Originally Posted by DaveNelson
The thing is, Rockstar hasn't made just one mistake. GTA3 was a horrible port. It launched with a known bug that made the game's text appear as solid blocks of yellow and just generally ran like crap for a lot of people even on all low settings with high-end rigs (sound familiar?).
I don't remember Vice City and San Andreas being nearly as problematic but they were both pretty barebone direct ports. They didn't even throw PC gamers a bone and release an update to add the higher poly count models, better textures, real-time reflections, 3d engines, better lighting, particles, etc. that the Xbox ports of GTA3 and Vice City got. Not to mention all the games like the red dead series and vice city/liberty city stories that Rockstar didn't even bother to port to PC.
Rockstar hasn't exactly neglected the PC platform completely since jumping on the console train, but don't try to say they've been treating us well. Most of the PC ports of GTA games have been adequate at best and damn near broken at worst. Luckily each game ported since GTA IV has been progressively better so maybe we'll actually get a really good port of GTA V.
GTA 3: First time using a new game engine, therefore lack skills to make the game properly using that engine.
GTA 4: First time using a new game engine, therefore lack skills to make the game properly using that engine.
GTA 3: Because it was the first time making a game on a new engine for Rockstar, GTA 3 ran terribly on all platforms.
GTA 4: Because it was the first time making a game on a new engine for Rockstar, GTA 4 ran terribly on all platforms.
GTA Vice City: It ran a lot better on all platforms compared to GTA 3 because Rockstar knew what they were doing with the new engine.
GTA V: it runs a lot better, at least on PS3 compared to GTA IV because Rockstar knows what they were doing with the new engine.
That is why it sounds familiar.
Vice City and San Andreas did have higher poly count models, better textures, real time reflections, why would they need 3D engines anyway (assuming you're talking about this like this
Warning: Spoiler! (Click to show)
, if you meant a 3D game engine then you can't be serious.), better lighting, better particles. Try running Vice City or San Andreas at max settings then comparing it to the PS2/xbox version.