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post #21 of 73
Quote:
Originally Posted by boredgunner View Post

I have about 620 hours across 7 or 8 different characters. It isn't that buggy especially since they patched it, the worst I've had were a few broken side quests which can be bypassed with console commands. However these never occur anymore. But I can see why people are angry, if they outright lied to us about that (not that DX11 really meant anything for a 2011 game, we're only now seeing DX11 features really come into play).

I have 500+ on one. Trust me above the 200+ mark enjoy degradation. Locked physics to vsync is just an example of how the engine is stretched past its time. Oblivion had more life to it as well....Skryim literally has done nothing to improve the series other than graphics and even that was done poorly. Bad mechanics, bad scaling, bad UI(another promise), bad AI(yet we were promised a new one of those too), bad perks, ridiculous imbalance, archery is still broken on the final patch 1.9. I could just go on and on and on......The list of un-kept promises from Bethesda could fill the library of congress. There attitude is put out a broken game and let the modders fix it. A perfect example of degradation in the gaming industry. Call of Dragons: Magical Warfare

I am a long time fan of TES (Daggerfall was my first game) and Skyrim is a sad joke. A literal arrow to the fans knee.

Even modding has been made to be hell due to the moronic launcher attempting to seek for updated mod files(just like everything in steam nobody cares what the user wants to do). Got a fully modded skyrim off nexus configured correctly......o wait not anymore b/c steam decided to auto patch the game and the launcher decided to alter .ini files.

Also *** did they do the distant buildings? Whiterun is literally invisible until you are right on top of it.
The unofficial patch fixed a lot but they can't fix that.
Edited by Thoth420 - 6/9/13 at 2:47pm
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post #22 of 73
Quote:
Originally Posted by Thoth420 View Post

I have 500+ on one. Trust me above the 200+ mark enjoy degradation. Locked physics to vsync is just an example of how the engine is stretched past its time. Oblivion had more life to it as well....Skryim literally has done nothing to improve the series other than graphics and even that was done poorly. Bad mechanics, bad scaling, bad UI(another promise), bad AI(yet we were promised a new one of those too), bad perks, ridiculous imbalance, archery is still broken on the final patch 1.9. I could just go on and on and on......The list of un-kept promises from Bethesda could fill the library of congress. There attitude is put out a broken game and let the modders fix it. A perfect example of degradation in the gaming industry. Call of Dragons: Magical Warfare

I am a long time fan of TES (Daggerfall was my first game) and Skyrim is a sad joke. A literal arrow to the fans knee.

Even modding has been made to be hell due to the moronic launcher attempting to seek for updated mod files(just like everything in steam nobody cares what the user wants to do). Got a fully modded skyrim off nexus configured correctly......o wait not anymore b/c steam decided to auto patch the game and the launcher decided to alter .ini files.

Also what da fuq did they do the distant buildings? Whiterun is literally invisible until you are right on top of it.
The unofficial patch fixed a lot but they can't fix that.

I wasn't following Skyrim's release. Some of that hate definitely is justified if they outright lied like that.

Oblivion did not have more life to it, the world was more empty, dull, and much less detailed. Skyrim improved in the ways I said above. Mechanics are vastly improved, UI is better than so many other fantasy RPGs such as Oblivion (worst I've ever seen) and The Witcher series. The only bad thing about the UI is when it bugs out and stops supporting the mouse (this didn't port right from consoles), but SkyUI fixes that and is even better.

Scaling is a little bit better on Legendary mode, and with Monster Mod it's pretty good. No more "reach lvl 30 and you're invincible" like this. AI hasn't really improved yeah, though it's still better than a lot of other games out there.

As far as modding goes, Workshop actually opened up modding for a lot of people since everything is automated. Still this can cause problems and I stick to Nexus for the most part. You can just skip past the launcher when it's checking for updates, and keep a backup of your INI file like I do.

I wouldn't say Skyrim shows the devolution that's talked about here. The engine has a lot of technical shortcomings yeah, but compared to the older ones, it mostly shows that Bethesda shifted their focus to open world exploration which I really like. They started this with Fallout 3.

