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[TE] AMD Announces Unified Gaming Strategy - Page 3

post #21 of 78
Quote:
Originally Posted by Stormscion View Post

They will push HSA programing on PS4 and Xbone and with just a fraction of the push on PC sector it will follow. For simple reason that HSA is built to be both efficient and easier to code for... so it makes sense ... it just requires someone to push forward.

This is much bigger then x64 and most fanboys dont even understand that smile.gif

After devs start developing games in this new format we will see how FXs will perform and APUs in general.

I expect that Intel will have to do what was needed and fair from the start. In my opinion they are ripping off prices... just because they can...
entire line up should go down. i3 to pention price point i5 to i3 and i7 to i5 plus addition of 6 cores to the wider audiance on regular none extravagant sockets. With HT ofc ... then it will get interesting ... instead of this bullcrap smile.gif

It won't happen, they'll just advertise more. Intel maintain a higher margin than AMD, which is why even their sub par products are overpriced.
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post #22 of 78
Quote:
Originally Posted by lapengu View Post

Sounds like good news to me. I just really hope AMD doesnt screw itself over by making games run like crap on intel/nvidia rigs. Considering that is the majority of rigs.

AMD generally sticks with more open solutions (like OpenCL as opposed to CUDA) so I don't know if that'll happen. Maybe we will see like with Tomb Raider where Nvidia has to constantly patch and has problems getting the latest version of the game in order to optimize drivers for it.

But then again, well, Intel's history of crippling AMD is probably the worst case of competitive sabotage in the history of computers.

Nvidia on the other hand actually rejected AMD when AMD wanted to get CUDA working on their hardware.
Quote:
Originally Posted by bencher View Post

If you watched the AMD computex video, you would have seen all the developers AMD is working.

Crytek being the biggest. I expect the next crysis to run great on APUs. Same for other games.

For AMD CPUs I am not sure if anything is gonna run better.

Working Crytek is important. Crytek optimizes Cryengine for AMD, then every game that uses Cryengine (should) be optimized for AMD unless the devs really screw up.
Quote:
Originally Posted by Liranan View Post

It won't happen, they'll just advertise more. Intel maintain a higher margin than AMD, which is why even their sub par products are overpriced.

Definitely agree, Intel will not lower prices even if they lose in every price point below LGA2011. Intel is a company that "doesn't fail even when it does fail", meaning that even if it releases a horrible product, it can still maintain large amounts of market share, will be defended by reviewers and the press in general, and will still have fanboys who support it regardless.

Just don't get me wrong, there are fanboys for everything, but Apple and Intel seem to be some of the few who can actually be supported solely by fanboys where Nvidia and AMD can't.
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post #23 of 78
This is part of what I have tried to get across but as has been stated before in this thread, or rather alluded to, denial or fear of retribution has kept the discussion stemmed. Amd has for the past year been placing itself in a few key locations in the world development market. And the fruits of that are beginning to show. Optimistically by 1st or 2nd quarter next year we should see a shift.
post #24 of 78
Quote:
Originally Posted by sdlvx View Post

AMD generally sticks with more open solutions (like OpenCL as opposed to CUDA) so I don't know if that'll happen. Maybe we will see like with Tomb Raider where Nvidia has to constantly patch and has problems getting the latest version of the game in order to optimize drivers for it.

But then again, well, Intel's history of crippling AMD is probably the worst case of competitive sabotage in the history of computers.

Nvidia on the other hand actually rejected AMD when AMD wanted to get CUDA working on their hardware.
Working Crytek is important. Crytek optimizes Cryengine for AMD, then every game that uses Cryengine (should) be optimized for AMD unless the devs really screw up.
Definitely agree, Intel will not lower prices even if they lose in every price point below LGA2011. Intel is a company that "doesn't fail even when it does fail", meaning that even if it releases a horrible product, it can still maintain large amounts of market share, will be defended by reviewers and the press in general, and will still have fanboys who support it regardless.

