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Any chance we'd be able to OC LCD displays with AMD GPUs anytime soon? - Page 2

post #11 of 27
Quote:
Originally Posted by Ellis View Post

Quote:
Originally Posted by PimpSkyline View Post

I'm almost certain their is side effects to doing this. If their wasn't, wouldn't the Monitor be able to do higher Refresh out of the box?
I suppose you could say the same thing for CPUs and GPUs biggrin.gif

In seriousness though, I tried to find out about if this could cause any damage to my monitor, and I found nowhere saying that it could. If you then move on to flashing a custom EDID (which I haven't looked into), then you are actually flashing custom firmware onto the monitor so I can see there would be a risk.
Quote:
Originally Posted by FranBunnyFFXII View Post

Man I should really research this stuff, now I feel like a dummy for not looking deeper rolleyes.gif

I'm doing some downsampling resolutions on my m17X after I get it OC'd and I wanted to see if I couldn't overclock the LCD and see smoother frame rates on my laptop with the downsampling.
I'll keep this in mind, thank you.
Setting a custom resolution for downsampling should be exactly the same process as setting a custom resolution in order to run at a higher refresh rate.

The EVGA tool is very easy to use, but it won't give you very good results. It let me run my monitor at 65Hz (it's rated at 60), whereas it runs at 75Hz with no problems once I set up a custom resolution (using custom timings) in the Nvidia Control Panel.

Due to the interface bandwidth limits for DVI and HDMI (and, I think, the limitations of you monitor), you almost certainly won't be able to run a higher refresh rate whilst also running downsampling resolutions. For instance, I can run native resolution (1080p) at 75Hz, up to 3200 x 1800 at 60Hz, 3600 x 2025 at 56 Hz, and 3840 x 2160 at 50 Hz. For some reason though, the latter two resolutions don't appear in games, which leads me to believe that they don't like <60Hz frown.gif
impressive post...
TY.
post #12 of 27
Quote:
Originally Posted by OkanG View Post

First time I ever hear of something like this. I have a 27" Philips, is this safe to do?
Well, as I said, I've tried Googling but I can't seem to find anyone properly saying either way (apart from "yeh this is safe trust me" type posts). But, since a fair few people do it, I just assumed it was safe biggrin.gif
Quote:
Originally Posted by brightbus View Post

sometimes you can edit the file to a custom resolution to force it to work. I did when I ran eyefinity for some games.
Yeah, you're probably right. Since I don't really have the GPU power to run games that high, I didn't bother trying tongue.gif
Quote:
Originally Posted by malmental View Post

impressive post...
TY.
No problem smile.gif

I realised that I missed out the main point, and that's that you already can overclock monitors with AMD GPUs. The new EVGA tool and this stuff about the 780 is basically just marketing. It gives you an easier way to potentially overclock a monitor, but it's not as effective as doing it properly.

For AMD users, try this guide. Basically, for monitor "overclocking", I believe you will just want to follow that, but keep the resolution the same and instead adjust the refresh rate. I can't test it though, since I don't have an AMD card. Also, as the edits say at the top, you might need to use different methods for 13.1+ drivers.
post #13 of 27
I'm confused regarding how it works and how I make it work, but I'm very interested, lol.
 
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post #14 of 27
There's a guide in the qnix owners thread that details how to overclock using cru.
post #15 of 27
result vary significantly. My Asus VW246H only "overclocks" to 64hz......Not even noticeable, so I don't do it. I did just buy a 1440p auria though. Some people have gotten their catleap monitors to 90-110hz!

Just because your monitor is running at a higher refresh rate, that doesn't mean your image will be any smoother if it's currently choppy. If it's currently choppy, it's because you're probably GPU bottlenecked, in which case, even if your monitor is running at 100hz, your game might still just be displaying 20-40 frames a second.
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post #16 of 27
Quote:
Originally Posted by lacrossewacker View Post

result vary significantly. My Asus VW246H only "overclocks" to 64hz......Not even noticeable, so I don't do it. I did just buy a 1440p auria though. Some people have gotten their catleap monitors to 90-110hz!