It also shows that they shifted from more traditional RPG gameplay to simplified with little emphasis on role playing. I disagree with this heavily, though there's nothing there to prevent me from playing it as a normal RPG, and mods really improve this a lot. It is a shame that modders had to add all of this, most of the features in these gameplay mods should have been added as options (e.g., New Vegas hardcore mode) but Bethesda just saw it as a waste of time since it wouldn't sell copies. confusedsmiley.png
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post #23 of 73
Much like how I feel about Hollywood, moves now a days often have little to no plot, regardless how much is spent on them. Hollywood doesn't seem to understand just because you spend a lot on a movie doesn't make it good. Many movies that are considered good now, would have been considered mediocre at best not that long ago. Even remakes of classics aren't as good as the originals. I feel like the same mentality has trickled down to the gaming industry.
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post #24 of 73
I will give you The Witcher has the most terrible un-intuitive UI ever. That said one of the many broken promises was a fully integrated PC UI(SKY UI lol) for the PC version. What we got on release was the same as the console and on top of that the locked v sync caused interaction with the menu to be hellish with a mouse. In the end they were so intent on casting their meta spell on 11/11/11 that they decided to ship a broken product. Sales were so good they just opted to start working on DLC and as usual didn't even glance at their support forums.

32oz you hit the nail on the head.
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post #25 of 73
This is why I love OCN, we can debate in civilized way about things that we are truly passionate about. Both Thoth420 and boredgunner have great points along with the OP, all in all I don't see much change in the gaming industry mainstream at all except for these new Bungie like "Destiny" games that focuses more on the social gathering of friends to play with one another. I don't know what the graphics or mechanics of those types of games will be like but I hope as time goes on we can get the most out of these games because we're not even using the computing power we have access to right now. Referring to the amount of cores most games utilize today.
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post #26 of 73
totally agree with you here TenezCO, games like battlefield 3 , crysis 2 ,3 are getting worser and worse.
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post #27 of 73
I've been gaming since the Amstrad (tapes for games smile.gif), I'm 29 and as a result I've been fortunate enough to be watch gaming evolve... and more recently, to an extent, devolve.

I agree partly with OP, that games are made now to appeal to the masses... they're more 'palette-able', so a little easier, stripped down and simplified. This is more to do with the change in how games are 'consumed', compared to 10 years ago... it's now predominantly consoles where studios will reap the greatest rewards (simply put, a bigger consumer base).

This is not a console bashing... I own both PC and consoles (PS3/Xbox 360)... my point is that with current-gen hardware being dated, little is coming out that is "wowing" us; that being said, there are a few... The Last of US & GTA5 as examples. The release of next-gen consoles could again open the possibilities to developers to again create "wow" experiences. I'm not talking about COD 387 but more titles such as Watch Dogs etc.

Please feel free to correct me, but there is hope with the next-gen consoles being released... developers are no longer constrained to churning out rehashes for $$$... on new architecture they can create PC grade games for consoles.
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post #28 of 73
I get that feeling too, but its probably because were getting old
post #29 of 73
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Originally Posted by iDeal View Post


This is not a console bashing... I own both PC and consoles (PS3/Xbox 360)... my point is that with current-gen hardware being dated, little is coming out that is "wowing" us; that being said, there are a few... The Last of US & GTA5 as examples. The release of next-gen consoles could again open the possibilities to developers to again create "wow" experiences. I'm not talking about COD 387 but more titles such as Watch Dogs etc.

Please feel free to correct me, but there is hope with the next-gen consoles being released... developers are no longer constrained to churning out rehashes for $$$... on new architecture they can create PC grade games for consoles.

I don't think hardware is going to make a difference. When next gen consoles come out, we'll get better looking/better optimized crap, but it will still be the same crap.
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post #30 of 73
Quote:
Originally Posted by boredgunner View Post

I don't think hardware is going to make a difference. When next gen consoles come out, we'll get better looking/better optimized crap, but it will still be the same crap.

And don't forget, 360 is eight this year and PS3 seven. You can upgrade your PC's hardware, but PS4 and XB1 will be the same exact system for their 7-8 year lifespan. And that hardware isn't going to be used well anyway. "Hey guys! The fish in Call of Duty Ghosts swim away from you! So next gen!" They did that in Super Mario 64 too.
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