Just don't get me wrong, there are fanboys for everything, but Apple and Intel seem to be some of the few who can actually be supported solely by fanboys where Nvidia and AMD can't.
Apple and intel fanboys are different, while thinking apple makes the best phones/tablets is a opinion, intel making the best CPUs are a fact, at least for now
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post #25 of 78
Quote:
Originally Posted by sdlvx View Post

AMD generally sticks with more open solutions (like OpenCL as opposed to CUDA) so I don't know if that'll happen. Maybe we will see like with Tomb Raider where Nvidia has to constantly patch and has problems getting the latest version of the game in order to optimize drivers for it.

But then again, well, Intel's history of crippling AMD is probably the worst case of competitive sabotage in the history of computers.

Nvidia on the other hand actually rejected AMD when AMD wanted to get CUDA working on their hardware.

Wrong, Nvidia went to AMD and offered to license Physx for supposedly extremely cheap and AMD rejected them. So be careful, your fanboy is showing through.
post #26 of 78
Quote:
Originally Posted by PostalTwinkie View Post

As for AMD, I honestly can't see why their stock is still in the toilet...

One major reason is that unlike their glory days in the mid-2000s, AMD has no physical assets to speak of. They sold their fabs and then got into that disastrous WSA with GloFo, and even had to sell and re-lease their HQ to pick up some quick cashflow. Combined with their low cash reserves and long-term debt, and it's obvious that their current balance sheet isn't that great.

The other major reason is that AMD's made so many big claims that failed to pan out (e.g. Bulldozer) that no one believes them anymore until the actual product ships.
Edited by svenge - 6/6/13 at 7:43pm
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post #27 of 78
Quote:
Originally Posted by sticks435 View Post

Wrong, Nvidia went to AMD and offered to license Physx for supposedly extremely cheap and AMD rejected them. So be careful, your fanboy is showing through.

CUDA != PhysX
post #28 of 78
Quote:
Originally Posted by sticks435 View Post

Wrong, Nvidia went to AMD and offered to license Physx for supposedly extremely cheap and AMD rejected them. So be careful, your fanboy is showing through.

Not exactly. Nvidia made physx "open" by giving away the api to developers and everyone else. That is why we see physx run on the CPU. At the same time, nvidia started to incorporate physx into their cuda instructions. As we know, the way physx runs on the CPU isn't exactly optimum.

I would believe it is safe to assume that trying to implement physx with out cuda is, at this poot, moot.
     
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post #29 of 78
Quote:
Originally Posted by OwnedINC View Post

CUDA != PhysX

Quote:
Originally Posted by jomama22 View Post

Not exactly. Nvidia made physx "open" by giving away the api to developers and everyone else. That is why we see physx run on the CPU. At the same time, nvidia started to incorporate physx into their cuda instructions. As we know, the way physx runs on the CPU isn't exactly optimum.

I would believe it is safe to assume that trying to implement physx with out cuda is, at this poot, moot.

Ah fair enough. I had seen posted in a couple of other threads that Nivida offered to AMD and they turned them down.
post #30 of 78
Quote:
Originally Posted by jomama22 View Post

Not exactly. Nvidia made physx "open" by giving away the api to developers and everyone else. That is why we see physx run on the CPU. At the same time, nvidia started to incorporate physx into their cuda instructions. As we know, the way physx runs on the CPU isn't exactly optimum.

I would believe it is safe to assume that trying to implement physx with out cuda is, at this poot, moot.

Nividia coded the CPU version of PhysX in x87... Not the most optimal floating point calculation method compared to the SSEs.

Also, AMD turned down PhysX/CUDA because they didn't trust Nividia (Nvidia vs Microsoft lawsuits). Nividia could've pulled an Embrace, Extend, Extinguish on AMD, by restricting new CUDA/PhysX versions to their GPUs when CUDA/PhysX becomes the standard GPU-computation language.
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