That is not how it works. Recording at a lower bitrate will make the youtube end result look much worse.
Youtube is re-encoding and messing with the results, and it can actually make stuff worse because Shadowplay uses so much bitrate and is quite close to lossless (relatively) but gets messed up a lot
Here is an example:
^That video is ~55mbits, untouched from shadowplay.
Frapsed, then re-encoded - end result under half of the bitrate:
It's possible to beat the quality of a shadowplay source video that's been uploaded to youtube if you encode well, with only 1/10'th to 1/5'th of the bitrate, you can make video's that look far far better on youtube than what you get from uploading source shadowplay videos rarely using anything near the bitrate (and even get there via re-encoding shadowplay vids.. because the source recording quality is not the problem)
I don't have a good demonstration now, but i've seen the quality i can do with ~4-10mbits 1080p30 on youtube, and it's far better than what you get from a ~55mbits 1080p60 source, because of the way they process videos. I'm not really sure of exact details, but it's quite obvious that a few things happen:
1; Shadowplay source is great quality, quite near lossless, relatively
2; You can upload great quality videos to youtube
3; Shadowplay videos uploaded to youtube, particularly ones that have high bitrates assigned to them, often look terrible on youtube
^The idea is just to get around that.
I'd probably re-encode for 1080p30, veryslow preset in x264 targetting a bitrate of around 5-15mbits (or something like crf18) if i wanted a far superior video quality than uploading the source fileEdited by Cyro999 - 11/14/13 at 4:34am