I had to stop reading right here in the article
- Because reselling games would now work through a hub, publishers could make money on resold games.
- Here is how this makes sense for YOU: New games could then be cheaper. Why? Publishers KNOW that they will not make money on resold games, so they charge more to you, the first buyer. You are paying for others' rights to use your game in the future. If the old system had gone into place, you would likely have seen game prices drop. Or, at the very least, it could have staved off price increases.
Is this guy for real? If digital downloads were going to encourage price drops we would have seen that long ago on the PC side of gaming. And the argument it has staved of price increases is incredulous as well.
Microsoft would have kept the price high to appease the brick and mortar retailers they would still sell physical copies through so as to avoid XBL becoming competition for them. Steam doesn't have any agreements with retailers, at all.
Steam has wicked sales because they're beholden to no retailer.
- You also would have started getting a better return on your "used" games—because a license does not have to be resold at a diminished rate.
Since it is not really even "used" the individual publishers (why even have publishers in a such a digital platform) and developers would have charged the same price for a "used" game as a new one because they would have reasoned that you're paying for a license and not a physical copy so it would have been new. All while giving you a few measly dollars because their buy back model would have been based off of GameStops used game policy.
All this would have done in the long run is hugely encourage independent developers and consumers to flee to the PS4 and PC. Why require publishers for digital games on XBL? What place does a publisher even have in a digital world? One reason only...
as much as possible.
This idiot seem to have a very altruistic outlook on how the game industry does business.