Overclock.net › Forums › Industry News › Video Game News › [Joystiq]Microsoft's cloud computing 'vision' for Xbox One remains unchanged
New Posts  All Forums:Forum Nav:

[Joystiq]Microsoft's cloud computing 'vision' for Xbox One remains unchanged

post #1 of 9
Thread Starter 
Source
Quote:
Though Microsoft has changed its stance on the digital rights management-based requirements for the Xbox One, the company remains committed to cloud computing.

"Our vision around Xbox One and what you can do because of the power of both the architecture of the console, and also the cloud and the Xbox Live service, remains unchanged," Xbox Chief Product Officer Marc Whitten told Joystiq.

When asked why Microsoft would not simply offer an offline mode akin to the one featured on Steam, Whitten said "that's absolutely" what Microsoft is doing.

Whitten listed a host of examples of how cloud computing still exists as part of the Xbox One plan, noting players will "see great games like Titanfall take advantage of the cloud processing power" as well as have the ability to get games from the online marketplace and use them on any console.

"We're going to continue to really invest in how those experiences work," Whitten added.
alive
(18 items)
 
 
FreeofNas
(10 items)
 
CPUMotherboardGraphicsRAM
Intel Core i5 Asrock Z75 Sapphire HD 7950 Kingston Hyper X 
Hard DriveHard DriveCoolingOS
Seagate Barracuda ST500DM002 Seagate Barracuda 1tb Corsair H55 Windows 7 Ultimate 64 bit 
MonitorMonitorMonitorKeyboard
Asus VW246H Dell 24 inch Dell 24 inch Razer blackwidow 
PowerCaseMouseAudio
Corsair 750 NZXT S340 Mionix Naos 3200 Teac AG-V1050 A/V Stereo Receiver 
Audio
Sennheiser HD 598 
CPUGraphicsRAMHard Drive
Intel Xeon E5345 HD 5450 8GB 667 mhz ecc ram Western digital 500gb blue 
OS
windows 7 ultimate 
CPUMotherboardGraphicsRAM
Intel E7400 INTEL DP35DP GT 430 Hynix 8GB PC2-6400 
Hard DriveHard DriveHard DriveOS
Seagate 80GB  Seagate 1TB Western Digital Green 2TB Freenas 
PowerCase
EVGA 430 watt NZXT Source 210 
  hide details  
Reply
alive
(18 items)
 
 
FreeofNas
(10 items)
 
CPUMotherboardGraphicsRAM
Intel Core i5 Asrock Z75 Sapphire HD 7950 Kingston Hyper X 
Hard DriveHard DriveCoolingOS
Seagate Barracuda ST500DM002 Seagate Barracuda 1tb Corsair H55 Windows 7 Ultimate 64 bit 
MonitorMonitorMonitorKeyboard
Asus VW246H Dell 24 inch Dell 24 inch Razer blackwidow 
PowerCaseMouseAudio
Corsair 750 NZXT S340 Mionix Naos 3200 Teac AG-V1050 A/V Stereo Receiver 
Audio
Sennheiser HD 598 
CPUGraphicsRAMHard Drive
Intel Xeon E5345 HD 5450 8GB 667 mhz ecc ram Western digital 500gb blue 
OS
windows 7 ultimate 
CPUMotherboardGraphicsRAM
Intel E7400 INTEL DP35DP GT 430 Hynix 8GB PC2-6400 
Hard DriveHard DriveHard DriveOS
Seagate 80GB  Seagate 1TB Western Digital Green 2TB Freenas 
PowerCase
EVGA 430 watt NZXT Source 210 
  hide details  
Reply
post #2 of 9
What I don't understand is if you don't have an internet connection. How will some games work? Will they just lag? I feel like Sony being so much more powerful will be able to play games better for a long time before Microsoft can really use their cloud computing to offer a better experience. By that time, Sony may have the same kind of service themselves. They said there was nothing stopping them from doing it.
Rig
(17 items)
 
  
CPUMotherboardGraphicsRAM
3770k @ 4.5 ASUS P8Z77-V Pro EVGA 680 SC Corsair Vengence 16GB 
Hard DriveHard DriveHard DriveHard Drive
Sandisk 250GB SSD OCZ Vertex 4 120GB OCZ Vertex 3 120GB 6TB Various Storage 
CoolingOSMonitorKeyboard
Corsair H80 7 Ultimate x64 Acer Saitek Cyborg V.5 
PowerCaseMouseAudio
Corsair TX750 Fractal Design Define R4 w/ Window Logitech G700s Antec Lansing 
  hide details  
Reply
Rig
(17 items)
 
