Originally Posted by GoldenTiger
same thing with this stop-motion camera on the "blur busters" blog: you need to set up specific circumstances to even show a measurable difference.
The circumstances need to be controlled to _maximize_ LightBoost clarity benefits.
You need the following:
(1) Fast motion (half a screen width per seecond);
(2) User habit of tracking eyes during fast gaming motion.
(3) VSYNC ON motion (during fps=Hz) or ultra-highly-optimized VSYNC OFF that looks as smooth as VYNC ON. (e.g. tweaked frame cap, powerful GPU's etc).
(4) Framerates matching refresh rate.
Then the eyes sees the same order-of-magnitude improvement as in the photographs. Not everyone, but my eyes certainly do.
When #1,2,3,4 are met, then to my eyes, 120Hz->LightBoost is a bigger jump than 60Hz->120Hz.
The ideal circumstances are easy to achieve with older source engine games now, CounterStrike, Team Fortress 2, plus Quake Live etc.
But yes, much harder to achieve ideal LightBoost circumstances with Battlefield3, Crysis3, Metro2033, Bioshock Infinite (unless you have a dual Titan).
Originally Posted by GoldenTiger
I think the difference between 120hz 2560x1440 and Lightboost is GREATLY exaggerated in actual usage by people. I have tried both and Lightboost looked very poor other than a VERY slightly lower amount of blur that I could only recognize when specifically looking for it as a difference.
It is true not everyone benefits from LightBoost.But nobody can ever make blanket statements that LightBoost doesn't have major benefit for some people.
Not always exaggerated -- depends on person.LightBoost Benefit Varies From Person To Person
- Sensitivities to motion blur varies from person to person, and depending on what you do with your monitor.
- LightBoost Image quality degradation varies from monitor to monitor.
It can be very slight (e.g. VG278H), or major (e.g. VG248QE)
- Some people don't track their eyes constantly on moving objects onscreen, while other people do.
- People with a habit of staring only at the center of the screen, benefit far less from motion blur reduction, than people who have a habit of tracking fast-moving on-screen objects at all times. Often, this is a habit picked up by long-time CRT users.
- Some people think 60Hz-vs-120Hz is a bigger jump than 120Hz-vs-LightBoost
- Some people think 120Hz-vs-LightBoost is a bigger jump than 60Hz-vs-120Hz. (My motion blur sensitivity makes me fall in this category)Game Test With Perfect Motion Fluidity (Best Case Scenario -- Most Dramatic Comparisions)
(A) Load an older FPS game that can consistently run at over 120 frames per second.
(e.g. Half Life 2, Counter Strike, Team Fortress 2, Quake Live, Borderlands);
(B) Temporarily turn VSYNC ON; This is important during this temporary test;
(C) Ensure the frame rate is matching refresh rate (e.g. 120fps @ 120Hz);
(D) Strafe fast in front of a high-resolution wall via the keyboard (left/right arrow keys);
(E) Track your eyes on objects on the wall (e.g. poster) while you’re strafing left/right. Repeat the test with LightBoost enabled and disabled. There will be far less motion blur with LightBoost enabled. Small text on walls will be more readable while strafing.
--> Some people use VSYNC ON for solo gameplay, because this method maxes out the fluidity potential of LightBoost by eliminating the VSYNC OFF microstutters/tearing.Human Factors
- Your ability to track fast-moving objects; and your sensitivity to motion blur.
- Whether or not you are used to CRT gaming. (LightBoost brings the CRT effect to LCD)
- Some people growing up today, has never played on a CRT before. Such individuals may be less likely to notice quickly.
- Some people only have a habit of eye-tracking only slower-moving objects.
- Specific play styles. Strafing sideways & turning motions benefits more than walking forward.
- Sensitivity to input lag, flicker, etc. (You benefit more if you don’t feel any effects from input lag or flicker)
- Some people have vision limitations that prevent seeing motion blur elimination on strobe displays (CRT, LightBoost)Computer Factors That Hurt LightBoost
- Ability to run frame rate equalling Hz for best LightBoost benefit. (e.g. 120fps@120Hz).
- Judder/stutter control. Too much judder can kill LightBoost motion clarity benefits.
- Framerate limits. Some games cap to 60fps, this needs to be uncapped (e.g. fps_max)
- Faster motion benefits more. Not as noticeable during slow motion.
- Specific games. e.g. Team Fortress 2 benefits far more than World of Warcraft.
- Some games stutters more with VSYNC ON, while others stutters more with VSYNC OFF. Test opposite setting.
- High quality mouse (e.g. 1000 Hz gaming mouse).Example of Game Play Benefitting From Elimination of Motion Blur:
- Fast 180-degree flick turns in FPS shooting;
- Shooting while turning, without stopping turning (easier on CRT or LightBoost);
- Close-up strafing, especially circle strafing;
- Running while looking at the ground (e.g. hunting for tiny objects quickly);
- Identifying multiple far-away enemies or small targets, while turning fast;
- Playing fast characters such as “Scout” in Team Fortress 2;
- High-speed low passes, such as low helicoptor flybys in Battlefield 3, you aim better.
There are a lot of stunning testimonials -- hundreds of them on dozens of forums.Edited by mdrejhon - 6/17/13 at 10:24pm