Originally Posted by RayvinAzn
Not really. OLED suffers quite a bit in high light situations, it has the same input lag problems inherent to LCD panels (most OLED panels will have 15ms+ of input lag), and it's still locked to native resolutions for a clear picture. SED/FED would offer almost all the benefits of CRT monitors (including clear picture at any resolution, nice if you want to play older games at supported resolutions, or newer games at a lower resolution for higher frame-rates without everything looking like you ran it through a Photoshop smear filter), and because of the flicker effect, we'd probably see higher refresh rates (85Hz+) as a standard on monitors.
If the technologies had the proper backing, we'd know. Since they never got off the ground, we never will. Even so, I'd take the superior display technology even if it cost a few hundred more for a decent-size monitor. SED/FED certainly have drawbacks, but they're nothing compared to the ones found in OLED.
I think... You have no idea what you're talking about. There is no such thing as inherent input lag problems, even on LCDs. Input lag is created by the controller and whatever post-processing/filters or other mechanics (like scalar) that are applied in the pipeline. That's why TVs have high input lag whereas monitors don't. But that doesn't mean it's inherent to the LCD technology. For example, the Dell U2312HM has close to zero input lag.
Measured as 0.6ms by tftcentral; they measure signal lag is input lag (which is more typical as far as I know)
Here on prad they measure input lag (signal lag) as 1.1ms, unlike TFTcentral they add the half the average time of pixel response to give a more realistic expectation of total lag. BUT OLEDs are capable of higher refresh rate and lower pixel response times than LCD, meaning the total lag will be far lesser than total lag on LCD. Higher refresh rate with a lower pixel response times means less blur too, though some current OLED screens (like the Vita's) don't support a high enough refresh rate to minimize blur, and don't implement other methods that could reduce blur. Also, some of the 120hz LCD gaming monitors when used with the lightboost hack are capable of reaching CRT-like smoothness.
CRTs suffer in high light too, they're emissive like OLED and it's an inherent problem. Only the so called "reflective" displays (e-ink) actually look good in bright lights because those displays rely on ambient lighting to provide the light (unless the display features a backlight like the Kindle paperwhite). Other than that it comes to the level of brightness, which shouldn't be a problem for OLEDs as long as they're not being battery powered.
Native resolution, maybe. I don't know much about how that will work out. Either way, OLED technology is just starting to really grow and the expectations are that it will be superior to current and past display technologies.