaints, I mostly agree as well.

- Weak Shooting -> Not the way I would have put it, but the bullet count is awful. Lack of weapon variety, and there are obvious exploits the player can use (shooting through walls).

- Dumb AI -> Certainly, but not dumber than the average shooter.

- Ridiculously Repetitive -> I agree 100%. It's too linear, invisible walls EVERYWHERE. I'm not asking for it to be sandbox, but no matter what there's only one path to your objective, there are places that look accessible but aren't. Replaying the game leads to the same exact experience, so there's no replay value at all.

- Easy -> More like, Naughty Dog doesn't know how to make a challenging game properly. Their idea of proper difficulty is unlimited waves of respawning enemies, one of the dumbest mechanics ever implemented into video games. I thought we've moved past this crap, but apparently not. I don't expect to see this in The Last of Us, however.

The only good aspects about the Uncharted games are the voice acting, soundtrack, and character development was decent. They highly overrated, and don't stand out as exclusive games so I'd never buy a console just for these.
Edited by boredgunner - 6/6/13 at 1:37pm
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post #108 of 160
Quote:
Originally Posted by boredgunner View Post

I agree with Juub about Uncharted. This paragraph is spot on. As for those gameplay complaints, I mostly agree as well.

- Weak Shooting -> Not the way I would have put it, but the bullet count is awful. Lack of weapon variety, and there are obvious exploits the player can use (shooting through walls).

- Dumb AI -> Certainly, but not dumber than the average shooter.

- Ridiculously Repetitive -> I agree 100%. It's too linear, invisible walls EVERYWHERE. I'm not asking for it to be sandbox, but no matter what there's only one path to your objective, there are places that look accessible but aren't. Replaying the game leads to the same exact experience, so there's no replay value at all.

- Easy -> More like, Naughty Dog doesn't know how to make a challenging game properly. Their idea of proper difficulty is unlimited waves of respawning enemies, one of the dumbest mechanics ever implemented into video games. I thought we've moved past this crap, but apparently not. I don't expect to see this in The Last of Us, however.

The only good aspects about the Uncharted games are the voice acting, soundtrack, and character development was decent. They highly overrated, and don't stand out as exclusive games so I'd never buy a console just for these.
I was about to add those. The game has also 0 replay value and has invisible walls everywhere as you pointed out. Nobody asked for an open-world, but when you block a perfectly accessible path because you were too lazy to design it, that's weak. ''I wonder what's on that roof'', oopsie, Nate doesn't hang on it for some reason.

Funny I forgot to mention those, there are some of the most glaring flaws in Uncharted. How that game got 10's everywhere is simply beyond me. There are gameplay flaws all over it.

Edit: And I still think 10/10 should be reserved for a flawless games and I still think Majora's Mask deserved the few perfect scores it got.
Edited by Juub - 6/6/13 at 1:48pm
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post #109 of 160
There's a difference between flaws and opinions rolleyes.gif.

Can we get off of Uncharted and back to the topic at hand?

I just saw a trailer on Hulu and got excited about this game again. I was already excited for this Friday, now I can't wait for next Friday.
 
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post #110 of 160
Quote:
Originally Posted by pez View Post

There's a difference between flaws and opinions rolleyes.gif.

Can we get off of Uncharted and back to the topic at hand?

I just saw a trailer on Hulu and got excited about this game again. I was already excited for this Friday, now I can't wait for next Friday.
Enemies lacking variety is a flaw, not an opinion. A game having no replay value and being 8hrs long is a flaw, not an opinion. Horrible hit boxes are a flaw, not an opinion. I stayed objective as much as I could. I didn't criticize the story, nor the acting because that's completely subjective. That there are barely 3 types of mercenaries and that you can't go on the roof just behind you is a fact.

We're talking about Uncharted because it seems The Last of Us is very similar to it as well. I'll give TLOU a shot but if it introduces itself as a movie trying to pass off as a video game, I'll be just as hard on it.
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