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[GI] Respawn's New Game "TitanFall"

post #1 of 51
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bXp238Z.jpg


http://www.neogaf.com/forum/showthread.php?t=578141&page=13

- Xbox One, PC
- Xbox 360 version developed by someone else
- Planned to target current gen, but realized that they couldn't run it
- Started to look into next gen and the answer they got from Microsoft intrigued them
- They said they needed to focus on fewer hardware. In the future they are open to more. They don't specify if it would be this project or another.
- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations
- Spring 2014 Release Date
- In my opinion it visually looks pretty nice.
- First person shooter
- "Mech" and ground combat
- "Mech's" are called Titans.
- They want these Titans to feel fast. They can dodge etc.
- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
- Player characters are called Pilots
- They are extremely agile. Can run on walls, multiple jumps.
- They can take down Titans. Jumping on them and shooting the "brain".
- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
- There are AI enemies on the maps.
- You survive longer than in COD. Making it more welcoming to newcomers.
- Source Engine. Building new engine = too much time.
- Source gives them 60 fps

- Rewrote aspects of it for next gen
- Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.
- Going for a District 9 or Blade Runner vibe.
- Integrate memorable single player moments into a multiplayer game.
- Storytelling style will be more Left 4 Dead.
- Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.
Edited by c0nnection - 6/6/13 at 7:47am
post #2 of 51
Dead link.

Here's a link: http://www.joystiq.com/2013/06/06/respawns-titanfall-revealed/

Here's another: http://kotaku.com/leak-modern-warfare-creators-new-game-titanfall-is-511622481
Edited by aznpersuazn - 6/6/13 at 7:43am
post #3 of 51
Is it just me or does that look a lot like Alyx Vance in the picture?
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post #4 of 51
Ok, so it WILL be released for PC...thank god.

Source engine? VERY interesting.....now I'm anxious to see footage.
post #5 of 51
Oh great, another source game with crappy netcode. No offense, but the hitreg in valve games scares me away from anything competitive on that engine. On the slim chance respawn does their own netcode tweaking...I may buy.
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post #6 of 51
Quote:
Originally Posted by Raven Dizzle View Post

Oh great, another source game with crappy netcode. No offense, but the hitreg in valve games scares me away from anything competitive on that engine. On the slim chance respawn does their own netcode tweaking...I may buy.


Uh, Counterstrike is arguably to most competitive fps ever?
post #7 of 51
Quote:
- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations

Guess this is what they'll be calling always on DRM from now on? rolleyes.gif
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post #8 of 51
I'm extremely glad to hear that they are bringing it to PC, hopefully Microsoft has realized the error in their ways and most of the xbox exclusives will also come to PC.
post #9 of 51
Quote:
Originally Posted by Raven Dizzle View Post

Oh great, another source game with crappy netcode. No offense, but the hitreg in valve games scares me away from anything competitive on that engine. On the slim chance respawn does their own netcode tweaking...I may buy.

What?

Source has some of the best netcode on the market right now.

Try playing an Unreal game with stock netcode where you have to physically LEAD targets to hit them when they're 3 ft in front of you due to no server side hit detection. It's client vs client with no prediction.
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post #10 of 51
It's interesting that they are using Source Engine, but apparently so heavily modified that it cant run on the xbox360 or PS3. Source Engine is pretty much renowned for being scalable and lightweight.
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