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[WCCF] AMD Radeon HD 8970 Pictured – Features Curacao XT Core With 2304 SPs - Page 12  

post #111 of 577
Quote:
Originally Posted by Spin Cykle View Post

I doubt it, 15% max IMO.

It has 50% more ROPs and will likely have higher core clocks as well.

15% faster is a worst case scenario in shader limited tasks.

It will probably be close to 30% faster over all, and in ROP limited games could well be almost 60% faster.
Quote:
Originally Posted by jerrolds View Post

How do you know CF is getting fixed? Is there a fundamental change in Architecture that will make CF have near single gpu frametimes (similiar to SLI)? CF has been broken for the last 3 generations at least.

AMD's prototype drivers have demonstrated that there is not a hardware problem with crossfire.

Crossfire is currently broken, but drivers should be able to resolve the issues.
Quote:
Originally Posted by WorldExclusive View Post

Not the 780, but all the way up to a Titan. Interesting..

Wouldn't surprise me if it rivaled the Titan.

AMDs high-end cards have not really been shader/compute limited in a long time, and the Curacao XT should best the Titan in memory bandwidth, raw pixel fill rate, and single precision compute.

The Titan does have superior texturing performance (by about 20%) however, and this could be an issue in some situations.
Quote:
Originally Posted by jerrolds View Post

Ummm...what do you mean it doesnt have anything to do with architecture? ATi is using software based metering which causes a crap ton of runts, and i guess only recently have been brought to light

AMD isn't using any frame metering in current release or beta drivers, that's the problem.

Hardware/architecture isn't the issue.
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post #112 of 577
Quote:
Originally Posted by jerrolds View Post

Ummm...what do you mean it doesnt have anything to do with architecture? ATi is using software based metering which causes a crap ton of runts, and i guess only recently have been brought to light The prototype drivers that try to fix this started from Beta 13.4, help but dont totally fix this. So this is a architecture problem - SLI had hardware metering built in since the start, with the GPU/drivers communicating with it properly. As far as i know AMD hasnt said anything about including hardware metering in future infrastructure, thats why i thought id ask...

So instead of facepalming, why dont you tell us how you think frame latency works and correct any misunderstandings i might have? and how it doesnt have anything to do with architecture?

Nvidia has had software metering since G80 but only put it to use ~ 2 year ago with Fermi and up until GTX690 it was software based.
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post #113 of 577
Quote:
Originally Posted by jerrolds View Post

Ya some games are better when it comes to frame latency, but those tend to be games that arent demanding to the GPU, and are more CPU limited. I'm willing to bet Crysis 3 has way worse performance then something like CoD.

Heres one graph http://www.tomshardware.com/reviews/geforce-gtx-780-performance-review,3516-17.html showing Crysis 3
Heres another http://www.tomshardware.com/reviews/geforce-gtx-780-performance-review,3516-20.html with skyrim, where adding 2 cards didnt really help improve fps too much - and frame time was pretty even between 1 and 2 cards.

http://www.tomshardware.com/reviews/geforce-gtx-780-performance-review,3516-14.html this one is with BF3

Crysis 3 you say? Well in single card where AMD has done the most refinement on software frame metering: http://techreport.com/review/24832/nvidia-geforce-gtx-780-graphics-card-reviewed/3

"This last metric measures "badness"—that is, time spent working on really high-latency frames. Here, the Radeon HD 7970's smaller spikes at those trouble points in the test run give it the edge. AMD's drivers and GPU combine to produce a smoother gaming experience in this case."

Will be interesting to see what can be done just through the driver for crossfire.
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post #114 of 577
Quote:
Originally Posted by jerrolds View Post

Ummm...what do you mean it doesnt have anything to do with architecture? ATi is using software based metering which causes a crap ton of runts, and i guess only recently have been brought to light The prototype drivers that try to fix this started from Beta 13.4, help but dont totally fix this. So this is a architecture problem - SLI had hardware metering built in since the start, with the GPU/drivers communicating with it properly. As far as i know AMD hasnt said anything about including hardware metering in future infrastructure, thats why i thought id ask...

So instead of facepalming, why dont you tell us how you think frame latency works and correct any misunderstandings i might have? and how it doesnt have anything to do with architecture?

