Originally Posted by BinaryDemon
The types of calculations you can offload to the cloud are fairly limited because of the unreliable asynchronous connection. You simply can't count on a result back from the cloud within a few milliseconds.
I have absolutely nothing wrong with what you said. I just have a question to ask.
When I'm playing Gears of War Horde mode with 5 players total, who's system is driving the AI? When I'm playing Borderlands 2 Co-Op or Halo 4 Co-Op, who's system is driving the AI?
As far as I know, it's the hosts console. So from everybody else's standpoint, the AI is reacting to their location and being driven by something from "the cloud" right? No this is just pure speculation, I have idea how it's really done. But now if this is the case though, rather than having all that stress on the host's console, and having to deal with the limitations of that console's CPU while it also processes the rest of the game, could they not move that AI to one of the cloud's virtual consoles? I mean, all hypothetical still, but if you had virtual console dedicated to JUST AI, would that not be too different than what we currently have? It'd be like a dedicated server but one that handles AI for singleplayer or even multiplayer.