Originally Posted by avesdude
After the cleanup my last post is now 23. I'm really curious about your thoughts as a developer, if you care to respond. It was a long post, but I'm curious about your thoughts.
Originally Posted by avesdude
I don't buy things on PSN. And I've only purchased two things from the XBLA. I look at it as waste, for throwaway games that are cheap. I would never, never buy something on PSN or XBLA that I cannot get on physical media. The reason why phone games are so popular is they cost like $1.00. I would never pay $60.00 for something digital only. I'm pretty picky about I buy.
You're unusual in this regard, but there're plenty of $10 apps that sell well despite being significantly less than 1/6 of a full console/PC game.
I'm actually a collector of old video games, mostly from the NES and SNES era (some Genesis love in there too). I see the shift towards strict DRM as a way to both kill the used game market, and limit how long people can replay a title. I don't think MS is going to outright stop supporting a title a year or two into the release cycle, but I could very well see them eliminating all of the licensing for Xbox One maybe a year into its successor (Xbox Two?). Basically, when they end XBL support for a platform they effectively eliminate everything that was purchased on it.
Backwards compatibility isn't something to be worried about anymore now that consoles have rejoined the main PC hardware and OS line. Steam still has extremely old games available through their cloud, with how excessively cheap storage is now I don't expect M$ to differ. With cloud computing, it all depends on how it's stored. MMOs get shut down, it's something I've just come to accept.
They simultaneously gain the power to control the used game market and kill the collectors market. Now, if you want to play a "legacy" title, you have to repurchase it on their new console.
Possibly, but as I said, there's little reason to suspect this now that backwards compatibility is trivially easy. They'll do remakes (see: Halo Anniversary), but people have already accepted PS3 PSN purchases won't be on the PS4. I don't know if M$ has commented on this for them, but they would need to be rewritten or have an emulator written, so I doubt it.
I generally don't resell games I do buy, but when I look at a purchase I look at it in terms of two components: the gameplay experience and the resale value. If you cut one of those out, I won't pay nearly as much for a game. All of my friends agree with me, but we're perhaps an older audience than the teens that devs target now.
The resell value hasn't been changed unless Gamestop says the publisher/developer cut comes out of your trade-in rather than their share that is already larger than yours. And that cost is offset when you consider in practice you're actually getting two copies instead of just one, since your family group can play it alongside you.
Which dev do you work for? EDIT: That's not an appropriate question. I apologize.
Trust me, if people could legitimately separate my opinions from my employer, I'd love to share, I'm quite proud of it and when we announce at E3 next year biting my tongue is going to be hard. I can't penalize my employer for me being outspoken.
Are you happy with the idea that one corporation can eliminate something you've developed? Do you ever play something old for nostalgia? Are you comfortable with MS killing this?
Well, I'll likely always have a copy of the source code, but as for them being shut off, it's a cost of using the cloud to deliver better games. Happy about it? Not really, but I'm not overly concerned about it either.