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For the surround users...

post #1 of 5
Thread Starter 
Good morning guys! smile.gif

There is something on my mind since the past couple of months, and I thought it was about time I ask about it... I would like if possible to request feedback, opinions and explanations regarding the users of Surround gaming, especially with 3 screens.

This is something I always wanted to do but something is preventing me from doing it, and it's not cash: no matter which game I saw 3-screens in action on the web (pictures, videos, etc) I always noticed that the center screen is clear, sharp and crisp, but the outside monitors are kinda stretched and looking awful...

Is that something that happens in EVERY single game out there? And if so why are people going Surround? How can they enjoy something that look like a total blurry/stretched mess on the outside monitors?

I am one of the lucky few that was able to get into the Final Fantasy 14: A Realm Reborn Beta, and would like to go Surround for that game, but quite frankly the above is preventing me to do so (unless what I saw in the examples I mentioned before was poorly optimized/not setup correctly by the users).

So... What am I missing here? Or is it the way it is and nothing can be done about it? wth.gif
post #2 of 5
I run surround for ~3 years and more.

The stretched surround monitor are something usual on alot of title and is 100% fine with me. In fact, you dont really look at these surround monitor when gaming, the are simply your usual feild of view and add to the immersion. Even when sniping and waiting stand still ( lets say when playing BF3 ) this wont botter you at all. And in fact, all 3 screens were normal, you could end up with a view angle greater than 180° .... So this need to be that way.

I recently played alot of the new simcity and even in surround the view is absolutely insane ! smile.gif
post #3 of 5
There are some tweaks out there for games to fix this, but when you're playing you don't really notice it. You notice it more when you're watching OTHER peole (i.e. Youtube videos), but when you have 3 screens in your face it all blends into one huge display and I don't really notice the stretch look on the two side monitors.

You will notice a constant smile on your face though when playing in Surround, it's pretty sweet
post #4 of 5
The triple screen stretch is super annoying. I don't how people can play with the sides being messed up. Turning is disorienting and you end up using only the main screen for information. In L4D2 a zombie looked 5 feet away on the side screen but was 100 feet away when shown in the center screen. I only use triples for one game, iRacing. It does separate screen rendering so there is no stretch, I can actually see 170 degrees. I don't know why other games don't utilize that ability.
Edited by Draygonn - 6/21/13 at 2:52am
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HTPC
(15 items)
 
Brother's Rig
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Nephew's Rig
(10 items)
 
CPUMotherboardRAMHard Drive
Pentium G3258 @ 4.4GHz ASUS Z97I-Plus mITX 8G EVGA 1600 C9 Samsung Spinpoint 1TB 
CoolingOSMonitorPower
Corsair H60 Windows 8.1 64 bit Benq W1070 DLP Projector @ 100" EVGA Supernova 550 G2 
CaseMouseAudioAudio
Corsair 250D Logitech - M570 Wireless Trackball Mouse TurtleBeach Elite 800x Emotiva Airmotiv 4s 
Audio
Dual SVS SB1000 
CPUMotherboardGraphicsCooling
E8400 @ 4.5Ghz ASRock P45X3 Deluxe Sparkle Calibre GTX480 Hyper 212+ 
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post #5 of 5
for me I found it MUCH better when I set FoV's lower rather than higher higher like most people seem to be doing

imo when you have surround, it looks better with low FoV's to lessen the "fish-eye" effect on the sides, and just let the pure span of 3 monitors make up for a low FoV "value"....if that makes sense

and as others have said - you don't actively use the side displays as much as you think you will - that's not to say they're useless. It's just an un-matched experience. I mainly surround for BF3 - rather than being killed by ambushed offscreen, you feel you are being killed because YOU personally didn't see him coming

I went from surround to a single and back to a surround (because of having to RMA a monitor) - going back to that single monitor felt like staring down a tunnel. I was always swiping my mouse to cover my angles and it was frustrating. really ruined the immersion
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