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(G400) is there any reason not to set the polling rate to 1000Hz? - Page 2

post #11 of 19
Quote:
Originally Posted by Z Overlord View Post

damn that is way too low to be comfortable on modern screen resolutions, that's disappointing. Are there any mice with 1600 or 1800 DPI native?
It's not like it would perform significantly worse, this "issue" is a little exaggerated on this forum. I doubt that many people would even recognize any difference in cursor precision or overall responsitivity. Try it yourself.

edit: To clarify, some mice, like Steelseries Kana, DO perform much worse with the interpolated 1600/3200 dpi setting, but it's not really so with the G400. It's fine.
Edited by meih - 6/27/13 at 12:12pm
post #12 of 19
Thread Starter 
I dunno 800 DPI makes me suck big time in TF2, rocket jumping or turning around is such a chore, feels like labor or something
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Ice Wings
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post #13 of 19
800 is plenty on 1920x1080 and feels very comfortable for me
post #14 of 19
+1
post #15 of 19
(Only if you have a GOOD 1000Hz mouse, that does 1000Hz well and your motherboard isn't causing probs)

1000Hz has an additional advantage during VSYNC OFF ultra-highframerate gaming in many games such as older Source engine games:

Older Source Engine games often play at high framerates (e.g. 300fps), and here, 1000Hz mouse rates help a lot here. There's more position aliasing on a 500Hz mouse at 300fps, but less aliasing on a 1000Hz mouse at 300fps. (ever slightly less microstutters) This is easier to notice on CRT or LightBoost displays where microstutters are more visible due to the lack of motion blur.

When framerates fluctuate all over the map, 200fps, 300fps, 400fps, in older games, the errors of a 1000Hz mouse is smaller because the game can use the mouse position that is 1 millisecond "closest" to the specific frame rendered at that time. There's more mouse position aliasing with 500Hz during VSYNC OFF fluctuating-framerate use-case scenarios.

The minor aliasing between mouse positions and framerates, can yield very slight microstutters that feels like the difference between a higher-quality mouse and a lower-quality mouse. Most people don't notice since LCD motion blur often hides lots of microstutters, but CRT/LightBoost users can see the microstutters better.

By having framerates massively exceeding Hz, you minimize your input lag and you minimize tearing. At this point VSYNC OFF at ultrahigh framerates (e.g. 300fps or 400fps) looks kind of like as the perfect VSYNC ON scenarios (the framerate=Hz ideal test case, but without the input lag disadvantage of VSYNC ON). There is less input lag at 400fps@120Hz than 120fps@120Hz, since the frames are "fresher", rendered 1/400sec ago rather than 1/120sec ago. Framerates often seen by Team Fortress 2, Counterstrike payers... (older Source games).

-- If you play uncapped/fluctuating framerates at framerates massively exceeding Hz, 1000Hz actually can help rather than hurt in certain situations (unless it creates other problems that degrades accuracy from other causes to cancel out the 1000Hz advantage -- e.g. motherboard)
-- This is not always necessarily true if you lock your framerate. During that situation, using 500Hz or even lower may feel better.

All sorts of variables. Framerate caps can have an impact on your decision whether to use 1000Hz or not.
Edited by mdrejhon - 6/27/13 at 3:46pm
post #16 of 19
i have my G400 set to 1000Hz (default) with no drivers installed. never had any problems. also i did compare 500 and 1000 when i have the drivers before, and 1000Hz was way better when i tested it in BF3.
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post #17 of 19
Havnent really tested it, but i have a G600 set to 2200dpi and 1kHz and havent had any issues with it.
post #18 of 19
Thread Starter 
Quote:
Originally Posted by mdrejhon View Post

(Only if you have a GOOD 1000Hz mouse, that does 1000Hz well and your motherboard isn't causing probs)

1000Hz has an additional advantage during VSYNC OFF ultra-highframerate gaming in many games such as older Source engine games:

Older Source Engine games often play at high framerates (e.g. 300fps), and here, 1000Hz mouse rates help a lot here. There's more position aliasing on a 500Hz mouse at 300fps, but less aliasing on a 1000Hz mouse at 300fps. (ever slightly less microstutters) This is easier to notice on CRT or LightBoost displays where microstutters are more visible due to the lack of motion blur.

When framerates fluctuate all over the map, 200fps, 300fps, 400fps, in older games, the errors of a 1000Hz mouse is smaller because the game can use the mouse position that is 1 millisecond "closest" to the specific frame rendered at that time. There's more mouse position aliasing with 500Hz during VSYNC OFF fluctuating-framerate use-case scenarios.

The minor aliasing between mouse positions and framerates, can yield very slight microstutters that feels like the difference between a higher-quality mouse and a lower-quality mouse. Most people don't notice since LCD motion blur often hides lots of microstutters, but CRT/LightBoost users can see the microstutters better.

By having framerates massively exceeding Hz, you minimize your input lag and you minimize tearing. At this point VSYNC OFF at ultrahigh framerates (e.g. 300fps or 400fps) looks kind of like as the perfect VSYNC ON scenarios (the framerate=Hz ideal test case, but without the input lag disadvantage of VSYNC ON). There is less input lag at 400fps@120Hz than 120fps@120Hz, since the frames are "fresher", rendered 1/400sec ago rather than 1/120sec ago. Framerates often seen by Team Fortress 2, Counterstrike payers... (older Source games).

-- If you play uncapped/fluctuating framerates at framerates massively exceeding Hz, 1000Hz actually can help rather than hurt in certain situations (unless it creates other problems that degrades accuracy from other causes to cancel out the 1000Hz advantage -- e.g. motherboard)
-- This is not always necessarily true if you lock your framerate. During that situation, using 500Hz or even lower may feel better.

All sorts of variables. Framerate caps can have an impact on your decision whether to use 1000Hz or not.

glad to see a fellow V-Sync hater. I play TF2 without V-Sync and with and with fps_max 132 (tickrate is 66, that's why I don't choose 120). All games without V sync feel amazing
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Ice Wings
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post #19 of 19
Well if you're on AMD GPUs you can use RadeonPro and turn on Dynamic Framerate Control, it's not Vsync and will not increase input lag
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Ayase Eli
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