Originally Posted by chevZ
Can anyone at all find anything comparing GTX760 2GB SLI vs GTX760 4GB SLI Benchmarks on the net? Here's the kicker.. I'm really looking for the benchmark to compare SURROUND resolutions (5760x1080) but I seriously find next to nothing about reviews/benchmarks actually testing Surround/Eyefinity resolutions
best set of Benchmarks i can think of referring u to are:TechPowerUp Review Database
wat ur seeking should be there. GL Edit:
But actually, if ur going with a 60 Hz LCD, u could search my posts for info on "FXAA" and "Adaptive V-sync".
i'm guessing u R going for 60 Hz LCD. And ur looking to buy three of the most affordable, yet great looking, LCDs.
And @5760x1080 and 60 Hz, everything involved with 1080p (or 1920x1200) and 60 Hz, should still apply when discussing FXAA and Adaptive V-sync.if i'm wrong about ur going with 60 Hz, ignore the following.
Basically, there's no reason to go with anything else but FXAA and Adaptive V-sync on GTX 760-SLI @60 Hz.
-Traditional 2xAA(s) versus No AA = 32% slower FPS
-Traditional 4xAA(s) versus No AA = 52% slower FPS
-FXAA versus No AA = 4% slower FPS (And games look awesome when considering how ALL In-Game settings can also be set to the MAX using the resources saved by FXAA.)
(All the above ^^, are very subjective, big ball park, generalizations; stuff all round, technically speaking.)
Plus Adaptive V-Sync or v-sync thwarts Micro Stutter. Without any V-Syc, on a 760 SLI PC, many games looks horrible. But with SLI and V-Sync (Adaptive recommended) and also FXAA, games look beautiful! and run smooth as butter! They run at a constant 60 FPS on a 60 Hz LCD. And they can't run any faster! That includes all the older and latest DX11 games.
FXAA also reduces the amount of vRAM used. But @5760x1080, 4 GB is a no-brainer! A must have. Only other use for 4 GB on a GTX 760 @1080p, is for ppl that Mod games. But with FXAA vRAM use is so dramatically reduced that 2 GB is always enough @1080p (if no Mods are installed). Mods use Traditional AA and add enormous amounts of data to vRAM to enhance imagery quality way beyond the game's initial Max.
GL Edited by Bee Dee 3 Dee - 11/8/13 at 8:01am