Originally Posted by michael-ocn
Ok... I'm noticing what looks like some bad driver behavior with Metro 2033. Up till starting to play the this game, I hadn't had any problem with 320.18 driver, but I'm noticing some oddities now.
Noticed a corrupt texture in game which made for a streaky artifact running diagonally across the screen. Not long after game froze with some crud where the fraps overlay should be. I usually don't run fraps except for while I'm tuning game settings early on.
The freeze was really hard... static image on screen, couldn't ctrl-alt-delete out of it, no windows program stopped working prompts... nothing. Had to hard reset the system.
Started playing again, got another crash after a while, not as hard and could get back out to windows, but the desktop had some 'holes' in it that weren't being repainted. The VGA card had definitely rebooted/recovered since my overclock settings had been reset to stock clocks. I hadn't noticed any anomalies in game prior to that crash. I restarted the system again to clean corrupt state up.
These are not basic game crashes, almost certainly driver bugs.
Next time I fire up metro 2033, I'll ditch fraps and hopefully will stay out of trouble. And if not, I'll probably roll back to the 314 driver so I can continue to play thru metro while waiting on a 320 patch from nvidia.