Originally Posted by Rmerwede
How was this not the most innovative and original of the first 7? Favorite is subjective yes, but every title going forward was more similar to VII than VII was to any prior title.
The first minigame was found in Final Fantasy II. Final Fantasy III brought summons and job-specific commands (Dragoon's Jump, Thief's Steal, etc.). Final Fantasy IV introduced the Active Time Battle system and characters with specific traits/job roles in battle. Final Fantasy V was the first game to feature superbosses, as well as the first death of a main, playable character. Materia subtly builds off the concept of Magicite that Final Fantasy VI introduced, Limit Breaks are an evolution of VI's Desperate Attacks and this is the game where optional playable characters first appeared.
Then there are some major innovations in the series that haven't been well represented in recent years, such as Final Fantasy II's contextual stat growth (i.e. actions in battle improve your proficiency in those actions).
Final Fantasy VII was little more than a collection of past innovations in the series coupled with its only real major contribution, 3D. Even that wasn't unique to the industry at the time, as Resident Evil employed the same combination of pre-rendered backgrounds and 3D character models almost a year earlier.
The game was influential, not necessarily innovative. Its enduring popularity isn't the result of unusually high quality, but being the latest in a string of great games, being many gamers' first exposure to the series/genre and for making the same jump to 3D that the entire console industry was making.Edited by Paradox me - 7/4/13 at 8:27am