Just because your monitor is running at a higher refresh rate, that doesn't mean your image will be any smoother if it's currently choppy. If it's currently choppy, it's because you're probably GPU bottlenecked, in which case, even if your monitor is running at 100hz, your game might still just be displaying 20-40 frames a second.

Another thing to consider is if you are even overclocking anything by doing this. Most monitors are locked so even if you set it to a higher refresh you are actually just frame skipping.
post #17 of 27
Quote:
Originally Posted by Ellis View Post

I suppose you could say the same thing for CPUs and GPUs biggrin.gif

In seriousness though, I tried to find out about if this could cause any damage to my monitor, and I found nowhere saying that it could. If you then move on to flashing a custom EDID (which I haven't looked into), then you are actually flashing custom firmware onto the monitor so I can see there would be a risk.
Setting a custom resolution for downsampling should be exactly the same process as setting a custom resolution in order to run at a higher refresh rate.

The EVGA tool is very easy to use, but it won't give you very good results. It let me run my monitor at 65Hz (it's rated at 60), whereas it runs at 75Hz with no problems once I set up a custom resolution (using custom timings) in the Nvidia Control Panel.

Due to the interface bandwidth limits for DVI and HDMI (and, I think, the limitations of you monitor), you almost certainly won't be able to run a higher refresh rate whilst also running downsampling resolutions. For instance, I can run native resolution (1080p) at 75Hz, up to 3200 x 1800 at 60Hz, 3600 x 2025 at 56 Hz, and 3840 x 2160 at 50 Hz. For some reason though, the latter two resolutions don't appear in games, which leads me to believe that they don't like <60Hz frown.gif

This is actually very interesting to bring up. Everyone is always overclocking for refresh rate but do not think of the possible increased pixels that can be explored. If i remember correctly there was actually a few people that were able to overclock plasma TVs anywhere as high as 2560x1440. I think i am going to take this over to the Qnix thread and see what can be found here. With it being 2560x1440 already and overclocking to 120hz almost easy we might be able to suffer with 96hz rolleyes.gif and get some more pixels.
post #18 of 27
Quote:
Originally Posted by Spartan F8 View Post

Quote:
Originally Posted by Ellis View Post

I suppose you could say the same thing for CPUs and GPUs biggrin.gif

In seriousness though, I tried to find out about if this could cause any damage to my monitor, and I found nowhere saying that it could. If you then move on to flashing a custom EDID (which I haven't looked into), then you are actually flashing custom firmware onto the monitor so I can see there would be a risk.
Setting a custom resolution for downsampling should be exactly the same process as setting a custom resolution in order to run at a higher refresh rate.

The EVGA tool is very easy to use, but it won't give you very good results. It let me run my monitor at 65Hz (it's rated at 60), whereas it runs at 75Hz with no problems once I set up a custom resolution (using custom timings) in the Nvidia Control Panel.

Due to the interface bandwidth limits for DVI and HDMI (and, I think, the limitations of you monitor), you almost certainly won't be able to run a higher refresh rate whilst also running downsampling resolutions. For instance, I can run native resolution (1080p) at 75Hz, up to 3200 x 1800 at 60Hz, 3600 x 2025 at 56 Hz, and 3840 x 2160 at 50 Hz. For some reason though, the latter two resolutions don't appear in games, which leads me to believe that they don't like <60Hz frown.gif

This is actually very interesting to bring up. Everyone is always overclocking for refresh rate but do not think of the possible increased pixels that can be explored. If i remember correctly there was actually a few people that were able to overclock plasma TVs anywhere as high as 2560x1440. I think i am going to take this over to the Qnix thread and see what can be found here. With it being 2560x1440 already and overclocking to 120hz almost easy we might be able to suffer with 96hz rolleyes.gif and get some more pixels.

How do you Downsample? i have heard in games it takes away any need for AA, but sounds like it would be a nightmare to get working.
 
