Originally Posted by adamkatt
all aside, yes comparing specs is completely useless, that is when talking about consoles.
Normally it is, but the two APUs in Xdone and PS4 are so similar that it is actually useful to compare them. Consider 360 ATI Xenos vs PS3 Nvidia RSX. There's a huge difference in what those GPUs are capable just going off of how ATI/AMD has better memory bandwidth and Nvidia generally has better shader performance. And that's really just the tip of the ice berg.
Now, both GPUs in Xdone and PS4 are GCN cores from the same company, but PS4 has twice as many. There is no "I'm going to optimize this for Xenos VLIW GPU or Nvidia RSX", it's "I'm going to optimize this game for GCN, I'm making a console port that will have settings scale down anyways, so might as well just aim for the better one and ship the Xdone version with lower settings enabled, and let the PC guys have the full range of options and more."
Originally Posted by Gigatel
He's kind of right though. We all know both consoles are going to provide about the same level of video game quality. Whether or not the PS4's extra horsepower will be notable is something we'll have to wait and see. I don't personally think it will.
I'm in total disagreement with this. The APUs are the same in both consoles. You do not see game studios targeting 7770 if they are Gaming Evolved titles, because 7770 and 7990 are all GCN and the optimizations will apply to all of those chips in the range.
So, you optimize for PS4, and guess what? You optimize for AMD PC GPUs and Xdone at the same time. Only difference between all platforms is the settings level you ship with.
Originally Posted by jsc1973
Originally Posted by Kaldari
I would guess that they'll develop for the lowest common denominator, as they do most of the time. This will be even easier now that they're both x86 instead of one being ARM.
That's exactly what will happen, and Microsoft knows it. Game developers aren't going to make two separate versions for each console, when they're both x86. It's going to go the least common denominator, which is XB1.
If they're shipping a PC port, they're going to have to write the stuff to adjust the graphical quality settings regardless. All 3 platforms run DX and x86 code. As I said earlier, because the consoles are so similar, optimizing for a certain setup isn't like optimizing between Nvidia or AMD, it's more like optimizing between 7770 and 7970, or GTX 660 ti and GTX 780 if you prefer an Nvidia comparison.
People are seriously under-estimating the affect that having PC, PS4 and Xdone having the same underlying hardware is going to have, and we've never had a situation where the big multi-platform titles were all targeted towards the same hardware.
If anything, this statement shows that Microsoft knows that this will end up being the case, and they will be getting PS4 ports with the settings turned down and that PC will be getting the version with the graphical settings you can change. They're basically trying to make the specification deficit a non-issue, and it's not going to work. It's going to be far more worse for them this generation since everything is basically the same design, just Xdone is literally a weaker version of what PS4 has.
I would best sum this up as in previous generations, you had to choose between optimizing between completely different hardware. Now, you have to choose between optimizing for a full GPU or half a GPU and the same CPU (although the XDone might ship with lower clocks).
If you ask me, Microsoft set the targets low so they could have good yields and it's completely biting them in the arse right now, because PS4's APUs are yielding so well that Sony is running around going "TAKE ALL THE PRE-ORDERS YOU CAN GAMESTOP AND EVERYONE!" and Microsoft has probably been completely blindsided by this.