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Where are all the great PC Games of yesteryear? - Page 6

post #51 of 57
Quote:
Originally Posted by boredgunner View Post

That's really one of the most absurd things that console gamers say. But that's fine, the only person missing out is you.
Voice acting is amazing, that's it. Storytelling is good, not great. Gameplay is terrible in Uncharted and still too easy and dumbed down in The Last of Us. But to each his own, not everyone wants more complex and involving gameplay, or higher levels of storytelling.
So not only do you misunderstand games you dislike (Fallout), but you misunderstand games that you like too (Bioshock). Bioshock is not an RPG/FPS hybrid, there are no real RPG elements. And Bioshock is difficult? Again, I'm not trying to be rude, but I'm nearly convinced that you live in a different dimension that's completely backwards. You might want to consider making a thread about it in the off-topic section, it must be fascinating!
Once again, you completely missed the point of the game. The main quest is not the emphasis. The NPCs are not the emphasis, the dialogue is not the emphasis. Many people play these games without ever finishing the main quest. I didn't finish it until I was about 70 hours in. Know what you're buying next time.

But even then, there's nothing repetitive about the quests (though maybe they are "repatitive" like you said, I'm not sure what that means). There's no backtracking, they don't make you revisit areas while Bioshock has lots of it. Yet Fallout is repetitive, and Bioshock isn't. Strong case of denial there. rolleyes.gif

Asking for linearity just proves that Fallout is not the game for you, so you have no business playing it. Though it's amusing that people require linearity, most don't even outright admit it. You need to have your hand held throughout a game?

So you assume that all linear games or somewhat linear games require hand holding? Try playing Boulders Gate and than get back to me on that (one of the hardest RPG's or games in general that I have ever played).

Also, Bioshock was a FPS/RPG. There was a leveling element in which you upgraded spells, skills, etc from gained points so you could build your character however you wanted to not to mention there was morality choices to be made as well in the game.

Your opinion of those PS3 games that I listed is obviously heavily biased and anti console based and most PC/Console gamers would agree that the games that I listed are amazing in every way (especially Heavy rain & The Last Of Us).

Also, I like open ended games as long as they have a good storyline....Fallout's storyline sucked in my opinion as did STALKER's.
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post #52 of 57
Quote:
Originally Posted by Mwarren View Post

So you assume that all linear games or somewhat linear games require hand holding? Try playing Boulders Gate and than get back to me on that (one of the hardest RPG's or games in general that I have ever played).

lachen.gif You insult those PC classics!

Most of them hold your hand in the sense that they tell you where to go. It's amusing that people demand this in every game, since it shows they don't want any variety, and I just find it amusing (and sad) that people get confused and totally stumped once they're presented with the option free roam and deciding where to go next.
Quote:
Originally Posted by Mwarren View Post


Also, Bioshock was a FPS/RPG. There was a leveling element in which you upgraded spells, skills, etc from gained points so you could build your character however you wanted to not to mention there was morality choices to be made as well in the game.

A shooter with decisions (and most of those decisions are repetitive, e.g., save this little sister or not) doesn't make it an RPG. Having a few "spells" doesn't make it an RPG, that's like saying a game with a lot of guns is an RPG since you can use different kinds of guns.
Quote:
Originally Posted by Mwarren View Post


Your opinion of those PS3 games that I listed is obviously heavily biased and anti console based and most PC/Console gamers would agree that the games that I listed are amazing in every way (especially Heavy rain & The Last Of Us).

It's not heavily biased, it's called disagreeing and having a different opinion. A few of my favorite games are console exclusive. Those are just bad examples, I don't care how many agree with that statement. I can go on about the flaws and shortcomings of those games, but I won't since I've done so already several times.
Quote:
Originally Posted by Mwarren View Post


Also, I like open ended games as long as they have a good storyline....Fallout's storyline sucked in my opinion as did STALKER's.

The only S.T.A.L.K.E.R. game with a good, complex story is the first one, but judging by the way you seem to play games, chances are you inadvertently missed out on the entire story of that game, since it doesn't hold your hand or present it to you in scripted cutscenes. It's also funny you say that, since you once told me how that was one of few PC games with a good story and good gameplay. thinking.gif

And for the 9001th time, Fallout isn't a story driven game. That was never the emphasis, so of course it won't be great. It's like complaining about the awful shooter mechanics in Uncharted, but I don't see you doing that. Though I agree that it would be nice if Fallout did have a great story. So far, nothing offers a great open world and a great story. Only one game tried, and didn't really succeed.
Edited by boredgunner - 7/8/13 at 11:06pm
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post #53 of 57
its kinda funny that crysis 1 ( released in 2007 ) STILL looks better then some next gine tittles. smile.gif
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post #54 of 57
Quote:
Originally Posted by Toxsick View Post

its kinda funny that crysis 1 ( released in 2007 ) STILL looks better then some next gine tittles. smile.gif

That's why those titles shouldn't be called next gen. The only ones I would call next gen at the moment are Crysis 3 and Metro: Last Light.
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post #55 of 57
i don't think linear vs non-linear says much about a games difficulty. non-linear might require more critical thinking, but most retro games are linear-and still way more challenging than the average game today. it all comes down to mechanics. the contemporary emphasis on realism decreases challenge a lot of the time. a lot of old school games are challenging precisely because they are arcadey, limited by technology (we'd say today) and so everything comes down to mechanics.

it's kind of like bf vs cs today. bf might be more realistic, but cs is more challenging precisely because it is less realistic (and you can do certain things faster than you ever could in real life)
post #56 of 57
Certain posters here are extremely condescending. Yikes.

Anyway, most fun I've had in PC gaming in a very long time is in my sig. Dwarf Fortress. Its a free game made by two guys about building a fortress with a starting team of 7 dwarves. It has really old school (ASCII) graphics and uses almost every button on the keyboard. It has an extremely steep learning curve that just never seems to end. You could easily spend 40+ hours on a tutorial and still not really cover every aspect of the game. There is no way to win, you just play until you either die or get bored. Then start a new fortress somewhere harder or with different industries available.

It takes a certain type of person to enjoy it, for sure. This is not your average video game experience. Check out some tutorials on the forum and grab the quick-start pack here. It lets you install some very simple graphic packs if the ASCII is too tough to see.

http://www.bay12forums.com/smf/index.php?topic=59026.0
    
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post #57 of 57
Quote:
Originally Posted by perfectblade View Post

i don't think linear vs non-linear says much about a games difficulty. non-linear might require more critical thinking, but most retro games are linear-and still way more challenging than the average game today. it all comes down to mechanics. the contemporary emphasis on realism decreases challenge a lot of the time. a lot of old school games are challenging precisely because they are arcadey, limited by technology (we'd say today) and so everything comes down to mechanics.

it's kind of like bf vs cs today. bf might be more realistic, but cs is more challenging precisely because it is less realistic (and you can do certain things faster than you ever could in real life)

Realism isn't what separates BF from CS. BF isn't really any more realistic than CS, it's just set up for casual gameplay while CS is set up for competitive gameplay.
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