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post #19 of 27
Quote:
Originally Posted by Spartan F8 View Post

Another thing to consider is if you are even overclocking anything by doing this. Most monitors are locked so even if you set it to a higher refresh you are actually just frame skipping.
Hm, interesting. I can definitely notice the difference when I run games at 75Hz - it's fairly minor, but it's there.
Quote:
Originally Posted by Spartan F8 View Post

This is actually very interesting to bring up. Everyone is always overclocking for refresh rate but do not think of the possible increased pixels that can be explored. If i remember correctly there was actually a few people that were able to overclock plasma TVs anywhere as high as 2560x1440. I think i am going to take this over to the Qnix thread and see what can be found here. With it being 2560x1440 already and overclocking to 120hz almost easy we might be able to suffer with 96hz rolleyes.gif and get some more pixels.
biggrin.gif
Quote:
Originally Posted by PimpSkyline View Post

How do you Downsample? i have heard in games it takes away any need for AA, but sounds like it would be a nightmare to get working.
Downsampling is OGSSAA, or ordered grid supersampling anti-aliasing tongue.gif

Despite the name, it's a very simple technique - the entire image is rendered at a higher resolution, and then shrunk down to fit on your display. It can be very effective at removing jaggies, and is independent of game engine etc. which makes is really useful for games with no AA support (like those based on Unreal Engine), as post-processing techniques like FXAA are mostly pretty rubbish (though SMAA is usually better).

The downside, of course, is that your GPU has to render the entire scene at a higher resolution, so it's very taxing on hardware (especially if you go beyond 1440p and start trying 4K and so on... that's not going to be playable on most modern games, even with a GTX Titan or two).

To sum up: useful for games that don't already have AA support, but needs a lot of GPU power. If a game supports MSAA already, you'll probably just want to use that.

Games that come to mind where you might want to try downsampling are BioShock 1, 2, and Infinite, Borderlands 1 and 2, Mafia II, and GTA IV. None of them offer "proper" AA support, and GTA IV doesn't even have FXAA built in from what I remember.

It can also be used to create amazing looking screenshots at unplayable settings tongue.gif


post #20 of 27
Quote:
Originally Posted by Ellis View Post

Quote:
Originally Posted by Spartan F8 View Post

Another thing to consider is if you are even overclocking anything by doing this. Most monitors are locked so even if you set it to a higher refresh you are actually just frame skipping.
Hm, interesting. I can definitely notice the difference when I run games at 75Hz - it's fairly minor, but it's there.
Quote:
Originally Posted by Spartan F8 View Post

This is actually very interesting to bring up. Everyone is always overclocking for refresh rate but do not think of the possible increased pixels that can be explored. If i remember correctly there was actually a few people that were able to overclock plasma TVs anywhere as high as 2560x1440. I think i am going to take this over to the Qnix thread and see what can be found here. With it being 2560x1440 already and overclocking to 120hz almost easy we might be able to suffer with 96hz rolleyes.gif and get some more pixels.
biggrin.gif
Quote:
Originally Posted by PimpSkyline View Post

How do you Downsample? i have heard in games it takes away any need for AA, but sounds like it would be a nightmare to get working.
Downsampling is OGSSAA, or ordered grid supersampling anti-aliasing tongue.gif

Despite the name, it's a very simple technique - the entire image is rendered at a higher resolution, and then shrunk down to fit on your display. It can be very effective at removing jaggies, and is independent of game engine etc. which makes is really useful for games with no AA support (like those based on Unreal Engine), as post-processing techniques like FXAA are mostly pretty rubbish (though SMAA is usually better).

The downside, of course, is that your GPU has to render the entire scene at a higher resolution, so it's very taxing on hardware (especially if you go beyond 1440p and start trying 4K and so on... that's not going to be playable on most modern games, even with a GTX Titan or two).

To sum up: useful for games that don't already have AA support, but needs a lot of GPU power. If a game supports MSAA already, you'll probably just want to use that.

Games that come to mind where you might want to try downsampling are BioShock 1, 2, and Infinite, Borderlands 1 and 2, Mafia II, and GTA IV. None of them offer "proper" AA support, and GTA IV doesn't even have FXAA built in from what I remember.

It can also be used to create amazing looking screenshots at unplayable settings tongue.gif



GTA IV was what i have heard good things about, but that's on needing more HP to run it. I might look into it. BTW, any word on GTA V on PC? I know theirs a thread for this, but i want a wider Answer base. thumb.gif
 
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