Originally Posted by Syan48306
Yes but which one has the better GAMES? Hardware doesn't sell a system as we saw with the PS3. Take a look at the Vita. Such a nice piece of hardware but crap game library = no one buying the system (Yes I bought one but it's literally sitting on my desk collecting dust)
With such a big difference in hardware between the 360 and ps3, we saw very little in terms of actual game cross platform game differences. With such a little hardware difference with the XOne and PS4, we'll see even less of a difference.
As what someone was saying earlier, Sony's cool and very powerful solution at the time (PowerPC Cell CPU) was very hard for developers to code and port. Therefore the PS3 ports were often not good and most developers didn't want to work on it as easily than working on the X360 or PC version.
This time around, Sony really worked hard to learn from its mistakes from the PS3. For instance, making the hardware that works similarly to a Windows PC so developers can create or port great games similar in code to the PC titles and furthermore, reduces any point in delays (which also gave the X360 back then a 10 million units sold lead before PS3 even launched) and cheaper too (remember PS3 launched around $500 to $600 USD)?
Sure X1 has some ' exclusives' and unless if you really like those exclusives (I don't really), all the games that are console exclusives (not for PC, but open to PS4/X1) are also coming to PS4 with probably better detail, so I rather just get a PS4 if I need to play that console-only exclusive. Any X1 exclusive mentioned by MS I have zero interest in.
So I don't see how the PS4 will flop in the games department. Sony worked it out well this time around. I think MS is going to get the 'PS3 Effect' this time around.
Originally Posted by Nick0matic
Wasn't backwards compatibility with the Xbox One to 360 games an issue of PowerPC to x86 being incompatible?
If Sony went from Cell (also PowerPC) to x86, how are they maintaining backwards-compatibility? Did they go the way of the original PS3 where they just stuck a PS2 in it? Or is everything emulated? Or...how?
EDIT: Ninja answered. How do they plan to "stream" the games? What of disc-based backwards compatibility? Owning physical copies of PS3 games does what for you on the PS4?
If Sony adds a RSX and Cell into the PS4 for native disk backwards compatibility, don't expect the price to be even close to $399 (or $499 in that matter).
Originally Posted by Sir Beregond
So forgive me if I am a little ignorant on this matter but maybe someone can enlighten me.
You would have to have some beastly connection to stream games wouldn't you? Or do they mean it would be like Steam and you can download PS3 titles to your PS4 hard drive off of their cloud?
Hopefully Gaikai allows you to download to your HDD as streaming itself can be a pain.
Originally Posted by DuckieHo
RAM comparison is not quite fair.... the XBOX has basically a faster L4 cache.
The cloud can free resources on the machine so it can do more visual processing.
The cloud can do upfront heavy calcs and then the local machine just has to update.
L4 Cache has little to no impact to the game quality. You got to treat both machines like PC's now. As long as the CPU isn't bottlenecking the GPU, the GPU favors the outcome of the graphics quality of the games now and we all know here on OCN for GPU's, more shaders and memory bandwidth will prevail.
Also the cloud is great and all, but do you really want to be on the Internet one every 24 hours JUST so you can play a single player game? I rather have it processed all locally if I can off a disk or HDD in times I won't be online (making the PS4 a great mobile console).
Originally Posted by zephiK
No wireless AC .
Well not everyone has left G and N is still be slowly migrated to... Therefore, it is no point for both companies to add AC for the time being really.Edited by Star Forge - 6/11/13 at 10:40am