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[Uncut] Microsoft Asking Developers About an "increased GPU clock and an increase to 12 GB of RAM" - Page 6

post #51 of 58
Too late now. Xbox One has got to be in full production mode.
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post #52 of 58
If they actually do change to 12GB ram and overclock the GPU, I might spend the extra $100 for it. Until that's confirmed though I'm happy with the PS4 preorder.
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post #53 of 58
Quote:
Originally Posted by ChronoBodi View Post

so they might have to clock it at 1200 mhz to match the PS4's GPU strength for their 1152 cores at 800 mhz.

Is a 7790 OCed to 7870 strength possible?
In theory 50% more cores at 50% less speed should have relatively similar outcomes. so actually the Xbox one could come close in terms of raw power.
post #54 of 58
Not sure what to think of this.

But my take on it is that that there will be no games that will need this much RAM. And I personally don't consider this machine to be a gaming console, but rather a multi-media box with added ability to, ya know, play a game on if you so desire...

So what other things (besides this retarded idea that games would use it) would there be that could possibly utilize this much RAM?
 
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post #55 of 58
Quote:
Originally Posted by mrawesome421 View Post

Not sure what to think of this.
But my take on it is that that there will be no games that will need this much RAM. And I personally don't consider this machine to be a gaming console, but rather a multi-media box with added ability to, ya know, play a game on if you so desire...
So what other things (besides this retarded idea that games would use it) would there be that could possibly utilize this much RAM?

The issue that current games are 32 bit and don't use more than ~3 GB of RAM does not mean that more than that might not be used in the future.

For example, properly destructible environments in shooters can consume a lot of memory when the pieces start flying around. Realistic flow (water, gases) can consume high amount of memory even when well optimized and approximated (as that console does not have enough power to solve the real thing even with that Microsoft cloud backing it up). And ofc then there are simple things like just doing a larger levels with higher number of AI agents goofing around. Claiming that "no game will even use that amount of memory" is rather narrow minded in my opinion. No such thing as too much computing power or memory - give the devs the resources and they will utilize them. Perhaps not right away in the titles which have started development several years back and are designed with more limited hardware constraints in mind but when the first titles start arriving shich are designed from the ground up for such environment where you do have more than few GB of memory to work with.

For "other things" that might use a lot of memory ... ummm ... caching streaming 4K movies perhaps? Keeping the game in memory in the background when you switch to watch some TV show so that you can just "alt tab" back into the game and continue when feeling like it ? Dunno - I can come up with many things one could do with extra memory even when its not about gaming.
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post #56 of 58
Not sure why people are only thinking about how this could impact gaming. We already know 8 gigs of RAM is PLENTY for gaming, but what about everything else? Switching back and forth between different operating systems, near instant access to all the various features of the entire package itself, that's going to need RAM. Not just enough RAM that's good enough for today, but enough RAM that's suitable for years to come.

If the Xbox One's dashboard could just sit idly in RAM while I play a video game, going back to the Xbox One dashboard should be just as fast as opening up the in-game menus. Far too often to I find the Xbox 360 just hanging on the loading screen when I switch between applications.
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post #57 of 58
Quote:
Originally Posted by Carniflex View Post

The issue that current games are 32 bit and don't use more than ~3 GB of RAM does not mean that more than that might not be used in the future.

For example, properly destructible environments in shooters can consume a lot of memory when the pieces start flying around. Realistic flow (water, gases) can consume high amount of memory even when well optimized and approximated (as that console does not have enough power to solve the real thing even with that Microsoft cloud backing it up). And ofc then there are simple things like just doing a larger levels with higher number of AI agents goofing around. Claiming that "no game will even use that amount of memory" is rather narrow minded in my opinion. No such thing as too much computing power or memory - give the devs the resources and they will utilize them. Perhaps not right away in the titles which have started development several years back and are designed with more limited hardware constraints in mind but when the first titles start arriving shich are designed from the ground up for such environment where you do have more than few GB of memory to work with.

For "other things" that might use a lot of memory ... ummm ... caching streaming 4K movies perhaps? Keeping the game in memory in the background when you switch to watch some TV show so that you can just "alt tab" back into the game and continue when feeling like it ? Dunno - I can come up with many things one could do with extra memory even when its not about gaming.

Negatory mate, those things are much more affected by the GPU RAM and the CPU. System RAM is not what would be holding the textures for your games, its all in the GPU, which is why you can't just stick more RAM in your rig when you use surround or eyefinity. You need the GRAM first.

more than 8 GB memory is a gimmick, we all know 8 is overkill anyway, about the only time you would use a full 8 gigs in a consumer envireonment is running multiple instances of games, or using a RAMdisk.
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post #58 of 58
Quote:
Originally Posted by votum View Post

Negatory mate, those things are much more affected by the GPU RAM and the CPU. System RAM is not what would be holding the textures for your games, its all in the GPU, which is why you can't just stick more RAM in your rig when you use surround or eyefinity. You need the GRAM first.

more than 8 GB memory is a gimmick, we all know 8 is overkill anyway, about the only time you would use a full 8 gigs in a consumer envireonment is running multiple instances of games, or using a RAMdisk.

Not really. You do need significant amount of memory to do liquid flows, for example, in a reasonable way even if highly simplified. Semi-realistic propagation of fire and smoke as well - there is so many things which are not done in today's games bcos of lack of computing resources and memory. For realistic environmental destruction (like, for example shooting enough holes into the wall of a building to make it collapse in a sensible semi-realistic way) you need also significant amount of memory and good amount of processing power as well. But as todays games aim at lowest common denominator and insist on being 32 bit such things are not done or if they are then at best as scripted events or cut scenes.

Besides XBOne has unified HSA like strcuture with the gpu and cpu sharing the ram pool. It's just that XBOne gpu might not be strong enough to really take advantage of more than few gigs of RAM.

As far as 8 GB being gimmic goes .. well .. depends. You can mainly game on it without issues as almost all current games are 32 bit and as such are incapable of using more than ~3.5 gigs. Ofc if you use your PC only for running 32 bit games and to browse web then 8 GB might be "gimmic" for you. Although I would go as far as to say that around 6 to 8 GB is atm already the optimal amount. If you use your PC in a serious manner tho then you will not have a problem of not using its resources. I went from 8 to 16 some years back, used it all, went from 16 to 32 GB and still used it all and wanted more and atm I'm sitting at 64 GB of RAM and I would like to have more ofc, but I can live with that amount for time being. Ofc for a game console such amount might be overkill as it will not have enough power to take advantage of such amount on regular basis.

Now if the question would be - is 8 GB something you can live with then ofc answer would be Yes. But with memory its no such thing as too much memory. If the option is there its useful to have it.
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Overclock.net › Forums › Industry News › Rumors and Unconfirmed Articles › [Uncut] Microsoft Asking Developers About an "increased GPU clock and an increase to 12 GB of RAM"