  
CPUMotherboardGraphicsRAM
3770k @ 4.5 ASUS P8Z77-V Pro EVGA 680 SC Corsair Vengence 16GB 
Hard DriveHard DriveHard DriveHard Drive
Sandisk 250GB SSD OCZ Vertex 4 120GB OCZ Vertex 3 120GB 6TB Various Storage 
CoolingOSMonitorKeyboard
Corsair H80 7 Ultimate x64 Acer Saitek Cyborg V.5 
PowerCaseMouseAudio
Corsair TX750 Fractal Design Define R4 w/ Window Logitech G700s Antec Lansing 
  hide details  
Reply
post #3 of 9
I was under the impression the cloud just improves the experience if you have a internet connection and nothing more. I have no doubt you can still play the game well while not connected (especially after their earlier surrender), but you get the true experience when you have a connection. If that's the case, I don't see anything wrong with that as long offline players are straight graphically ya feel me?
post #4 of 9
Quote:
Originally Posted by Benladesh View Post

What I don't understand is if you don't have an internet connection. How will some games work? Will they just lag? I feel like Sony being so much more powerful will be able to play games better for a long time before Microsoft can really use their cloud computing to offer a better experience. By that time, Sony may have the same kind of service themselves. They said there was nothing stopping them from doing it.

I wouldn't go as far as to say that the PS4 has enough of a hardware advantage to really make a difference at the beginning. they're both new systems, so neither system will have its advantages full exploited for a few years.

I also wouldn't go as far as o say that Sony's network can match MS's. they havn't had the development time nor the resources. An improvement on PSN would be enough to bring it up to the 360's xbox live standard.
Edited by lacrossewacker - 6/19/13 at 6:15pm
Main Rig
(13 items)
 
Secondary Rig
(15 items)
 
 
CPUMotherboardGraphicsGraphics
i7 3770k MSI Z77A-GD65 Gigabyte 780 OC Gigabyte 780 OC 
RAMHard DriveHard DriveOptical Drive
Ripjaw  Samsung F3  Samsung 830  Asus CD-Rom 
CoolingMonitorMonitorPower
Cooler master hyper 212+  Asus  27in 1440p Auria EQ276W 760 Watt Silencer 
Case
Haf 912 
CPUMotherboardGraphicsGraphics
i7 3770k ASRock Z77 Pro4-M 290 XFX DD R9 280X Gigabyte 
GraphicsGraphicsRAMHard Drive
R9 280X MSI Gaming R9 280X Power Cooler Crucial Ballistix  Samsung 830 series 
Hard DriveOptical DriveOSMonitor
WD Black Asus 24x Windows 7 Asus 24in  
MonitorPowerCase
27in 1440p Auria CM 750 600T 
  hide details  
Reply
Main Rig
(13 items)
 
Secondary Rig
(15 items)
 
 
CPUMotherboardGraphicsGraphics
i7 3770k MSI Z77A-GD65 Gigabyte 780 OC Gigabyte 780 OC 
RAMHard DriveHard DriveOptical Drive
Ripjaw  Samsung F3  Samsung 830  Asus CD-Rom 
CoolingMonitorMonitorPower
Cooler master hyper 212+  Asus  27in 1440p Auria EQ276W 760 Watt Silencer 
Case
Haf 912 
CPUMotherboardGraphicsGraphics
i7 3770k ASRock Z77 Pro4-M 290 XFX DD R9 280X Gigabyte 
GraphicsGraphicsRAMHard Drive
R9 280X MSI Gaming R9 280X Power Cooler Crucial Ballistix  Samsung 830 series 
Hard DriveOptical DriveOSMonitor
WD Black Asus 24x Windows 7 Asus 24in  
MonitorPowerCase
27in 1440p Auria CM 750 600T 
  hide details  
Reply
post #5 of 9
I'd like to make a petition and see if we could get Microsoft to adopt a hybrid model of the Xbox One. One where we still get all the lending options for digital games and things of that nature. Package a physical disk with a digital download so people can have the best of both worlds. Make licenses be added to accounts and give the owners the option to sell said accounts. I really think they had a great idea they were just too radical with it.
post #6 of 9
Quote:
Originally Posted by Bonkers View Post

I'd like to make a petition and see if we could get Microsoft to adopt a hybrid model of the Xbox One. One where we still get all the lending options for digital games and things of that nature. Package a physical disk with a digital download so people can have the best of both worlds. Make licenses be added to accounts and give the owners the option to sell said accounts. I really think they had a great idea they were just too radical with it.

