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post #491 of 2099
Assuming somebody would even buy one.
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Obsidian
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post #492 of 2099
Being a previous 400CPI user, I just switched to 1600CPI (3/11 on desktop because I like it slow). Here's why:

Go ingame (CS or Quake) and set fov to 1 (CS players do it offline and enable sv_cheats and type fov_cs_debug 1) And move your mouse, you will notice some skipping if your eCPI is higher than your actually CPI. You should use a CPI level that is close to if not higher than in eCPI.

eCPI=(CPI)*(in-game sens)
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post #493 of 2099
So you are saying if someone plays at 400cpi * 3sens they should use 1200cpi * 1sens instead? Where's the logic in that?

The "skipping" thing is entirely sensitivity-dependent and you can get it to more than acceptable levels relative to what you are aiming at in these games at 400cpi. That isn't to say it's bad to go with 800+cpi and lower in-game sens respectively, but there's really no "should" there.
post #494 of 2099
Quote:
Originally Posted by uaokkkkkkkk View Post

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uhhhhhh

laugher.gifwheee.gifwheee.gifwheee.gifwheee.gif
post #495 of 2099
Quote:
Originally Posted by HAGGARD View Post

So you are saying if someone plays at 400cpi * 3sens they should use 1200cpi * 1sens instead? Where's the logic in that?

The "skipping" thing is entirely sensitivity-dependent and you can get it to more than acceptable levels relative to what you are aiming at in these games at 400cpi. That isn't to say it's bad to go with 800+cpi and lower in-game sens respectively, but there's really no "should" there.

Yes that is what I'm saying. I'm pretty sure you know exaclty where I'm coming from.
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post #496 of 2099
But then why not 1034cpi * 1.16sens? I don't get that "eCPI" thing. And again, the "skipping" is not actually an issue; better described as "angular granularity", the threshold beyond whch that stops being about preference and an actual factor in aiming is way beyond the common 1-3sens range. Plus, some people even play 400cpi @ 1sens. The skipping stuff has nothing to do with CPI - it is exclusively about your in-game sensitivity.
post #497 of 2099
That was what I was saying. You should be playing on a sens of 1 or less to get the least "granularity".

Again:

eCPI=(game-sens)*(CPI)

Think about it [eCPI] like the windows slider, you are just pixel rounding when you turn it up. Moral of the story is you are pixel rounding by plaing above 1 sens. Ideally you would use exactly 1 sens but that isn't usually possible.
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post #498 of 2099
there's nothing special about the number 1
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post #499 of 2099
Quote:
Originally Posted by qsxcv View Post

there's nothing special about the number 1

It is like using 6/11 on windows.
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my baby
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post #500 of 2099
no it's not

sensitivity 1 means you turn 0.022 (or whatever m_yaw is) degrees for 1 mouse count
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kbp v80 matias quiet silverstone sx500-lg ncase m1 v3 logitech g100s with mcu replaced by teensy2.0 
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intel 330 180gb scythe kotetsu windows 8.1 pro sony cpd-g520 
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CPUMotherboardGraphicsRAM
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KeyboardPowerCaseMouse
kbp v80 matias quiet silverstone sx500-lg ncase m1 v3 logitech g100s with mcu replaced by teensy2.0 
Mouse PadAudioAudio
allsop raindrop xl chord mojo hifiman re-600 
CPUMotherboardGraphicsRAM
i7 920 evga x58 sli le galaxy gtx 460 crucial something 3x1gb 
Hard DriveCoolingOSMonitor
intel 330 180gb scythe kotetsu windows 8.1 pro sony cpd-g520 
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