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[Neogaf] Final Fantasy XV Gameplay Analysis

post #1 of 3
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This should be watched and read in order.

Final Fantasy XV Gameplay demo

http://www.youtube.com/watch?v=LBilT83Uq4A&list=HL1371034869

Final Fantasy Versus XIII Becomes XV Trailer

http://www.youtube.com/watch?v=Rbwm-mzm5QA&list=HL1371034869


FFXV Gameplay Analysis

http://www.neogaf.com/forum/showthread.php?t=585421

It's tumblr levels of gif heaviness so I'm not going to bother posting everything here. Here's a tidbit.
Quote:
WARP

Warp works by locking onto a point and pressing the Warp command. These lock-on points are shown with an orangish-yellow circle. Enemies and notable points in an area can be locked-on to. Note, however that the Warp command will be greyed out until you're close enough.
I am guessing the locking on will be via a single button.

Noctis's warping is limited to the amount of bars in the blue gauge, which in the image above means 4 times. In the gif below, notice the yellow coloured lock-on on the soldier, and the depletion of one bar of your Linkform gauge (under Noctis's name) when you Warp to him.
It is worth noting that some parts of the gameplay trailer don't show the depletion of the gauge, meaning the HUD is just plastered on, or not working for demo purposes.


post #2 of 3
I am very excited for this. I hope the new direction with combat works out. If it is Devil May Cry like then it could be a fun experience.
post #3 of 3
I liked the Live style of FF 12
hope this brings a cool new style to the table as well.
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