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The unspecific Mouse Thread - Page 54

post #531 of 2099
Osu has osupixels. Game logic uses 1280x720 iirc
post #532 of 2099
Fun stuff.
post #533 of 2099
I define drift as when the cursor moves erratically and not as expected such as:
-Speed vs accuracy error (acceleration)
-Mouse tilted when moving it fast (seems to happen alot with mice with smaller bottoms shells than top shells such as G100S/G303 aka ship mice also seems to happen alot on sponge foam mousepads)
-Potato surface that sensor can't track well on
-Potato aim
post #534 of 2099
nice

my KPM's feet are rounded, so I get form 2 a lot. i need mouse tape.
post #535 of 2099
Rounded as in rounded in shape? Or rounded as in Hyperglide's G curve?
post #536 of 2099
Both I would assume. Not sure what the hyperglide thing is though.

They're both curved in contour and bubbled in flatness.
post #537 of 2099
hyperglide_zowie_fkza11za12_3.jpg
post #538 of 2099
Jitter is not just the irregularities that are traced out on paint tests. The rectilinear components affects the perseption of smoothness much more than the regularly spaced stepping at looser grids..
post #539 of 2099
Yeah, and smoothly placed grids cause more juddering/stuttering, which is what artefact replaces the high frequency unsmoothness thumb.gif

The moment quantization overtakes the jitter, it makes up for hiding the jitter with stronger artefacts. Period.
Quote:
Originally Posted by Zenith Phantasm View Post

hyperglide_zowie_fkza11za12_3.jpg

http://i.imgur.com/8c3Slsi.png

basically I can rock the entire mouse without lifting it up
Edited by wareya - 2/5/16 at 11:54pm
post #540 of 2099
Quote:
Originally Posted by wareya View Post

Yeah, and smoothly placed grids cause more juddering/stuttering, which is what artefact replaces the high frequency unsmoothness thumb.gif

The moment quantization overtakes the jitter, it makes up for hiding the jitter with stronger artefacts. Period.

That's why I'm saying you are only thinking about the sideways ripple and not seeing the bigger picture.

Your second statement is also inaccurate, as you are understanding it qualitatively and ignoring the existence of a threshold limit. But that is a digression from my point.

I repeatedly said that you need to consider the rectilinear aspect of the jitter which is the concept you are missing.
Edited by daniel0731ex - 2/6/16 at 12:21am
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