Originally Posted by flyingsaucers
You will be wrong. It's not the machine that makes these "miracles," it's the developers. As studios become more accustomed to working with the hardware and the dev kits, they're able to get the most out of the resource and produce better looking games. It's that simple!
And they are able to do it because of the advantage that the low overhead piece of firmware the console runs. Otherwise we'd be able to build a PC with 256MB of system memory and 256MB of video memory and get visuals that a PS3 can pull off.
but yes, the credit goes to the developers. When I said I don't know how they do it, I was referring to them. Actually, I have researched some of the techniques they invent to make some of it happen. Man...some things just sound like so much work for little gain, but they have to scrape every MHz out of the console.
Originally Posted by DzillaXx
Then how are PS3 games going to be streamed from the cloud to the PS4?
Cloud Power does work and has been seen before. Any Real Time Data can be done on the console itself.
For Example The One could have the most realist Weather Streamed onto the console via the cloud if needed. Birds flying around in the sky, a lot of other things that add immersion but are not real time. AI, billboards in games that change, the way AI acts can be improved over time as well using the cloud.
Cloud can easily bring a more realist gaming experience to consoles.
First off...that idea with the streaming of PS3 games isn't going to work...not very well at least unless there were some MAJOR breakthroughs in the tech that we never heard of. Which is possible.
As for the cloud...the thing is that the only thing that can be done on it are processes that are not needed in real time. The trouble here is that if it is a low priority it could be done locally with minimal CPU/GPU usage. So yeah you could stream in some clouds over your character's head, but you could also just toss a practically prerendered graphic element up there that you have on the local HDD since your character will not interact with it in any way. In fact, I'd bet it would be more CPU intensive to go out to a Cloud server, request a certain job get done, and then unpackage and display what was sent back. All you'd save is HDD space and when you have 500GB I think you can spare a couple megabytes for some weather graphics.
I will admit Cloud AI has been interesting me. It would be cool if a repository of reactions for many different gamers' styles could be stored in the could and then we'd actually have an AI that would learn better off of more experience than just what you were doing. That is the value of the Cloud in my opinion (and what I was hoping Sim City 5 would have...instead I think it just gathers data for global market prices)sharing of data...but not offloading the processing. However, with that comes its own risks.Edited by Vagrant Storm - 6/13/13 at 6:31am