Originally Posted by Brutuz
You're gonna be waiting 6+ hours to download a full sized 50GB game on the average SpeedTest connection for America.
How many normal people know about speedtest? Even gamers...A lot don't, or only rarely test (ie. If they have problems) and most likely aren't included in the average.
That's why in M$'s initial press conference they talked about how they've invested into partial-installs. Just like the PS4...
Usually they tend to use dev-kits which are similarly specced to the consoles, maybe with a tiny bit more power and extra RAM for debugging purposes...This is much faster.
Not really. Most often what's used is whatever is most cost efficient to get to the location on time while still delivering the performance they want.
According to the ToS, which is arguably not law...The fact is for those games he'd own the disc, and could always play it wherever and whenever he wants.and do whatever he wants with it...With Steam games, I can make a backup and then easily crack it (In my sleep if I really needed to) and always access it if Valve went back on their word, closed shop and didn't offer a way to have the game properly.
Xbox One? Nothing like that, we don't even have a promise to
As soon as you cracked it you violated federal law. Ease has nothing to do with it. Making backups is legal, but you can't break the law to do so, and breaking copyright protection is illegal.
You've only ever bought a license to use the game. Same thing with all software.
Why does it matter? You paid for it to begin with, even if you sold it later and then stayed offline to continue playing it, it's EB Games, Gamestop, etc who are out of pocket unless MS and the publishers are paying them for their used games.
You just defended piracy with that logic.
It also cuts you off of all online features, so while you could be playing a free copy of KH3 you're missing out on multiplayer, streaming, chatting, DLC, etc...And what's the difference if I buy KH3, install it then sell it the next day, stay offline for a week to finish it and play it well enough and then go back online and let it update vs just selling it after that week? Nothing much, except one system doesn't require me to connect to the internet at all if I don't want to...The amount of people who would abuse that system is tiny...Hell, make it so it plays off of DVD or requires to have the DVD in the drive if you're offline much like the 360 does, there's no adequate reason that can't be solved with another method that gets MS a larger customer base and doesn't piss off the internet..
Having the DVD doesn't mean you haven't given away the game. In order for such an offline system to exist, M$ would need to enable a "lockdown" mode of sorts for your XBL profile on a single console at a time where you'd suspend all ability to sell/give games away beyond your family share until you brought that console back online. The problem with this system is what happens if something happens to your console (power surge, broken shelf, angry little brother, ect) while it's in this offline mode? Beyond that, this system is complicated enough where it'd confuse some people, people would get mad about forgetting to turn on offline mode before packing, ect.
Additionally, once a few games are making use of the cloud computing, the system is redundant anyways as the game itself is always online. Offline enabling systems would be a complicated stopgap that would encourage use of the console in ways that would hurt M$'s endgame if developers are inclined to not use the cloud because of offline users.