Originally Posted by SectorNine50
You guys are really missing the point here...
The problem wasn't so much that parents were letting their kids play games on their iPhone or iPad (most parents allow this), or giving the kids their iTunes or phone/tablet password, the problem is that there was no credentials request when a purchase was made from inside
This meant that kids would buy in-game items, not realizing that it had any relation to the real world. If iOS has requested credentials like it should have, there wouldn't have been a problem.
Realistically, it was a pretty big flaw in iOS. My understanding is that it is now fixed, but it's still odd, particularly when you consider that the App store requires a password to download even free apps... Seems like it would be logical to force a password for in-app purchases from the get-go.
Shouldn't we be blaming the developers of the application and not the medium from which they were played on? Honestly if you take a look at the games and such with in application purchases, they are clearly targeted to the younger crowd set and not necessarily the adults. Apple essentially had to police the application developers and to keep them from taking advantage of the situation.
Also, if your kid knows your passwords... what is wrong with you? I can see some cases in which that would be necessary, but really.