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Have videogames changed?

  • Yes

    Votes: 25 96.2%
  • No

    Votes: 1 3.8%

Video Games have changed....

1K views 24 replies 14 participants last post by  madbrayniak 
#1 ·

Video Games have changed
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#2 ·
Is that supposed to be funny in some weirdo-psychopatic way?.. That video is creepy.
 
#3 ·
Quote:
Originally Posted by ronnin426850 View Post

Is that supposed to be funny in some weirdo-psychopatic way?.. That video is creepy.
This is the life we lead.
 
#4 ·
I would say games and therefor gamers have changed for the worse over the past couple years. Not to start anything, but when a obviously mediocre, run of the mill, corridor shooting over long snooze fest like Bioshock Infinite has people saying it's one of the greatest games ever made...something has gone seriously wrong. I mean, sure the story wasn't too bad (although not at all original) but the game play, enemies, characters, environments, etc were simply...boring. To me when I played this game (beat it in like two days even after extensive exploring, etc) I immediately went to forums to see how pissed off people were that it was such a bad GAME. I was completely and utterly shocked and confused when everyone was screaming that it was the greatest virtual experience they've ever had in their entire lives.

Like, what??? How? Bioshock 1 was easily better in nearly every way...not to mention many a game that were better than it...so HOW is possible that Infinite got such rave? I can only think that it has to do with peoples over all lowered level of standards.

So yeah...games are changing, gamers are changing...and none of it is for the better.

I'm hoping that next-gen will change this. Games like The Division and Watch Dogs seems like it might actually bring some thought process back into games.

Who knows, we'll see, but I see a very grim future for those of us that really consider ourselves hard core gamers.
 
#5 ·
I say videos games have changed. I don't really like the idea where we have to be connected to the internet almost all the time to the show off trophies and stuff(looks at steam). It's like implementing Facebook into our games. Hell, I chat with my real life friend on skype and Steam so if I want to know why he's taking hours to respond I can take a look at his steam profile to see what's he doing, which is TF2. A lot of single player games including remakes are geared toward multiplayers these days.
 
#6 ·
Quote:
Originally Posted by Kiros View Post

A lot of single player games including remakes are geared toward multiplayers these days.
Call of Duty is a perfect example of this. The original WW2 based ones were amazing. Great multiplayer, sure, but the single player experiences were nothing short of amazing. Even the first Modern Warfare was impressive in it's story. I know I actually shed a tear or two when my team mates were mindlessly executed at the end.

Then once CoD became THE online multiplayer game the story/single player experience took a MAJOR step backwards. Hell, MW3 had what? A 4-5 hour campaign? Huh???
 
#8 ·
Quote:
Originally Posted by AndroidVageta View Post

Call of Duty is a perfect example of this. The original WW2 based ones were amazing. Great multiplayer, sure, but the single player experiences were nothing short of amazing. Even the first Modern Warfare was impressive in it's story. I know I actually shed a tear or two when my team mates were mindlessly executed at the end.

Then once CoD became THE online multiplayer game the story/single player experience took a MAJOR step backwards. Hell, MW3 had what? A 4-5 hour campaign? Huh???
+1 on that, mate. WW2 COD were some of my favorite game back in the day.
 
#9 ·
Well - not all video games have "changed" in this way - its just mostly the AAA tiles published by major publishers on their closed platforms.

If you are looking for it you can still find the old school stuff done with the tools and full processing power of the modern age. Things, like for example the Dwarf Fortress (rogue clone which will put your rig to its knees in later game even if you push it past 5 GHz) or Samorost, Machinarium, Eufloria, etc. The good old style games just do not have the major publishers behind them and as such lack the hundred million dollar advertising and hype campaigns.
 
#10 ·
That guy sounded a little slow almost like he had to repeat himself so he wouldn't forget what the main point of the video was

That all depends on what has changed within games. its a very broad question.

Overall, games have changed immensely yes.

Graphics: Oh so much yes
Story: Hit and miss but overall yes. (for better or for worse)
Mechanics: AI is getting better and better. But the fundamental point and shoot remains the same lol
Multiplayer: More and more people are jumping on the social bandwagons
Control: I control the game fool! I'm not watching a movie.

I cant say I have ever been overly addicted to any game, I like what I like, and others will like what they like. Not because the media told them to like it, but because they genuinely like it. Each to his/her own

my head hurts, Still trying to comprehend the video and why it's trying to brainwash me.

gonna have "games have changed" stuck for a good day or so now....
 
