Originally Posted by GrizzleBoy
If having to connect once every 24 hours is an "always online" requirement, what do you call the requirement for things that actually
require an always online connection?
It's the same form of DRM, the only improvement is that if you have a patchy internet connection it won't kick you out but the problem is that the other benefits of an always online connection. (eg. Developers always know there's internet so they can code in features to make use of that)
Funnily enough, I'd say its worse than true always online DRM because of that, at least that way you get the benefits and the main thing that the once every 24 hours thing solves can be also solved by just allowing disconnections for certain periods of times without it drastically affecting most aspects of the console.
Originally Posted by -Apocalypse-
You can set up a group of 10 friends
(unknown if it is a common group or 10-choices-per-player) that have access to your ENTIRE game library from their own consoles
anytime they want. The only restriction is only one of the 10 can play it at a time, but you can play simultaneously with one of the ten. Those of you who play with spouses or roommates on separate PCs/Consoles? You only need ONE copy between you to play co-op or even play separately in SP/MP at the same time. You don't even need to be on the same continent to do it either.
That's funny, because I can do that on any
console now: It's called loaning them the disk, and I can loan it to more than 10 people.
I'd also wager that with the average internet connection speed in most countries, it'd be faster for me to ride over to a friends house with the game in my bag than it would be for them to download it, yes, it means I can't play the game...But that's okay for me at least, I generally loan games to friends when I'm done with them or I get one in return. (For example I loaned Guitar Hero World Tour to my friend who wanted to play the Tool songs on it and took his copy of Fable 2 in return so I can beat it again)
Hell, give me the benefits of this new system (Sharing games, etc) without the idiotic restrictions (in other words, if I want to sell my game on OCAU, eBay, etc then let me rather than forcing me to go to a "participating retailer" to get ripped off) and I'll be happy, but in its current form it's equal to the PS4 for the most part because it's easier in some aspects but more restrictive in others.
Originally Posted by GrizzleBoy
"Always online" will henceforth be known as the term used by all the drama llamas to refer to something that isn't actually required to always be online.
If I get an Xbox One, can I never connect it to the internet and still play games on it? Last I checked, that was a nope...So yes, it is required to be online for its main function
It's like if someone made an always online microwave, except you only needed to be online to actually use the microwave and then people start going on about how you can still use it as a clock with it offline.
Originally Posted by xSociety
People who are hating on the X1 are ignoring facts like crazy and are in full circlejerk mode.
While a lot are, there's also the fact that the actual facts have changed a bunch since launch, at this point I think MS is backtracking as much as any contracts will allow them.
Originally Posted by ZealotKi11er
Too bad neither method of sharing games effects me. When my friends want to play my Xbox games they take my Xbox 360, HDMI, 4 controller and my 20 games and run off to their house.
Yeah, a large amount of the time when I'm sharing games with a friend it's because I'm at their house or they're at mine...I mean I do share normally but not as often, and even then I'd rather the system I already have in place as it doesn't require me to authorize them and then give them the disc. (Or require them to wait a day or two for their game to download.)
Hell, half the time when I share a game the friend has either lost interest and given it back after a week or bought it themselves anyway, with the exception of the Guitar Hero games where they only want a handful of songs from, in which case they play it for however long and then give it back.
Originally Posted by WhiteCrane
We were all discussing this in a prior thread, and as soon as I pointed this out the thread died and I doubt anyone read what I had to say. Publishers can do this right now on PS3 if they want to (I said 3. not 4). Nothing is changing with PS4.
Originally Posted by 1rkrage
then why are you getting something you can't afford?
Because in the 5+ year lifespan of a console, no-ones situation can change dramatically, right?
In the ~11 months or so I've owned my 360, I'm much less well off...at the time I put a 360 and a 3DS on layby at the same time and got a few games as well as found my older ones I had for the 360, and likely could have afforded to buy new ones pretty often, but these days I tend to sell games I've finished and don't see myself replaying any-time soon in order to reduce the amount I pay for any other games to levels more like that of a Steam sale. (That, and Humble Bundles tend to be the only times I buy PC games too...It makes sense to pinch pennies even if you have money, besides.)
Originally Posted by Star Forge
To be honest, I never saw Steam Cloud too effective for me. All it does it keeps Saved Games for me and I can even local save them on my HDD, causing me to overwrite multiple saves in various games. It is a hindrance to me. I rather have full control over what saves I have stored and that is that and only use the Cloud if I really need to move to another console (but the chances of that are slim on my part).
I do it manually using Google Drive and symlinks, I leave a bat file to create the symlinks (I just change the games path if I need to) and that way I keep my saves and even mods across different OS installs, PCs, etc.
Take for example Kerbal Space Program, I have Steam on my laptop set to Offline Mode permanently and just have it installed in my Drive folder, then have my laptop get its updates, etc through that.
Originally Posted by ZealotKi11er
The funny thing is that what advantages Consoles had over PC gaming they dont have any more. You where able to buy a game and insert it in the console and play. No logging in, no updating console, no per-loading game, no game updates and play the game. PC was the complicated on but in reality amusing you have Steam its so simple to install and play games.