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In game resolution width definition.

post #1 of 5
Thread Starter 
So I came across this calculator that basically like calculates minimum effective DPI so that each minimum pixel rotation is 1 or w/e so you can get pixel perfect accuracy.

But in width what do I put... my monitor is 1920x1080 is it 1080 or 1920? The calculator also doesn't say about whether it means the game itself resolution or monitor cos if its in game then it would be like 480 which is like a effective DPI of 147

http://www.funender.com/quake/mouse/index.html
post #2 of 5
What in the blazes resolution do you play in game for a value of 480?

BTW that formula resolution refers to in game resolution - width.

If its width, then check how wide your computer monitor is. It's wider than it is high.

Use the larger value in the resolution you use

If it's 1920x1080, use 1920

EDIT: just checked the link. It says "in-game resolution width", so I think it uses in-game resolution width.
Edited by end0rphine - 6/17/13 at 7:28am
post #3 of 5
Thread Starter 
Could just lower the resolution on my ViewSonic monitor... not sure whether it solves pixel skipping due to low DPI though...
post #4 of 5
If you experience what feels like pixel skipping you have two options if you can't increase dpi: lower resolution or lower sensitivity. I'd always lower sensitivity as pixel skipping doesn't come from too little dpi, it comes from too high sensitivity in-game.
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post #5 of 5
I play with 1920 as well, and 800dpi + ingame sens 1.75. to calculate that you have to calculate the real sensitivity above first.
now the calculator is telling me that roughly 500dpi are the estimated useful dpi to use for "pixel precision".
you will get a similar result.

anyway this thread is just stupid.. please use your head before creating one ok?
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