#11 ·
Quote:
Originally Posted by Wiffinberg View Post

Graphics: Oh so much yes
Story: Hit and miss but overall yes. (for better or for worse)
Mechanics: AI is getting better and better. But the fundamental point and shoot remains the same lol
Multiplayer: More and more people are jumping on the social bandwagons
Control: I control the game fool! I'm not watching a movie.
AI is basically at a standstill, hardly anyone is trying to really improve it and set new standards. The fundamental point and shoot has changed immensely in only a few games, such as the ArmA series.

To clarify on multiplayer, it has gotten bigger and much more dumbed down. Competitive multiplayer is endangered. Strategic multiplayer outside of RTS or TBS is just an extremely rare sight.

If only more developers would understand your comment with regards to control. Nowadays more games are trying to emulate movies, such as The Last of Us, Uncharted, and MGS. The thing is, they'll never come close to some movies in terms of quality. If people want a movie, they'll go see a movie.

If more developers would use player-choice to enhance storytelling, we'd be moving in the right direction. Bioware really upped this standard in 2007. As a result, they're in a league of their own, and are the pinnacle of storytellers in the gaming industry. The Walking Dead does a great job at this too.
 
#14 ·
Quote:
Originally Posted by boredgunner View Post

AI is basically at a standstill, hardly anyone is trying to really improve it and set new standards. The fundamental point and shoot has changed immensely in only a few games, such as the ArmA series.

To clarify on multiplayer, it has gotten bigger and much more dumbed down. Competitive multiplayer is endangered. Strategic multiplayer outside of RTS or TBS is just an extremely rare sight.

If only more developers would understand your comment with regards to control. Nowadays more games are trying to emulate movies, such as The Last of Us, Uncharted, and MGS. The thing is, they'll never come close to some movies in terms of quality. If people want a movie, they'll go see a movie.

If more developers would use player-choice to enhance storytelling, we'd be moving in the right direction. Bioware really upped this standard in 2007. As a result, they're in a league of their own, and are the pinnacle of storytellers in the gaming industry. The Walking Dead does a great job at this too.
Strategic multiplayer is a rare sight indeed, although I have been privileged to roll with some very well organised groups in gw2 every now and again. (kind of counts?)

100% agree with you on the story/movie situation. I love being able to make decisions in an open world, it lets the player become more involved and enjoy it more
 
#15 ·
Quote:
Originally Posted by Carniflex View Post

Well - not all video games have "changed" in this way - its just mostly the AAA tiles published by major publishers on their closed platforms.

If you are looking for it you can still find the old school stuff done with the tools and full processing power of the modern age. Things, like for example the Dwarf Fortress (rogue clone which will put your rig to its knees in later game even if you push it past 5 GHz) or Samorost, Machinarium, Eufloria, etc. The good old style games just do not have the major publishers behind them and as such lack the hundred million dollar advertising and hype campaigns.
This. I have a nice big and growing collection of DRM-free mostly indie titles I can play offline without being monitored and such, some of which feature incredible innovation, gameplay, story and other things. It's just AAA titles that want to appeal to everyone to maximize profit that have changed not for the better, many of which can only brag about their eye-candy while being terrible in every other aspect.

The video was terrible though in my opinion...
 
#16 ·
Quote:
Originally Posted by Wiffinberg View Post

100% agree with you on the story/movie situation. I love being able to make decisions in an open world, it lets the player become more involved and enjoy it more
It doesn't even have to be an open world; the games that do it best aren't open world (Dragon Age and Mass Effect). There's a game called Anna that takes place in a house, and the story reacts very well to the player's choices. But this game is very, very different of course. Even Metro: Last Light makes player decision count to some extent.
 
#17 ·
Games have gotten so easy, that people think Dark Souls is hard. They seem to forget games like Metroid and Castlevania were doing the same thing long before its release. Dark Souls is far from hard, its just that games have become too casual. Every game nowadays points you where to go next. Older games didn't even hint at it. You were forced to explore and figure it out.

I remember reading a Dishonored Dev interview that said they dumbed the game down, because people were too stupid to figure out what they were supposed to do next, even though the guard would mention going upstairs.
 
#18 ·
Ontop of what everyone here has said I have noticed some other things

One example is battlefield,

Battlfield Vietnam, 1942, Battlefield 2 were much more arcade like games built around the military. Now I feel like Battlefield 3 is kinda caught in the middle and cant decide if it is a military sim or more arcade like.

note: by arcade i mean unrealistic, build for only fun.

I have noticed that online games have also gotten alot smaller in many instances...member how massive Tribes 2 maps were online? Heck, Tribes Ascend maps arent even as big and they set out to clone it in many aspects.

many games online have also grown to be slower.