Here we go. AMD thread = some genius that knows more than everyone about frame timing issues.

In response to your question, yes it's getting fixed. No crossfire hasn't been broken for years. GTX 500 series Nvidia cards didn't have hardware metering which by your theory would mean they were also broken, which they were not. It isn't an architecture issue or single cards would have percievable frame timing issues which they do not. It is a driver/pipeline issue at this point because there is no hardware metering available and already has been proven its possible to dramatically reduce the effects of it with a driver based solution.

What's interesting is if this card would come with some form of hardware metering or if AMD think a driver based solution is good enough to continue with in the future.

Honestly none of us know yet because we don't have the prototype driver, FCAT or gaming time with current cards to see what differences are possible. So don't even bother, it's not worth discussing at this point.

And toms hardware aren't exactly a reputable source to quote. Not to mention those links didn't show anything to solidify that crossfire is indeed broken. 4ms difference is pretty good considering metered vs non metered.

Something I find interesting is the large section at the end without a fan cooling it. Cant iagine that assiting the cooling of the card. It's a very strange twin fan cooling design that I can't imagine being very efficient compared to proven solutions like the ACX and Twin Frozr.

Display outputs on this need to have three DP or MDP as a minimum to avoid eyefinity issues like the current generation. Hoping they also push the MST hubs with the release of the new generation also.
    
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post #115 of 577

Everyone must really be hungry for new cards if we are getting this much speculation/discussion off a post at 4chan, of all places.  If they were really announcing something next week, don't you think some more reputable site would have heard something by now?

post #116 of 577
Quote:
Originally Posted by thestache View Post


Something I find interesting is the large section at the end without a fan cooling it. Cant iagine that assiting the cooling of the card. It's a very strange twin fan cooling design that I can't imagine being very efficient compared to proven solutions like the ACX and Twin Frozr.

Display outputs on this need to have three DP or MDP as a minimum to avoid eyefinity issues like the current generation. Hoping they also push the MST hubs with the release of the new generation also.
Interference and resonance are what make a multi fan cooler as quite as a single one and possible as silent as 0DB it might be very efficient in terms of noise and prove sufficient in terms of moving air to help with the convection.
Not something I can confirm though if I don't have the card wink.gif

I like DP ports so I totally agree on that even though I will be going with a single screen this time round
post #117 of 577
Damn, stock dual fans, Nice. thumb.gif
post #118 of 577
Quote:
Originally Posted by maarten12100 View Post

Drivers will get a FM fix and they might have included hardware based frame metering in the cards this time.
Besides only like 10% notices it according to most OCN'ers with those setups I never tried them as I haven't done any multi cards besides my good ol gtx295.

Yeah.. but every other tech forum, 90% of people notice it. rolleyes.gif

I'm excited for this card. I think it looks cool. If those fans were black....
    
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post #119 of 577
Quote:
Originally Posted by maarten12100 View Post

Interference and resonance are what make a multi fan cooler as quite as a single one and possible as silent as 0DB it might be very efficient in terms of noise and prove sufficient in terms of moving air to help with the convection.
Not something I can confirm though if I don't have the card wink.gif

I like DP ports so I totally agree on that even though I will be going with a single screen this time round

All good points.

Guess what I'm trying to say is the shroud looks very closed and restrictive for heat to be dissipated away in that area and it confuses me why they would make it that way. Even if it's already ample in its cooling ability and low in sound output. When it comes to air cooling the potential for lower temperatures is always welcomed, especially when achieved without increasing the sound output. How that would change the sound output is unknown I guess but I can't imagine it being too significant and even if it was. It's a plastic shroud for a new GPU lineup that doesn't need to look a certain way. If it increases sound output, change it so it doesn't. They are engineers, it's their job.
    
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post #120 of 577
Quote:
Originally Posted by almighty15 View Post

AMD did say they were going to use a better, different cooler on the 8000 series then what the 7000 series had so this might be legit...

It has 12% more shader cores too..... So should be a decent match to Titan...

12% shader core increase will not = 12%+ in real world performance. And even if it did boost performance by 12% that still not enough to beat Titan, or even the 780.
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