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The unspecific Mouse Thread - Page 49

post #481 of 2099
I did consider that computers under reasonable load may affect the timings. Good suggestion, thanks
post #482 of 2099
povohat, i dont remember if you do this already but it may be worth always rounding all the time deltas to the nearest millisecond.

because the timing of usb polling/when exactly the mouse sends data has very little jitter (nanoseconds), and the microsecond levels of jitter seen in e.g. mousetester are due to the operating system/scheduling/whatever. so it's more accurate to determine the velocity by rounding the delta to the nearest ms
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post #483 of 2099
Quote:
Originally Posted by povohat View Post

I did consider that computers under reasonable load may affect the timings. Good suggestion, thanks
I would be cautious to set the program to launch in realtime on default though. Then it will compete with essential things such as input handling and game simulation for CPU attention (the "operating system/scheduling/whatever" that qsx mentions). I know your program is light-weight, but when you set CS:GO to realtime for example, it can happen that you get tons of lag and loss on your inputs.

Edit:
Quote:
You should almost never use REALTIME_PRIORITY_CLASS, because this interrupts system threads that manage mouse input, keyboard input, and background disk flushing. This class can be appropriate for applications that "talk" directly to hardware or that perform brief tasks that should have limited interruptions.
- https://msdn.microsoft.com/en-us/library/windows/desktop/ms685100%28v=vs.85%29.aspx
post #484 of 2099
Quote:
Originally Posted by HAGGARD View Post

I would be cautious to set the program to launch in realtime on default though. Then it will compete with essential things such as input handling and game simulation for CPU attention (the "operating system/scheduling/whatever" that qsx mentions). I know your program is light-weight, but when you set CS:GO to realtime for example, it can happen that you get tons of lag and loss on your inputs.

Edit:
- https://msdn.microsoft.com/en-us/library/windows/desktop/ms685100%28v=vs.85%29.aspx

Yes, by default the program already launches in High Priority. I only set it to Real-Time after personally finding that it does not affect system performance in any observable way. I would suggest instead have something like a Big Red Button on the GUI with sufficient warnings as an option requiring relaunch.


By the way, don't ever set Prime95 to run in Real-Time.
post #485 of 2099
Oddly enough the new 3500 Taipan has a pmw3320.

CREATOR: gd-jpeg v1.0 (using IJG JPEG v62), quality = 90

el cheapo version basically
post #486 of 2099
For anyone thinking about buying an MLT04

You should know you need to overclock the mouse, First method is just increasing PS/2 polling to 200hz (5milliseconds), which doesn't require test mode and you can still play ESEA and such. Second mehtod is using SweetLow's driver, you can do 250hz (4 milliseconds), 500hz (2 milliseconds) and 1000hz (1 millisecond), I recommend 500hz as in my test and experience it is more stable, your mileage may vary. This method requires test mode, and you cannot play ESEA. (and other third party anti cheats?)
USB @ 500hz


PS/2 @ 200hz

Edited by bruzanHD - 1/30/16 at 9:57pm
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post #487 of 2099
Quote:
Originally Posted by daniel0731ex View Post

Yes, by default the program already launches in High Priority. I only set it to Real-Time after personally finding that it does not affect system performance in any observable way. I would suggest instead have something like a Big Red Button on the GUI with sufficient warnings as an option requiring relaunch.


By the way, don't ever set Prime95 to run in Real-Time.
Yeah, should be light enough to not disrupt other stuff even when addressed realtime, but I would always be paranoid about microlag/loss I think. I guess you can assign the program to a single core though.
Quote:
Originally Posted by bruzanHD View Post

For anyone thinking about buying an MLT04

You should know you need to overclock the mouse, First method is just increasing PS/2 polling to 200hz (5milliseconds), which doesn't require test mode and you can still play ESEA and such. Second mehtod is using SweetLow's driver, you can do 250hz (4 milliseconds), 500hz (2 milliseconds) and 1000hz (1 millisecond), I recommend 500hz as in my test and experience it is more stable, your mileage may vary. This method requires test mode, and you cannot play ESEA. (and other third party anti cheats?)
Remember that PCS will clip at ~1m/s on PS/2 even at 200Hz: http://www.overclock.net/t/1401294/the-unspecific-mouse-thread/240#post_24577577.
post #488 of 2099
Question regarding the interaccel driver:

given the way the interception works, is it possible to add in the functionality of per-device sensitivity settings in the future?
post #489 of 2099


STORMGUARD SECURITY INCLUDED
Groundbreaking security system for safeguarding your gaming peripherals.

Oh wow! CM Storm included a security system inside my Sentinel mouse!? I can't wait to see what it is and how it works!




uhhhhhh
post #490 of 2099
I see a lot of cut wires in the future of that mouse.
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