Unreal games were some of my favorite, especially when low gravity was turned on.

Now, I am happy to see some things change though. I really like how they are trying to blend the multiplayer and single player more in games like Destiny, The Division, and Watch Dog. I also like the create play share model that LittleBigPlanet and Project Spark are demonstrating.

I also feel like the military games are just too realistic for the majority of kids that play them. I plaid some very violent games when I was growing up but the graphics were so bad that there was no mistaking that it was fake. Today on the other hand things are getting to look so real that many games I think should be kept from kids, especially the ones based in modern military situations that have lots of blood in them. Not that I have a problem with the violence part, but I think kids could still have the same gameplay but in somethign that is clearly unrealistic....like monsters with glowing blue blood for instance.
 
#19 ·
Quote:
Originally Posted by madbrayniak View Post

Ontop of what everyone here has said I have noticed some other things

One example is battlefield,

Battlfield Vietnam, 1942, Battlefield 2 were much more arcade like games built around the military. Now I feel like Battlefield 3 is kinda caught in the middle and cant decide if it is a military sim or more arcade like.

note: by arcade i mean unrealistic, build for only fun.
Yeah, that describes the Battlefield situation perfectly. BF3 appears to market itself as realistic, but never actually says it's a realistic game.
Quote:
Originally Posted by madbrayniak View Post

I also feel like the military games are just too realistic for the majority of kids that play them. I plaid some very violent games when I was growing up but the graphics were so bad that there was no mistaking that it was fake. Today on the other hand things are getting to look so real that many games I think should be kept from kids, especially the ones based in modern military situations that have lots of blood in them. Not that I have a problem with the violence part, but I think kids could still have the same gameplay but in somethign that is clearly unrealistic....like monsters with glowing blue blood for instance.
Most of the mainstream military games, which are still arcade mind you, don't go all out in terms of gore simulation. Even the ArmA series which are simulators, don't simulate gore unfortunately. Red Orchestra 2 certainly does though, lol.
 
#20 ·
Quote:
Originally Posted by boredgunner View Post

Most of the mainstream military games, which are still arcade mind you, don't go all out in terms of gore simulation. Even the ArmA series which are simulators, don't simulate gore unfortunately. Red Orchestra 2 certainly does though, lol.
I agree, but even the character models being as real looking as they are is an area of concern for me...

I am not someone who thinks violence is bad in games I think life like violence can be bad...if that makes any sense...

If I had a kid who wanted a game where they killed monsters and their heads exploded I wouldnt care as much as a game where you blew the head off of another human being...
 
#21 ·
Quote:
Originally Posted by madbrayniak View Post

I agree, but even the character models being as real looking as they are is an area of concern for me...

I am not someone who thinks violence is bad in games I think life like violence can be bad...if that makes any sense...

If I had a kid who wanted a game where they killed monsters and their heads exploded I wouldnt care as much as a game where you blew the head off of another human being...
But said games are all rated M for mature, 17+. I think parents should give that label more consideration. It would make the games better too.
 
#23 ·
I agree, games have changed. The internet at my house was disconnected yesterday due to non payment. Oh well, no WoW, no BF3, no BFBC2. Thats okay. Lets dig through the old games. Look! Age of Empires I and II! Roller Coaster Tycoon! Zoo Tycoon I and II. Civilization! Anno 2070! Diablo i and II. Sins of a Solar Empire! The Sims 1 and 2. Spore! Empire Earth! Starcraft.

I think I will be okay for a bit. Sure the graphics aren't shiney and in your face. But these are just good grinder games. Heck I played Sins of a Solar Empire for 4 hours this morning and did not even realize the time!
 
#24 ·
Quote:
Originally Posted by boredgunner View Post

But said games are all rated M for mature, 17+. I think parents should give that label more consideration. It would make the games better too.
I doubt people even look at that anymore...
Quote:
Originally Posted by madbrayniak View Post

I agree, but even the character models being as real looking as they are is an area of concern for me...

I am not someone who thinks violence is bad in games I think life like violence can be bad...if that makes any sense...
James Holmes ya? He shot up the theatre here last year and I'm pretty sure he played a lot of shooter games.
 
#25 ·
Quote:
Originally Posted by Kiros View Post

I doubt people even look at that anymore...
James Holmes ya? He shot up the theatre here last year and I'm pretty sure he played a lot of shooter games.
I feel for everyone in Aurora, I lived in Fort Collins for 4 years as I went to school and have several friends in Aurora. Luckily none of them were at the theater at the time that lunatic decided to go on a rampage.
 
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