I can't see that happening anytime soon, technical difficulties aside, allowing people to freely re-sell used games and adding a share option on top of that wouldn't go down well with the developers. As much as Microsoft has a commitment to the customers (that's if they want to sell their consoles), they also have a commitment to the hundreds of game studios developing for their system. They must have a viable business model if they want people to make games for their console.
Warchief
(14 items)
 
  
CPUMotherboardGraphicsRAM
i7 3930k @4.5 ghz - 1.280v Asus Sabertooth X79 EVGA GTX 980 ACX 2.0 Corsair Vengeance 16gb 
Hard DriveHard DriveOptical DriveCooling
Crucial M4 128GB Seagate 31000528AS 1tb LG DVDRW Corsair H80 
OSMonitorKeyboardPower
Windows 8.1 Pro Dell S2340L 23" Corsair K50 Sentey Golden Steel Power 850W 
CaseMouse
Corsair Carbide 500R Corsair M95 
  hide details  
Reply
Warchief
(14 items)
 
  
CPUMotherboardGraphicsRAM
i7 3930k @4.5 ghz - 1.280v Asus Sabertooth X79 EVGA GTX 980 ACX 2.0 Corsair Vengeance 16gb 
Hard DriveHard DriveOptical DriveCooling
Crucial M4 128GB Seagate 31000528AS 1tb LG DVDRW Corsair H80 
OSMonitorKeyboardPower
Windows 8.1 Pro Dell S2340L 23" Corsair K50 Sentey Golden Steel Power 850W 
CaseMouse
Corsair Carbide 500R Corsair M95 
  hide details  
Reply
post #7 of 9
Quote:
Originally Posted by DMHernandez View Post

I can't see that happening anytime soon, technical difficulties aside, allowing people to freely re-sell used games and adding a share option on top of that wouldn't go down well with the developers. As much as Microsoft has a commitment to the customers (that's if they want to sell their consoles), they also have a commitment to the hundreds of game studios developing for their system. They must have a viable business model if they want people to make games for their console.

Sorry I meant sell licenses*

Technical difficulties aside I think it is plausible. Developers get a cut and dry percentage of whatever they decide on for thier title. So that they get paid a percentage whether the game is new or used. Make it so that people can only lend games for 7 days and lock certain content only available to full license holders (think glorified demo, maybe 50% of the game or something). Then you'd have people who abadon physical media all together and if you allow people to sell licenses of games you essentially keep all the value. The publisher gets paid again and someone owns a "new" copy of the game.

The tricky part is the technical side of it because there would have to be some way to lock the game to a persons account. Perhaps they could make it a system where people are assigned a code for the Xbox and at check out for physical media the purchase is automatically logged to the Xbox ID cloud. The ID then locks the digital copy to that xbox if it ever comes onto the cloud and if someone else tries to download that copy it is automatically flagged as being an "illegal" copy. Just theoretical but you get the jest tongue.gif
post #8 of 9
Quote:
Originally Posted by Athrun Zala View Post

I was under the impression the cloud just improves the experience if you have a internet connection and nothing more. I have no doubt you can still play the game well while not connected (especially after their earlier surrender), but you get the true experience when you have a connection. If that's the case, I don't see anything wrong with that as long offline players are straight graphically ya feel me?

developers are less likely to design both a cloud-based version and a non-cloud version
stuff
(7 items)
 
  
CPUMotherboardGraphicsRAM
4790k gigabyte z97x-ud5h gtx 980ti ddr3 
Hard DriveOSMonitor
samsung evo 840 coolermaster hyper 212 evo windows 8.1 64bit 
  hide details  
Reply
stuff
(7 items)
 
  
CPUMotherboardGraphicsRAM
4790k gigabyte z97x-ud5h gtx 980ti ddr3 
Hard DriveOSMonitor
samsung evo 840 coolermaster hyper 212 evo windows 8.1 64bit 
  hide details  
Reply
post #9 of 9
Quote:
Originally Posted by biz1 View Post

developers are less likely to design both a cloud-based version and a non-cloud version

This. I pretty much think the cloud is dead now except for games that will be always online such as Titanfall and Destiny or Microsoft's first party games, at least until half way through the console life cycle.
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Video Game News
Overclock.net › Forums › Industry News › Video Game News › [Joystiq]Microsoft's cloud computing 'vision' for Xbox One remains unchanged