Originally Posted by Star Forge
1. Depends on how coders will utilize it. From a PC perspective, it could be more efficient and easier by using a straight pool of RAM than syncing with a lot of different RAMs for the same task.
2. Not true, I think the stream is included with the PS+ subscription.
3. Again not quite true. Yes it is up to the publisher, but the terms and conditions to adhere are different. If developers accept X1's terms, then the games released are on high DRM (which any AAA publisher will opt-in of course cause more DRM = obvious choice). While with Sony's, the extent of restriction is just what we are experiencing now (developer charges you a few for an online pass or something). Sony is keeping the status quo while MS is pushing for more DRM and as a publisher, MS is supporting the hidden agenda of higher DRM. It is in a sense a 'choice' that favors developers to obviously say "Yes." to.
4. However it is always better to not have the thing connected physically though when not needed...
5. Profiteering is simple. They want to cheap out the RAM to maximize profits. GDDR 5 is the better choice over DDR3 (especially when sharing the resources for both CPU and GPU).
6. How do we know the is going to be higher SKU's for X1 capacity? Better yet, how much is MS going to overcharge for it?
7. Still nice to have. Great for buying 2nd hand games on eBay (especially on mediocre titles that you still want to try it out of the blue).
8. I think the exclusives for MS are meh and forgettable for me and that they are relying on that to save sales (minus two, but I ain't buying a restrictive, overpriced console just for two more titles). Most of the titles I want from gaming in the next year can be done on the superior PC and if not, PS4 has them. Also, the MS conference had barely any real-time footage and a lot of boring and annoying people making sales pitches.
1. We're not talking about PCs, though. We're talking about console which will have lower level or "to the metal" access that developers engines will be built around. In terms of optimization, it will be no different than current consoles. The game engines and IDE are built with the console hardware in mind; the game engines will be debugged on the consoles.
2. Do you have a source for this? I doubt you will get online gaming, a stream of PS3 games, AND free games for $50 a year. It will likely be a tiered service with difference prices.
3. What are the terms, can you link to it please? Are they available?
4. I disagree. It won't make a difference considering the X1 is not a portable console. It's completely stationary... If attachments really mattered, then you would unplug your HD TV, home audio system or whatever other electronic that's far larger and bulkier than a relatively tiny Kinect sensor.
5. Not true. GDDR5 cost more to manufacture(the BOM price of GDDR5 is near $100; 2x DDR3), has much higher latencies, and consumes significantly more power. We don't use GDDR5 in our PCs because its relatively slow access timings, but its good for storing game data because of its throughtput. The latencies are basically hidden for games, but not so for OS functionality which will require more workarounds. With that in mind, its obvious why Microsoft went this route. I'll wager that the X1 is more like traditional PCs than the PS4 is with split memory to contend with.
6. Why do you need more than 500GB? Most people aren't storing HD movies or audio on their harddrive because of the proliferation of Netflix and other streaming services... The HD twins make up 50% of Netflix traffic, so that means most people aren't downloading & storing, but streaming(music and movies). With 500GB, you can store twenty, 25GB Blu-ray games. Its a non-issue from all perspectives.
7. If this happens, then it will effect smaller economies, but most games are bought new.
8. All your opinion really. Microsoft had more games and more exclusives to show than Sony plus they're getting all of the 3rd party games that will no doubt be superior on a PC that cost a lot more than consoles and will become slower as games become more optimized.