Originally Posted by ForceInfinity
Please explain how it is nonsense? I see your point and I considered not posting it and them having unlimited resources and no constraint to make a game is good and has alot of plus sides too. Having limitations sucks yeah and they're developing for ONE console, not MANY PC's with different specs but it's a good test to see how good they can manipulate specific hardware
There are no games that show benefits from those limitations. Looking at current gen consoles and some previous ones, they use proprietary hardware and very different architecture which makes it a pain in the ass to develop and optimize games for them. PS3 is the best example of this, lots of developers have complained about how much more work it is to develop on such a different (and inferior) platform.
This also leads to bad ports, so no good comes from these limitations. They seriously limit the technology we can see in games, from smaller things like large scale usage of PhysX (or a comparable dynamic physics engine), to larger things like larger scale games with more AI on screen at once. Hell, the limitations have harmed games in very strange ways too: such as Mass Effect 3, you can't holster your guns. The function had to be removed because it took up too much memory on the PS3. It just holds back gaming, certain types of games can't be made on console due to their limitations.
Besides, all of those developers who became good at optimizing games on PS3 aren't at much of an advantage now, since PS4 is totally different architecture once again.
It's true that there are a million different gaming PCs out there, but anyone looking to seriously play games on a PC is using the same architecture for the most part. So it's a good thing that next gen consoles use more familiar architecture.Edited by boredgunner - 10/15/13 at 9:42pm